1. 19 May, 2020 1 commit
    • Mono/C#: Remove script load error about not a Godot.Object · 38cd2152
      Ignacio Etcheverry authored
      Any C# file can be loaded as script and at load
      time we don't yet know if it's actually meant to
      be used as a script. As such, such an check can
      result in a lot of false errors.
      
      If the file is really meant to be used as a
      script, an error would be printed later when
      attempting to instantiate it any way.
  2. 17 May, 2020 3 commits
  3. 16 May, 2020 20 commits
  4. 15 May, 2020 16 commits