Commit efd55631 by Rémi Verschelde

doc: Sync classref with current source

parent 7d413f07
......@@ -107,7 +107,7 @@
</method>
</methods>
<members>
<member name="primary_interface" type="ARVRInterface" setter="set_primary_interface" getter="get_primary_interface" default="null">
<member name="primary_interface" type="ARVRInterface" setter="set_primary_interface" getter="get_primary_interface">
</member>
<member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale" default="1.0">
Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter.
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......@@ -51,7 +51,7 @@
<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
The displayed animation frame's index.
</member>
<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames" default="null">
<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
The [SpriteFrames] resource containing the animation(s).
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
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......@@ -40,7 +40,7 @@
<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
The displayed animation frame's index.
</member>
<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames" default="null">
<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
The [SpriteFrames] resource containing the animation(s).
</member>
<member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false">
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......@@ -43,7 +43,7 @@
</member>
<member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath(&quot;&quot;)">
</member>
<member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root" default="null">
<member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root">
</member>
</members>
<constants>
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......@@ -12,7 +12,7 @@
<methods>
</methods>
<members>
<member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas" default="null">
<member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas">
The texture that contains the atlas. Can be any [Texture] subtype.
</member>
<member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip" default="false">
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......@@ -65,7 +65,7 @@
<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
If [code]true[/code], audio is playing.
</member>
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null">
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
The [AudioStream] object to be played.
</member>
<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
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......@@ -71,7 +71,7 @@
<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
If [code]true[/code], audio is playing.
</member>
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null">
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
The [AudioStream] object to be played.
</member>
<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
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......@@ -95,7 +95,7 @@
<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
If [code]true[/code], audio is playing.
</member>
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null">
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
The [AudioStream] object to be played.
</member>
<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
......
......@@ -11,7 +11,7 @@
<methods>
</methods>
<members>
<member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream" default="null">
<member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream">
The current [AudioStream].
</member>
<member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch" default="1.1">
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......@@ -60,7 +60,7 @@
<member name="image_path" type="String" setter="set_image_path" getter="get_image_path" default="&quot;.&quot;">
The location where lightmaps will be saved.
</member>
<member name="light_data" type="BakedLightmapData" setter="set_light_data" getter="get_light_data" default="null">
<member name="light_data" type="BakedLightmapData" setter="set_light_data" getter="get_light_data">
The calculated light data.
</member>
</members>
......
......@@ -54,7 +54,7 @@
<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode" default="2">
Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]).
</member>
<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group" default="null">
<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
[ButtonGroup] associated to the button.
</member>
<member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false">
......@@ -63,7 +63,7 @@
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
</member>
<member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut" default="null">
<member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
[ShortCut] associated to the button.
</member>
<member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true">
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......@@ -110,7 +110,7 @@
<member name="distance_field" type="bool" setter="set_distance_field_hint" getter="is_distance_field_hint" default="false">
If [code]true[/code], distance field hint is enabled.
</member>
<member name="fallback" type="BitmapFont" setter="set_fallback" getter="get_fallback" default="null">
<member name="fallback" type="BitmapFont" setter="set_fallback" getter="get_fallback">
The fallback font.
</member>
<member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
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......@@ -20,7 +20,7 @@
<member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
Flat buttons don't display decoration.
</member>
<member name="icon" type="Texture" setter="set_button_icon" getter="get_button_icon" default="null">
<member name="icon" type="Texture" setter="set_button_icon" getter="get_button_icon">
Button's icon, if text is present the icon will be placed before the text.
</member>
<member name="text" type="String" setter="set_text" getter="get_text" default="&quot;&quot;">
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......@@ -171,7 +171,7 @@
<member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="Camera.DopplerTracking" default="0">
If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the Doppler effect for objects changed in particular [code]_process[/code] methods. See [enum DopplerTracking] for possible values.
</member>
<member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null">
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The [Environment] to use for this camera.
