- 11 Oct, 2019 19 commits
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Rémi Verschelde authored
Fixes concaveshape not selecting in viewport
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Emmanuel Barroga authored
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
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Rémi Verschelde authored
Added sampler port to CubeMap, fixed parsing in expresssions
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Rémi Verschelde authored
Don't use to_utf8() and to_ascii() on empty String
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Rémi Verschelde authored
Android: Work around crash in _fix_manifest
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Yuri Roubinsky authored
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qarmin authored
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Rémi Verschelde authored
Works around #32553, not fixing the underlying cause but preventing the crash.
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Rémi Verschelde authored
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Rémi Verschelde authored
Move grid snapping to an independent button
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Rémi Verschelde authored
WebSocket improvements, SSL server, custom headers.
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Rémi Verschelde authored
Fixed inserting text at caret not updating scrollbar size
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Rémi Verschelde authored
Fix decompress PoolByteArray crash
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Rémi Verschelde authored
Added documentation for Skeleton2D
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Rémi Verschelde authored
Remove unused editor/OutputStrings
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Rémi Verschelde authored
C#: Fix detection of outdated release Godot API assemblies
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Rémi Verschelde authored
Remove redundant `camelcase_to_underscore()` call in EditorInspector
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Rémi Verschelde authored
Fixed ScriptEditor autosave timer causing errors on start
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volzhs authored
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- 10 Oct, 2019 21 commits
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Ignacio Etcheverry authored
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Hugo Locurcio authored
Calling `String::capitalize()` already calls `String::camelcase_to_underscore()` under the hood.
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PouleyKetchoupp authored
Fixes #32685
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Gilles Roudière authored
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SamuelDeboni authored
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qarmin authored
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Rémi Verschelde authored
Decrease polling frequency to 20 Hz in the GDScript language server
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Hugo Locurcio authored
This decreases the language server's CPU usage.
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Yuri Roubinsky authored
Prevents folding of member tree on drag&drop in visual shader
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Yuri Roubinsky authored
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Rémi Verschelde authored
Uses LoD even if UV slot is not used in visual shader textures
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Rémi Verschelde authored
Validate array indexes in StyleBox
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Yuri Roubinsky authored
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qarmin authored
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Rémi Verschelde authored
Removed "rebuild" function from public interface of VisualShader
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Yuri Roubinsky authored
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Rémi Verschelde authored
Add shortcut Shift + F3 to search pervious in the built-in docs
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Marqus authored
When using the built-in docs, Godot would not support the shortcut "Shift + F3" to search for the previous occurrence of the search entry text, thus causing an inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to using them in the "ScriptTextEditor". The previous parameter of the function "EditorHelp::_search()" in the class "editor_help" seems to be unused, thus replaced with a bool representing to search for previous search entry text or not. By adding the shortcut to Godot's "ScriptEditor", this commit now improves Godot's consistensy when using shortcuts. Fixes #31147. Co-Authored-By:
Oscar Ferm <oscfer-6@student.ltu.se>
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Rémi Verschelde authored
Makes cubemaps to be works in visual shaders
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Rémi Verschelde authored
Remove editor dependency
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Marcel Admiraal authored
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path.
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