- 24 Apr, 2020 2 commits
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Rémi Verschelde authored
Mark assert lines as safe in gdscript
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Rémi Verschelde authored
autocomplete for load() function implemented
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- 23 Apr, 2020 12 commits
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Ignacio Roldán Etcheverry authored
C#: Fix always saving copy of csproj even with no changes
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Ignacio Etcheverry authored
This was a regression from 93d7ec88 (#38110). Mono's old implementation of Microsoft.Build hardcodes HasUnsavedChanges to always return true. This workaround can be reverted once we switch to official Microsoft.Build.
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Rémi Verschelde authored
Document the CameraEffects class
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Rémi Verschelde authored
Fix get_active_material when a material is directly set on the mesh
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Rémi Verschelde authored
Document how some editor classes should be accessed as singletons only
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Rémi Verschelde authored
Add more extensions to the dummy texture loader
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Rémi Verschelde authored
Mono/C#: Fix assemblies being reloaded a second time unnecesarily
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Rémi Verschelde authored
C#: Revert marshalling of IDictionary/IEnumerable implementing types
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Rémi Verschelde authored
Fix Android templates size regression
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Fredia Huya-Kouadio authored
The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped. Since the change is only needed for development (debugging) purposes, it's commented out by default.
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Ignacio Etcheverry authored
Added marshalling for `System.Collections.Generic.List<T>` and `System.Collections.Generic.Dictionary<TKey, TValue>`.
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Ignacio Etcheverry authored
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- 22 Apr, 2020 15 commits
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Ignacio Roldán Etcheverry authored
Mono/C#: Allow exporting System.Array of type Godot.Object
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Ignacio Roldán Etcheverry authored
Fix missing DEFVAL for RenderingDevice.index_buffer_create
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Ignacio Roldán Etcheverry authored
C#: Save copy of sln and csproj before applying fixes
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Ignacio Roldán Etcheverry authored
Mono/C#: Allow debugging exported games
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Ignacio Etcheverry authored
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Ignacio Etcheverry authored
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Ignacio Etcheverry authored
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Ignacio Etcheverry authored
- Include PDB files in exported games. - Release export templates also allow debugging now. Right now the only way to enable debugging in exported games is with the environment variables, which may be cumbersome or not even possible on some platforms.
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Rémi Verschelde authored
Revert "Allow parameters passed to GDScript functions to be nulled"
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PouleyKetchoupp authored
Makes MeshInstance3D::get_active_material consistent with the logic in the rendering system. Fixes #38108
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Hugo Locurcio authored
This closes #37687.
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Hugo Locurcio authored
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Rémi Verschelde authored
Emit signal when animation ends by seek
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Rémi Verschelde authored
Fixed output prints " Signal 'node_removed' is already connected "
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dankan1890 authored
Fixed output prints " Signal 'node_removed' is already connected " when the editor settings window is closed. Close #38012
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- 21 Apr, 2020 11 commits
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Rémi Verschelde authored
GDScript: Fix type inference for const reference to global class
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Rémi Verschelde authored
Fix unassigned variable warnings for match bindings
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Rémi Verschelde authored
Update Joint gizmos automatically
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Rémi Verschelde authored
Register the DisplayServer Singleton
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Rémi Verschelde authored
Fix compilation of jpgd.cpp on MSVC 2017
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muiroc authored
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jfons authored
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Rémi Verschelde authored
Fix "Local" button not being pressed in the Scene dock on first run
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Pedro J. Estébanez authored
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Michael Alexsander authored
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Rémi Verschelde authored
Add proper type to most public API uses of Array
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