</member>
<member name="far" type="float" setter="set_zfar" getter="get_zfar" default="100.0">
......
......@@ -519,7 +519,7 @@
<member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask" default="1">
The rendering layers in which this [CanvasItem] responds to [Light2D] nodes.
</member>
<member name="material" type="Material" setter="set_material" getter="get_material" default="null">
<member name="material" type="Material" setter="set_material" getter="get_material">
The material applied to textures on this [CanvasItem].
</member>
<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )">
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......@@ -31,7 +31,7 @@
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
A disabled collision shape has no effect in the world.
</member>
<member name="shape" type="Shape" setter="set_shape" getter="get_shape" default="null">
<member name="shape" type="Shape" setter="set_shape" getter="get_shape">
The actual shape owned by this collision shape.
</member>
</members>
......
......@@ -20,7 +20,7 @@
</member>
<member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0">
</member>
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape" default="null">
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
The actual shape owned by this collision shape.
</member>
</members>
......
......@@ -788,7 +788,7 @@
<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" default="1">
Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [code]SIZE_*[/code] constants to change the flags. See the constants to learn what each does.
</member>
<member name="theme" type="Theme" setter="set_theme" getter="get_theme" default="null">
<member name="theme" type="Theme" setter="set_theme" getter="get_theme">
Changing this property replaces the current [Theme] resource this node and all its [Control] children use.
</member>
</members>
......
......@@ -11,7 +11,7 @@
<methods>
</methods>
<members>
<member name="curve" type="Curve" setter="set_curve" getter="get_curve" default="null">
<member name="curve" type="Curve" setter="set_curve" getter="get_curve">
The [code]curve[/code] rendered onto the texture.
</member>
<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
......
......@@ -92,7 +92,7 @@
<member name="extra_spacing_top" type="int" setter="set_spacing" getter="get_spacing" default="0">
Extra spacing at the top in pixels.
</member>
<member name="font_data" type="DynamicFontData" setter="set_font_data" getter="get_font_data" default="null">
<member name="font_data" type="DynamicFontData" setter="set_font_data" getter="get_font_data">
The font data.
</member>
<member name="outline_color" type="Color" setter="set_outline_color" getter="get_outline_color" default="Color( 1, 1, 1, 1 )">
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......@@ -38,7 +38,7 @@
<member name="adjustment_brightness" type="float" setter="set_adjustment_brightness" getter="get_adjustment_brightness" default="1.0">
Global brightness value of the rendered scene (default value is 1).
</member>
<member name="adjustment_color_correction" type="Texture" setter="set_adjustment_color_correction" getter="get_adjustment_color_correction" default="null">
<member name="adjustment_color_correction" type="Texture" setter="set_adjustment_color_correction" getter="get_adjustment_color_correction">
Applies the provided [Texture] resource to affect the global color aspect of the rendered scene.
</member>
<member name="adjustment_contrast" type="float" setter="set_adjustment_contrast" getter="get_adjustment_contrast" default="1.0">
......@@ -89,7 +89,7 @@
<member name="background_mode" type="int" setter="set_background" getter="get_background" enum="Environment.BGMode" default="0">
Defines the mode of background.
</member>
<member name="background_sky" type="Sky" setter="set_sky" getter="get_sky" default="null">
<member name="background_sky" type="Sky" setter="set_sky" getter="get_sky">
[Sky] resource defined as background.
</member>
<member name="background_sky_custom_fov" type="float" setter="set_sky_custom_fov" getter="get_sky_custom_fov" default="0.0">
......
......@@ -30,7 +30,7 @@
</member>
<member name="compress" type="bool" setter="set_compress" getter="is_compressed" default="false">
</member>
<member name="data" type="GIProbeData" setter="set_probe_data" getter="get_probe_data" default="null">
<member name="data" type="GIProbeData" setter="set_probe_data" getter="get_probe_data">
</member>
<member name="dynamic_range" type="int" setter="set_dynamic_range" getter="get_dynamic_range" default="4">
</member>
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......@@ -56,7 +56,7 @@
<member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis" default="0.0">
The GeometryInstance's min LOD margin.
