- 20 Dec, 2019 1 commit
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volzhs authored
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- 19 Dec, 2019 11 commits
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Rémi Verschelde authored
Mono/C#: Remove hard-coded debugger wait at initialization
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Ignacio Etcheverry authored
Up until now debug builds would always wait up to 500 ms during initialization to give time for debuggers to attach to the game. We no longer want this as it increases startup time unnecesarily. The way forward is to setup the debugger agent as client instead of server. This way it's the game that connect to the debugger, not the other way around. If server mode is still desired, suspend=y can be used to indefinitely wait for the debugger to attach. This all can be specified with the environment variable 'GODOT_MONO_DEBUGGER_AGENT' when launching the game.
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Ignacio Etcheverry authored
`Variant::operator String()` returns "Null" if the type is `Variant:NIL`. We must consider that and return a null `MonoString*` instead when marshalling. This was also causing a "Null" error to be displayed when exporting a game because null string members would be set to "Null" during hot-reload.
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Rémi Verschelde authored
Fix selection on 3D viewport with half resolution
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JFonS authored
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Rémi Verschelde authored
Fix build warning in ustring.cpp on Windows/MSVC platform
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Rémi Verschelde authored
Fix ScriptTextEditor encapsulation
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Rémi Verschelde authored
Fixes Curve Editor margin
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Yuri Roubinsky authored
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Haoyu Qiu authored
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- 18 Dec, 2019 14 commits
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Juan Linietsky authored
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Rémi Verschelde authored
Fix error log when selecting child of Containers
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volzhs authored
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Yuri Roubinsky authored
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Rémi Verschelde authored
Mono: Copy native and btls libs on macOS
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Yuri Roubinsky authored
Updates toggle scripts switch tooltip (if user changed the shortcut)
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Yuri Roubinsky authored
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Rémi Verschelde authored
Make right align for calls number in Profiler
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Rémi Verschelde authored
Updates docs of AABB and Plane
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Rémi Verschelde authored
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Rémi Verschelde authored
This reverts commit cafb8883. Fixes #34405. Reopens #8799, #24064.
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volzhs authored
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Haoyu Qiu authored
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Rémi Verschelde authored
Docs: OptionButton
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- 17 Dec, 2019 14 commits
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James Westman authored
Complete the documentation and make some existing descriptions a bit clearer. Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
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Rémi Verschelde authored
Fixed issues with using a relative path in the export window.
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Rémi Verschelde authored
Make NetSockets quieter.
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Rémi Verschelde authored
Improve the `KEY_MASK_CMD` documentation
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Yuri Roubinsky authored
Fix toggle scripts panel to allow using shortcut in other areas
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Hugo Locurcio authored
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Fabio Alessandrelli authored
Use print_verbose instead of ERR_* for network errors.
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Yuri Roubinsky authored
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Juan Linietsky authored
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Rémi Verschelde authored
Fix crash on Android with no manifest permissions.
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Fabio Alessandrelli authored
API allows for null array of permissions. It is now normalized with an empty array.
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Juan Linietsky authored
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Rémi Verschelde authored
Mono/C#: Fix project export and fix FindLast/GetFile regression
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Ignacio Etcheverry authored
d09193b0 introduced a regression in StringExtensions.FindLast. StringExtensions.GetFile was also affected as it relies on FindLast. This in turn broke the project exporter as it uses GetFile. The cause of the regression is that now FindLast is calling LastIndexOf with 'startIndex: 0'. This should be 'startIndex: str.Length - 1' instead. Also fixed another regression in the project exporter: de7c2ad2 moved 'GodotTools/GodotSharpExport.cs' to 'GodotTools/Export/ExportPlugin.cs' and in doing so accidently reverted the changes from commit e4395811.
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