Start the AES context in the given [code]mode[/code]. A [code]key[/code] of either 16 or 32 bytes must always be provided, while an [code]iv[/code] (initialization vector) of exactly 16 bytes, is only needed when [code]mode[/code] is either [constant MODE_CBC_ENCRYPT] or [constant MODE_CBC_DECRYPT].
Run the desired operation for this AES context. Will return a [PackedByteArray] containing the result of encrypting (or decrypting) the given [code]src[/code]. See [method start] for mode of operation.
Note: The size of [code]src[/code] must be a multiple of 16. Apply some padding if needed.
The Crypto class allows you to access some more advanced cryptographic functionalities in Godot.
For now, this includes generating cryptographically secure random bytes, and RSA keys and self-signed X509 certificates generation. More functionalities are planned for future releases.
For now, this includes generating cryptographically secure random bytes, RSA keys and self-signed X509 certificates generation, asymmetric key encryption/decryption, and signing/verification.
[codeblock]
extends Node
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@@ -21,12 +21,48 @@
# Save key and certificate in the user folder.
key.save("user://generated.key")
cert.save("user://generated.crt")
# Encryption
var data = "Some data"
var encrypted = crypto.encrypt(key, data.to_utf8())
# Decryption
var decrypted = crypto.decrypt(key, encrypted)
# Signing
var signature = crypto.sign(HashingContext.HASH_SHA256, data.sha256_buffer(), key)
# Verifying
var verified = crypto.verify(HashingContext.HASH_SHA256, data.sha256_buffer(), signature, key)