</member>
<member name="material_override" type="Material" setter="set_material_override" getter="get_material_override" default="null">
<member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
The material override for the whole geometry.
If there is a material in [code]material_override[/code], it will be used instead of any material set in any material slot of the mesh.
</member>
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......@@ -11,7 +11,7 @@
<methods>
</methods>
<members>
<member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient" default="null">
<member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient">
The [Gradient] that will be used to fill the texture.
</member>
<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
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......@@ -469,13 +469,7 @@
</method>
</methods>
<members>
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{
&quot;data&quot;: PoolByteArray( ),
&quot;format&quot;: &quot;Lum8&quot;,
&quot;height&quot;: 0,
&quot;mipmaps&quot;: false,
&quot;width&quot;: 0
}">
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{&quot;data&quot;: PoolByteArray( ),&quot;format&quot;: &quot;Lum8&quot;,&quot;height&quot;: 0,&quot;mipmaps&quot;: false,&quot;width&quot;: 0}">
Holds all of the image's color data in a given format. See [code]FORMAT_*[/code] constants.
</member>
</members>
......
......@@ -12,7 +12,7 @@
<methods>
</methods>
<members>
<member name="collider" type="Object" setter="" getter="get_collider" default="null">
<member name="collider" type="Object" setter="" getter="get_collider">
The colliding body.
</member>
<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
......@@ -21,7 +21,7 @@
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
The colliding body's metadata. See [Object].
</member>
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape" default="null">
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
The colliding body's shape.
</member>
<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
......@@ -30,7 +30,7 @@
<member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3( 0, 0, 0 )">
The colliding object's velocity.
</member>
<member name="local_shape" type="Object" setter="" getter="get_local_shape" default="null">
<member name="local_shape" type="Object" setter="" getter="get_local_shape">
The moving object's colliding shape.
</member>
<member name="normal" type="Vector3" setter="" getter="get_normal" default="Vector3( 0, 0, 0 )">
......
......@@ -12,7 +12,7 @@
<methods>
</methods>
<members>
<member name="collider" type="Object" setter="" getter="get_collider" default="null">
<member name="collider" type="Object" setter="" getter="get_collider">
The colliding body.
</member>
<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
......@@ -21,7 +21,7 @@
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
The colliding body's metadata. See [Object].
</member>
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape" default="null">
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
The colliding body's shape.
</member>
<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
......@@ -30,7 +30,7 @@
<member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2( 0, 0 )">
The colliding object's velocity.
</member>
<member name="local_shape" type="Object" setter="" getter="get_local_shape" default="null">
<member name="local_shape" type="Object" setter="" getter="get_local_shape">
The moving object's colliding shape.
</member>
<member name="normal" type="Vector2" setter="" getter="get_normal" default="Vector2( 0, 0 )">
......
......@@ -70,7 +70,7 @@
<member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask" default="1">
The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching shadow mask will cast shadows.
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
[Texture] used for the Light2D's appearance.
</member>
<member name="texture_scale" type="float" setter="set_texture_scale" getter="get_texture_scale" default="1.0">
......
......@@ -15,7 +15,7 @@
<member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1">
The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
</member>
<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon" default="null">
<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon">
The [OccluderPolygon2D] used to compute the shadow.
</member>
</members>
......
......@@ -75,7 +75,7 @@
<member name="end_cap_mode" type="int" setter="set_end_cap_mode" getter="get_end_cap_mode" enum="Line2D.LineCapMode" default="0">
Controls the style of the line's last point. Use [code]LINE_CAP_*[/code] constants.
</member>
<member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient" default="null">
<member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient">
The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set.
