- 29 Apr, 2020 21 commits
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Rémi Verschelde authored
RasterizerStorageRD: Don't override format value
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Rémi Verschelde authored
Made the search results more specific.
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Rémi Verschelde authored
doc: Improve Node2D to_local/to_global description
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Rémi Verschelde authored
Add option for editor freelook camera sensitivity
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Shivansh Anand authored
When finding a substring, the rating is biased towards substrings at the end of the path. Fixes #33504.
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Rémi Verschelde authored
makes VibrationInfo protected
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Avantir-Chaosfire authored
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Rémi Verschelde authored
Fix shader constant sorting
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Rémi Verschelde authored
Improve shortcut formatting in docs
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Rémi Verschelde authored
Allow to rename animation just after it was duplicated in Editor
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1abinitio1 authored
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Rémi Verschelde authored
Print errors when passing an invalid type to xform
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Rémi Verschelde authored
Drag multiple resources onto exported array variable at once
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Rémi Verschelde authored
Clarify Transform scaled Method description
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Rémi Verschelde authored
Fix copy paste array index bug
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Rémi Verschelde authored
Add set_frame, pause, and oneshot to AnimatedTexture
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punto- authored
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Rémi Verschelde authored
Mention how to remove TreeItem from a Tree
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Rémi Verschelde authored
Fixed shuffling editor help tabs
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Rémi Verschelde authored
display server window position bug fix
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Rémi Verschelde authored
Remove unneccessary increment in TextEdit
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- 28 Apr, 2020 18 commits
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Tomasz Chabora authored
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Rémi Verschelde authored
Fixed flipped scene preview thumbnail
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Rémi Verschelde authored
Better damping implementation for Bullet rigid bodies
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Rémi Verschelde authored
Improve the Vector2 rotated code
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Rémi Verschelde authored
glTF: Fix tangent generation for non-blend shapes
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Aaron Franke authored
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qarmin authored
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qarmin authored
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Revan Ji authored
Add API documentation for said changes.
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Rémi Verschelde authored
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Rémi Verschelde authored
Rename InputFilter back to Input
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Rémi Verschelde authored
Input: Drop obsolete versions of SDL gamecontrollerdb
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Rémi Verschelde authored
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
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Rémi Verschelde authored
The 204 and 205 are the older, SDL 2.0.4 and 2.0.5 compatible mappings, but since all new mappings have only been added to the main gamecontrollerdb.txt which overrides the older entries, it doesn't make much sense for us to keep the old databases. We do not support the SDL2 half axes and inverted axes features from gamecontrollerdb.txt, but this only impacts the specific controllers which can use those features, the rest are parsed and used properly. As for godotcontrollerdb.txt, it doesn't make sense for us to maintain our own custom mappings instead of submitting them upstream. The only exception is the Javascript and UWP platforms for which no bindings are available upstream, so we keep those entries.
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Rémi Verschelde authored
Fix CSG vertex normal calculation.
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Rémi Verschelde authored
Fix Android export throwing Unicode errors.
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Rémi Verschelde authored
Expose the cell_size affecting VisibilityNotifier2D precision
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Bojidar Marinov authored
Refs: #4803
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- 27 Apr, 2020 1 commit
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Rémi Verschelde authored
Add caching the lightmap unwrapping on import
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