- 21 Jan, 2019 23 commits
-
-
Rémi Verschelde authored
webgl1 in firefox doesn't like backslashes in #define directive
-
Juan Linietsky authored
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
-
santouits authored
According to https://www.khronos.org/registry/OpenGL/specs/es/2.0/GLSL_ES_Specification_1.00.pdf , backslashes aren't necessary supported as line continuation characters in preprocessor directives
-
Rémi Verschelde authored
-
Rémi Verschelde authored
-
Rémi Verschelde authored
ExportDialog: Make error messages translatable
-
Juan Linietsky authored
-
Rémi Verschelde authored
Also fix missing newlines that caused #24202.
-
Rémi Verschelde authored
Disable autowrap for export dialog errors
-
Rémi Verschelde authored
ItemList: ignore `ui_select` action if Select Mode is not "Multi"
-
Rémi Verschelde authored
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
-
Rémi Verschelde authored
Replace CreateThread with QueueUserWorkItem
-
Rémi Verschelde authored
Sync controller mappings DB with SDL2 community repo
-
Rémi Verschelde authored
Synced with gabomdq/SDL_GameControllerDB@c5af5d58f44e070b1fa127f70f38eeeaaaff12a3. Closes #25138.
-
Ankit Priyarup authored
Fixes #25065
-
Rémi Verschelde authored
Fixes #25172.
-
Rémi Verschelde authored
Deal with Google's HTML5 autoplay policy
-
Rémi Verschelde authored
Make "Export with Debug" more visible in the Export dialog
-
Rémi Verschelde authored
Fixed area overlaps if not move
-
Rémi Verschelde authored
Travis: Fix accepting Android SDK licenses
-
Rémi Verschelde authored
It has been failing since a few days, apparently `sdkmanager --licenses` is no longer sufficient to accept all licenses, the `platform-tools` install triggers another license dialog. Now saying yes to all just in case.
-
Andrea Catania authored
-
Ignacio Etcheverry authored
Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath
-
- 20 Jan, 2019 8 commits
-
-
Ignacio Etcheverry authored
-
Ignacio Etcheverry authored
BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it. Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono?
-
Hugo Locurcio authored
This swaps out the CheckButton with a CheckBox, which has two benefits: - The checkbox icon appears to the left of the text, which moves it closer from the text. This makes it more easily noticeable, as it also appears below the "File:" text now. - It follows the UI convention of using checkboxes for options that do not bear an immediate effect, unlike CheckButtons which are expected to have an immediate effect when toggled. This closes #25170.
-
Leon Krause authored
Resume audio context after mouse, touch or key input.
-
Rémi Verschelde authored
Docs: Fix TileMap::world_to_map description
-
Rémi Verschelde authored
Fixed a typo in 'uwp_device_capabilites'
-
Rémi Verschelde authored
Fix HTML5 build warning
-
Rémi Verschelde authored
Fix HTML5 gamepad sampling
-
- 19 Jan, 2019 9 commits
-
-
Leon Krause authored
-
Leon Krause authored
-
Leon Krause authored
-
Demiu authored
-
M. Huri authored
-
marxin authored
It is not valid in C++ to store into shadow_matrix1[16] with shadow_matrix1[16 * j] (for j > 0). Even though there's a valid space in a struct after shadow_matrix1. Knowing that GCC performs aggressive optimizations that eventually lead to a wrong code. Code has been changed into union where one can either use shadow_matrix[4 * 16], or individual shadow_matrix1, shadow_matrix2, etc. GCC pragma is not needed any longer.
-
Rémi Verschelde authored
doc: Add missing descriptions to Particles2D
-
Rémi Verschelde authored
Fix a rounding error in ColorPicker
-
Rémi Verschelde authored
Displays the pivot all the time and rotate the icon
-