</member>
<member name="joint_mode" type="int" setter="set_joint_mode" getter="get_joint_mode" enum="Line2D.LineJointMode" default="0">
......@@ -90,7 +90,7 @@
<member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit" default="2.0">
The direction difference in radians between vector points. This value is only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP].
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style.
</member>
<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="Line2D.LineTextureMode" default="0">
......@@ -99,7 +99,7 @@
<member name="width" type="float" setter="set_width" getter="get_width" default="10.0">
The line's width.
</member>
<member name="width_curve" type="Curve" setter="set_curve" getter="get_curve" default="null">
<member name="width_curve" type="Curve" setter="set_curve" getter="get_curve">
The line's width varies with the curve. The original width is simply multiply by the value of the Curve.
</member>
</members>
......
......@@ -11,7 +11,7 @@
<methods>
</methods>
<members>
<member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass" default="null">
<member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass">
</member>
<member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0">
</member>
......
......@@ -59,7 +59,7 @@
</method>
</methods>
<members>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null">
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
The [Mesh] resource for the instance.
</member>
<member name="skeleton" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath(&quot;..&quot;)">
......
......@@ -12,13 +12,13 @@
<methods>
</methods>
<members>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null">
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
The [Mesh] that will be drawn by the [MeshInstance2D].
</member>
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null">
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
The normal map that will be used if using the default [CanvasItemMaterial].
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
</member>
</members>
......
......@@ -11,13 +11,13 @@
<methods>
</methods>
<members>
<member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture" default="null">
<member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture">
Sets the base texture that the Mesh will use to draw.
</member>
<member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )">
Sets the size of the image, needed for reference.
</member>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null">
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
Sets the mesh used to draw. It must be a mesh using 2D vertices.
</member>
</members>
......
......@@ -123,7 +123,7 @@
<member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count" default="0">
Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count].
</member>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null">
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
Mesh to be drawn.
</member>
<member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" enum="MultiMesh.TransformFormat" default="0">
......
......@@ -14,7 +14,7 @@
<methods>
</methods>
<members>
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh" default="null">
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance].
</member>
</members>
......
......@@ -12,13 +12,13 @@
<methods>
</methods>
<members>
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh" default="null">
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
The [MultiMesh] that will be drawn by the [MultiMeshInstance2D].
</member>
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null">
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
The normal map that will be used if using the default [CanvasItemMaterial].
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
</member>
</members>
......
......@@ -11,7 +11,7 @@
<members>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
</member>
<member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh" default="null">
<member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh">
</member>
</members>
<constants>
......
......@@ -11,7 +11,7 @@
<members>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
</member>
<member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon" default="null">
<member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon">
</member>
</members>
<constants>
......
......@@ -53,7 +53,7 @@
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one.
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The node's texture resource.
</member>
</members>
......
......@@ -65,17 +65,7 @@
</method>
</methods>
<members>
<member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{
&quot;conn_count&quot;: 0,
&quot;conns&quot;: PoolIntArray( ),
&quot;editable_instances&quot;: [ ],
&quot;names&quot;: PoolStringArray( ),
&quot;node_count&quot;: 0,
&quot;node_paths&quot;: [ ],
&quot;nodes&quot;: PoolIntArray( ),
&quot;variants&quot;: [ ],
&quot;version&quot;: 2
}">
<member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{&quot;conn_count&quot;: 0,&quot;conns&quot;: PoolIntArray( ),&quot;editable_instances&quot;: [ ],&quot;names&quot;: PoolStringArray( ),&quot;node_count&quot;: 0,&quot;node_paths&quot;: [ ],&quot;nodes&quot;: PoolIntArray( ),&quot;variants&quot;: [ ],&quot;version&quot;: 2}">
A dictionary representation of the scene contents.
Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
</member>
......
