Fix various memory leaks and errors

parent 4cb08876
...@@ -4990,6 +4990,20 @@ bool RasterizerSceneGLES3::free(RID p_rid) { ...@@ -4990,6 +4990,20 @@ bool RasterizerSceneGLES3::free(RID p_rid) {
reflection_probe_instance_owner.free(p_rid); reflection_probe_instance_owner.free(p_rid);
memdelete(reflection_instance); memdelete(reflection_instance);
} else if (environment_owner.owns(p_rid)) {
Environment *environment = environment_owner.get(p_rid);
environment_owner.free(p_rid);
memdelete(environment);
} else if (gi_probe_instance_owner.owns(p_rid)) {
GIProbeInstance *gi_probe_instance = gi_probe_instance_owner.get(p_rid);
gi_probe_instance_owner.free(p_rid);
memdelete(gi_probe_instance);
} else { } else {
return false; return false;
} }
......
...@@ -48,7 +48,7 @@ static const bool default_reloadable = true; ...@@ -48,7 +48,7 @@ static const bool default_reloadable = true;
// Defined in gdnative_api_struct.gen.cpp // Defined in gdnative_api_struct.gen.cpp
extern const godot_gdnative_core_api_struct api_struct; extern const godot_gdnative_core_api_struct api_struct;
Map<String, Vector<Ref<GDNative> > > *GDNativeLibrary::loaded_libraries = NULL; Map<String, Vector<Ref<GDNative> > > GDNativeLibrary::loaded_libraries;
GDNativeLibrary::GDNativeLibrary() { GDNativeLibrary::GDNativeLibrary() {
config_file.instance(); config_file.instance();
...@@ -57,10 +57,6 @@ GDNativeLibrary::GDNativeLibrary() { ...@@ -57,10 +57,6 @@ GDNativeLibrary::GDNativeLibrary() {
load_once = default_load_once; load_once = default_load_once;
singleton = default_singleton; singleton = default_singleton;
reloadable = default_reloadable; reloadable = default_reloadable;
if (GDNativeLibrary::loaded_libraries == NULL) {
GDNativeLibrary::loaded_libraries = memnew((Map<String, Vector<Ref<GDNative> > >));
}
} }
GDNativeLibrary::~GDNativeLibrary() { GDNativeLibrary::~GDNativeLibrary() {
...@@ -318,10 +314,10 @@ bool GDNative::initialize() { ...@@ -318,10 +314,10 @@ bool GDNative::initialize() {
#endif #endif
if (library->should_load_once()) { if (library->should_load_once()) {
if (GDNativeLibrary::loaded_libraries->has(lib_path)) { if (GDNativeLibrary::loaded_libraries.has(lib_path)) {
// already loaded. Don't load again. // already loaded. Don't load again.
// copy some of the stuff instead // copy some of the stuff instead
this->native_handle = (*GDNativeLibrary::loaded_libraries)[lib_path][0]->native_handle; this->native_handle = GDNativeLibrary::loaded_libraries[lib_path][0]->native_handle;
initialized = true; initialized = true;
return true; return true;
} }
...@@ -377,11 +373,11 @@ bool GDNative::initialize() { ...@@ -377,11 +373,11 @@ bool GDNative::initialize() {
initialized = true; initialized = true;
if (library->should_load_once() && !GDNativeLibrary::loaded_libraries->has(lib_path)) { if (library->should_load_once() && !GDNativeLibrary::loaded_libraries.has(lib_path)) {
Vector<Ref<GDNative> > gdnatives; Vector<Ref<GDNative> > gdnatives;
gdnatives.resize(1); gdnatives.resize(1);
gdnatives.write[0] = Ref<GDNative>(this); gdnatives.write[0] = Ref<GDNative>(this);
GDNativeLibrary::loaded_libraries->insert(lib_path, gdnatives); GDNativeLibrary::loaded_libraries.insert(lib_path, gdnatives);
} }
return true; return true;
...@@ -395,7 +391,7 @@ bool GDNative::terminate() { ...@@ -395,7 +391,7 @@ bool GDNative::terminate() {
} }
if (library->should_load_once()) { if (library->should_load_once()) {
Vector<Ref<GDNative> > *gdnatives = &(*GDNativeLibrary::loaded_libraries)[library->get_current_library_path()]; Vector<Ref<GDNative> > *gdnatives = &GDNativeLibrary::loaded_libraries[library->get_current_library_path()];
if (gdnatives->size() > 1) { if (gdnatives->size() > 1) {
// there are other GDNative's still using this library, so we actually don't terminate // there are other GDNative's still using this library, so we actually don't terminate
gdnatives->erase(Ref<GDNative>(this)); gdnatives->erase(Ref<GDNative>(this));
...@@ -405,7 +401,7 @@ bool GDNative::terminate() { ...@@ -405,7 +401,7 @@ bool GDNative::terminate() {
// we're the last one, terminate! // we're the last one, terminate!
gdnatives->clear(); gdnatives->clear();
// whew this looks scary, but all it does is remove the entry completely // whew this looks scary, but all it does is remove the entry completely
GDNativeLibrary::loaded_libraries->erase(GDNativeLibrary::loaded_libraries->find(library->get_current_library_path())); GDNativeLibrary::loaded_libraries.erase(GDNativeLibrary::loaded_libraries.find(library->get_current_library_path()));
} }
} }
......
