- 11 Jul, 2019 3 commits
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Rémi Verschelde authored
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Rémi Verschelde authored
doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux
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Rémi Verschelde authored
Set a default value for project name when installing a project.
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- 10 Jul, 2019 27 commits
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Hugo Locurcio authored
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gaisama authored
If I download a template named KewlGame, we should not force the user to have to type that name in order to complete the installation process. The user can still rename it if they wish to but we should be providing a default value. This quality of life enhancement will improve the workflow for newcomers to Godot who typically attempt to install a template as their first action within the program.
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Ignacio Roldán Etcheverry authored
Mono: Fix Api HintPath and update old game projects
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Ignacio Roldán Etcheverry authored
Mono: Fix null dereference in EditorExportPlatformAndroid
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Ignacio Etcheverry authored
Fixed Api assembly references with more than one HintPath. Also made the editor update old C# projects use the new Api assembly HintPaths.
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Ignacio Etcheverry authored
We need to dispose the GodotSharpExport export plugin before the editor destroys EditorSettings. Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid will be freed after EditorSettings already was, and its device polling thread will try to access the EditorSettings singleton, resulting in null dereferencing.
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Ignacio Roldán Etcheverry authored
Fix IndexOutOfBounds in FindMsBuildToolsPathOnWindows
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Rémi Verschelde authored
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Rémi Verschelde authored
Pass by reference to const
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Ignacio Roldán Etcheverry authored
Mono: Fix null exception in GenerateGameProject
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Rémi Verschelde authored
Allow class names with dots in create script popup
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Rémi Verschelde authored
Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAY
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Ignacio Etcheverry authored
Also fix pdb files for GodotTools.*.dll assemblies not being copied to the output directory.
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Ev1lbl0w authored
Signed-off-by:
Ev1lbl0w <ricasubtil@gmail.com>
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szamq authored
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Rémi Verschelde authored
Fix DynamicFont outline does not draw using draw_char
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Ignacio Roldán Etcheverry authored
SCons no longer passes FrameworkPathOverride to MSBuild
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Rémi Verschelde authored
Fix issue with displaying empty tooltip hint
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Rémi Verschelde authored
Fix cursor blinking in integrated GPUs
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Ignacio Etcheverry authored
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Rémi Verschelde authored
Fix incorrect X position of line length guideline
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Ignacio Etcheverry authored
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Ignacio Roldán Etcheverry authored
Mono: Add missing GodotTools.sln
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Ignacio Etcheverry authored
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qarmin authored
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Ignacio Roldán Etcheverry authored
Fix EditorNavigationMeshGenerator registered in Core API
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Shiqing authored
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- 09 Jul, 2019 10 commits
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Guilherme Felipe authored
Optimization for Input::set_custom_mouse_cursor when used inside _process function. (Avoids cursor blinking in low end devices)
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Ignacio Etcheverry authored
Also added an option to output a json file with all the ClassDB registered classes and its members. This can be used to compare the API of two different builds by a simple diff.
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Rémi Verschelde authored
Method Binding Free Function Support
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Rémi Verschelde authored
Exposed update_cache() of RemoteTransform and RemoteTransform2D
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Rémi Verschelde authored
Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
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Rémi Verschelde authored
Fix export templates ignoring assemblies in 'res://.mono/assemblies'
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Rémi Verschelde authored
Add a way to copy the text of warnings shown in the editor
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Rémi Verschelde authored
Better detect Emscripten toolchain.
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Andrettin authored
Added support for passing functions pointers (with a class instance as the first parameter) to method bindings
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Hugo Locurcio authored
This also removes some duplicated editor code which is now obsoleted by the new parameters in `draw_rect()`.
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