- 05 Jan, 2017 5 commits
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Rémi Verschelde authored
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Rémi Verschelde authored
Fixes a NULL pointer dereference bug (CVE-2016-10087).
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Juan Linietsky authored
-Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
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Rémi Verschelde authored
Fixing compilation errors for gles3 for Mac OS X
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- 04 Jan, 2017 7 commits
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Juan Linietsky authored
Fix Color Picker
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Juan Linietsky authored
-Added code lookup and code completion support for properties too
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BastiaanOlij authored
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BastiaanOlij authored
First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point.
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Juan Linietsky authored
-Modified help to display properties GDScript can still not make use of them, though.
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Juan Linietsky authored
Use right handed coordinate system for rotation matrices and quaternions. Also fixed Euler angles (XYZ convention).
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- 03 Jan, 2017 6 commits
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Ferenc Arn authored
Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender). Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly. This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit.
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Rémi Verschelde authored
Improvement to y_sort: make clear which item has to be drawn first
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Rémi Verschelde authored
They haven't been updated yet for GLES3 support, so they will fail all the time.
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lonesurvivor authored
when both have the same y coordinate (prevents possible flickering). Reapplying #7241 to the 3.0 code.
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Juan Linietsky authored
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Juan Linietsky authored
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
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- 02 Jan, 2017 22 commits
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Rémi Verschelde authored
WARNING: This branch is unstable and should not be used in production for the time being. See https://godotengine.org/article/warning-head-going-unstable for more details. To get the previous 2.2-alpha unreleased version, you can checkout the '2.2' branch.
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Rémi Verschelde authored
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
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Rémi Verschelde authored
This reverts commit 068b58b3. Same rationale as previous reverts.
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Rémi Verschelde authored
This reverts commit 1f9e1611. Same rationale as previous revert.
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Rémi Verschelde authored
Revert "small improvement to y_sort: make clear which item has to be drawn first when two have the same y-coordinate" This reverts commit 4118b21e. Same rationale as previous revert.
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Rémi Verschelde authored
This reverts commit 753ba67d, in preparation from the merge of the gles3 branch, as the VisualServer code changed too much to port this commit over during merge conflicts resolution. It could be readded afterwards.
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Rémi Verschelde authored
Fixes #7412.
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Juan Linietsky authored
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Rémi Verschelde authored
Add the 'finished' signal to AnimatedSprite
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Rémi Verschelde authored
Disallow assignment to constants and expressions
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Rémi Verschelde authored
Fix bottom panel visibility on play
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Rémi Verschelde authored
Bugfixes for Tree node
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Rémi Verschelde authored
Fixes and improvementes for IPv6 implementation.
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Rémi Verschelde authored
TileMap: _update_dirty_quadrants() cancel pending update pre return
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Rémi Verschelde authored
Bucket fill preview
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Rémi Verschelde authored
Fix #7098 by not accepting right clicks while dragging the range
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Bruno Ortiz authored
Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_selected is now properly emitted
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Rémi Verschelde authored
Able to change visibility when ancestor node is hidden
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Rémi Verschelde authored
Scroll horizontally with mouse wheel when horizontal enabled only
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Rémi Verschelde authored
Update DebugMesh when NavMesh changes
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Rémi Verschelde authored
Fix ColorPicker not correctly updating after pasting hex html color