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community
godot
Commits
f65781fe
Commit
f65781fe
authored
Mar 13, 2020
by
Rémi Verschelde
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doc: Sync classref with current source
parent
0ed8d053
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4 changed files
with
12 additions
and
6 deletions
+12
-6
BaseMaterial3D.xml
doc/classes/BaseMaterial3D.xml
+1
-1
ProjectSettings.xml
doc/classes/ProjectSettings.xml
+4
-4
TextEdit.xml
doc/classes/TextEdit.xml
+6
-0
VisualShader.xml
doc/classes/VisualShader.xml
+1
-1
No files found.
doc/classes/BaseMaterial3D.xml
View file @
f65781fe
...
...
@@ -67,7 +67,7 @@
<argument
index=
"1"
name=
"texture"
type=
"Texture2D"
>
</argument>
<description>
Sets the texture for the slot specified by [code]param[/code]. See [enum TextureParam] for available slots.
Sets the texture for the slot specified by [code]param[/code]. See [enum TextureParam] for available slots.
</description>
</method>
</methods>
...
...
doc/classes/ProjectSettings.xml
View file @
f65781fe
...
...
@@ -824,16 +824,16 @@
</member>
<member
name=
"mono/unhandled_exception_policy"
type=
"int"
setter=
""
getter=
""
default=
"0"
>
</member>
<member
name=
"network/limits/debugger/max_chars_per_second"
type=
"int"
setter=
""
getter=
""
default=
"
204
8"
>
<member
name=
"network/limits/debugger/max_chars_per_second"
type=
"int"
setter=
""
getter=
""
default=
"
3276
8"
>
Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
<member
name=
"network/limits/debugger/max_errors_per_second"
type=
"int"
setter=
""
getter=
""
default=
"
1
00"
>
<member
name=
"network/limits/debugger/max_errors_per_second"
type=
"int"
setter=
""
getter=
""
default=
"
4
00"
>
Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
<member
name=
"network/limits/debugger/max_queued_messages"
type=
"int"
setter=
""
getter=
""
default=
"
10
"
>
<member
name=
"network/limits/debugger/max_queued_messages"
type=
"int"
setter=
""
getter=
""
default=
"
2048
"
>
Maximum amount of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
</member>
<member
name=
"network/limits/debugger/max_warnings_per_second"
type=
"int"
setter=
""
getter=
""
default=
"
1
00"
>
<member
name=
"network/limits/debugger/max_warnings_per_second"
type=
"int"
setter=
""
getter=
""
default=
"
4
00"
>
Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
<member
name=
"network/limits/packet_peer_stream/max_buffer_po2"
type=
"int"
setter=
""
getter=
""
default=
"16"
>
...
...
doc/classes/TextEdit.xml
View file @
f65781fe
...
...
@@ -502,6 +502,12 @@
<description>
</description>
</signal>
<signal
name=
"symbol_validate"
>
<argument
index=
"0"
name=
"symbol"
type=
"String"
>
</argument>
<description>
</description>
</signal>
<signal
name=
"text_changed"
>
<description>
Emitted when the text changes.
...
...
doc/classes/VisualShader.xml
View file @
f65781fe
...
...
@@ -208,7 +208,7 @@
A fragment shader, operating on fragments (pixels).
</constant>
<constant
name=
"TYPE_LIGHT"
value=
"2"
enum=
"Type"
>
A shader for light calculations.
A shader for light calculations.
</constant>
<constant
name=
"TYPE_MAX"
value=
"3"
enum=
"Type"
>
Represents the size of the [enum Type] enum.
...
...
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