...@@ -47,7 +47,7 @@ class GDNative; ...@@ -47,7 +47,7 @@ class GDNative;
class GDNativeLibrary : public Resource { class GDNativeLibrary : public Resource {
GDCLASS(GDNativeLibrary, Resource); GDCLASS(GDNativeLibrary, Resource);
static Map<String, Vector<Ref<GDNative> > > *loaded_libraries; static Map<String, Vector<Ref<GDNative> > > loaded_libraries;
friend class GDNativeLibraryResourceLoader; friend class GDNativeLibraryResourceLoader;
friend class GDNative; friend class GDNative;
......
...@@ -145,6 +145,7 @@ Error ContextGL_X11::initialize() { ...@@ -145,6 +145,7 @@ Error ContextGL_X11::initialize() {
break; break;
} }
} }
XFree(fbc);
ERR_FAIL_COND_V(!fbconfig, ERR_UNCONFIGURED); ERR_FAIL_COND_V(!fbconfig, ERR_UNCONFIGURED);
swa.background_pixmap = None; swa.background_pixmap = None;
...@@ -159,6 +160,7 @@ Error ContextGL_X11::initialize() { ...@@ -159,6 +160,7 @@ Error ContextGL_X11::initialize() {
vi = glXGetVisualFromFBConfig(x11_display, fbc[0]); vi = glXGetVisualFromFBConfig(x11_display, fbc[0]);
fbconfig = fbc[0]; fbconfig = fbc[0];
XFree(fbc);
} }
int (*oldHandler)(Display *, XErrorEvent *) = XSetErrorHandler(&ctxErrorHandler); int (*oldHandler)(Display *, XErrorEvent *) = XSetErrorHandler(&ctxErrorHandler);
......
...@@ -410,6 +410,7 @@ Particles2D::Particles2D() { ...@@ -410,6 +410,7 @@ Particles2D::Particles2D() {
particles = VS::get_singleton()->particles_create(); particles = VS::get_singleton()->particles_create();
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
set_emitting(true); set_emitting(true);
set_one_shot(false); set_one_shot(false);
set_amount(8); set_amount(8);
......
...@@ -571,4 +571,5 @@ GIProbe::GIProbe() { ...@@ -571,4 +571,5 @@ GIProbe::GIProbe() {
} }
GIProbe::~GIProbe() { GIProbe::~GIProbe() {
VS::get_singleton()->free(gi_probe);
} }
...@@ -411,6 +411,7 @@ Particles::Particles() { ...@@ -411,6 +411,7 @@ Particles::Particles() {
particles = VS::get_singleton()->particles_create(); particles = VS::get_singleton()->particles_create();
set_base(particles); set_base(particles);
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
set_emitting(true); set_emitting(true);
set_one_shot(false); set_one_shot(false);
set_amount(8); set_amount(8);
......
...@@ -712,6 +712,7 @@ SoftBody::SoftBody() : ...@@ -712,6 +712,7 @@ SoftBody::SoftBody() :
} }
SoftBody::~SoftBody() { SoftBody::~SoftBody() {
PhysicsServer::get_singleton()->free(physics_rid);
} }
void SoftBody::reset_softbody_pin() { void SoftBody::reset_softbody_pin() {
......
...@@ -406,6 +406,7 @@ void SkeletonIK::_notification(int p_what) { ...@@ -406,6 +406,7 @@ void SkeletonIK::_notification(int p_what) {
switch (p_what) { switch (p_what) {
case NOTIFICATION_ENTER_TREE: { case NOTIFICATION_ENTER_TREE: {
skeleton = Object::cast_to<Skeleton>(get_parent()); skeleton = Object::cast_to<Skeleton>(get_parent());
set_process_priority(1);
reload_chain(); reload_chain();
} break; } break;
case NOTIFICATION_INTERNAL_PROCESS: { case NOTIFICATION_INTERNAL_PROCESS: {
...@@ -431,8 +432,6 @@ SkeletonIK::SkeletonIK() : ...@@ -431,8 +432,6 @@ SkeletonIK::SkeletonIK() :
skeleton(NULL), skeleton(NULL),
target_node_override(NULL), target_node_override(NULL),
task(NULL) { task(NULL) {
set_process_priority(1);
} }
SkeletonIK::~SkeletonIK() { SkeletonIK::~SkeletonIK() {
......
...@@ -453,9 +453,6 @@ void SceneTree::init() { ...@@ -453,9 +453,6 @@ void SceneTree::init() {
//_quit=false; //_quit=false;
initialized = true; initialized = true;
input_handled = false;
pause = false;
root->_set_tree(this); root->_set_tree(this);
MainLoop::init(); MainLoop::init();
...@@ -1986,6 +1983,8 @@ SceneTree::SceneTree() { ...@@ -1986,6 +1983,8 @@ SceneTree::SceneTree() {
idle_process_time = 1; idle_process_time = 1;
root = NULL; root = NULL;
input_handled = false;
pause = false;
current_frame = 0; current_frame = 0;
current_event = 0; current_event = 0;
tree_changed_name = "tree_changed"; tree_changed_name = "tree_changed";
......
...@@ -77,6 +77,8 @@ void VisualServerRaster::free(RID p_rid) { ...@@ -77,6 +77,8 @@ void VisualServerRaster::free(RID p_rid) {
return; return;
if (VSG::scene->free(p_rid)) if (VSG::scene->free(p_rid))
return; return;
if (VSG::scene_render->free(p_rid))
return;
} }
/* EVENT QUEUING */ /* EVENT QUEUING */
......
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