......@@ -11,7 +11,7 @@
<methods>
</methods>
<members>
<member name="panorama" type="Texture" setter="set_panorama" getter="get_panorama" default="null">
<member name="panorama" type="Texture" setter="set_panorama" getter="get_panorama">
[Texture] to be applied to the PanoramaSky.
</member>
</members>
......
......@@ -51,7 +51,7 @@
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder" default="0">
Particle draw order. Uses [code]DRAW_ORDER_*[/code] values.
</member>
<member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh" default="null">
<member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
[Mesh] that is drawn for the first draw pass.
</member>
<member name="draw_pass_2" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
......@@ -90,7 +90,7 @@
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
</member>
<member name="process_material" type="Material" setter="set_process_material" getter="get_process_material" default="null">
<member name="process_material" type="Material" setter="set_process_material" getter="get_process_material">
[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
</member>
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0">
......
......@@ -51,7 +51,7 @@
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
</member>
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null">
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
Normal map to be used for the [member texture] property.
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
......@@ -60,7 +60,7 @@
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
Particle system starts as if it had already run for this many seconds.
</member>
<member name="process_material" type="Material" setter="set_process_material" getter="get_process_material" default="null">
<member name="process_material" type="Material" setter="set_process_material" getter="get_process_material">
[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
</member>
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0">
......@@ -69,7 +69,7 @@
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
Particle texture. If [code]null[/code], particles will be squares.
</member>
<member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect" default="Rect2( -100, -100, 200, 200 )">
......
......@@ -89,7 +89,7 @@
Initial rotation applied to each particle, in degrees.
Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES].
</member>
<member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
<member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's rotation will be animated along this [CurveTexture].
</member>
<member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
......@@ -99,7 +99,7 @@
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES].
</member>
<member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
<member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's angular velocity will vary along this [CurveTexture].
</member>
<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
......@@ -108,7 +108,7 @@
<member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0">
Particle animation offset.
</member>
<member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
<member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's animation offset will vary along this [CurveTexture].
</member>
<member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
......@@ -117,7 +117,7 @@
<member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0">
Particle animation speed.
</member>
<member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
<member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's animation speed will vary along this [CurveTexture].
</member>
<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
......@@ -126,13 +126,13 @@
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code].
</member>
<member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp" default="null">
<member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp">
Each particle's color will vary along this [GradientTexture].
</member>
<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
The rate at which particles lose velocity.
</member>
<member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
<member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Damping will vary along this [CurveTexture].
</member>
<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
......@@ -180,7 +180,7 @@
<member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
Initial hue variation applied to each particle.
</member>
<member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
<member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's hue will vary along this [CurveTexture].
</member>
<member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
......@@ -198,7 +198,7 @@
<member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
Linear acceleration applied to each particle in the direction of motion.
</member>
<member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
<member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's linear acceleration will vary along this [CurveTexture].
</member>
<member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
......@@ -217,7 +217,7 @@
<member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0">
Radial acceleration applied to each particle. Makes particle accelerate away from origin.
</member>
<member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
<member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's radial acceleration will vary along this [CurveTexture].
</member>
<member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
......@@ -226,7 +226,7 @@
<member name="scale" type="float" setter="set_param" getter="get_param" default="1.0">
Initial scale applied to each particle.
</member>
<member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
<member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's scale will vary along this [CurveTexture].
</member>
<member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
......@@ -238,19 +238,19 @@
<member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0">
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
</member>
<member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
<member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's tangential acceleration will vary along this [CurveTexture].
</member>
<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
Tangential acceleration randomness ratio.
</member>
<member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier" default="null">
<member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier">
Trail particles' color will vary along this [GradientTexture].
</member>
<member name="trail_divisor" type="int" setter="set_trail_divisor" getter="get_trail_divisor" default="1">
Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s).
</member>
<member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier" default="null">
<member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier">
Trail particles' size will vary along this [CurveTexture].
</member>
</members>
......
......@@ -12,11 +12,7 @@
<methods>
</methods>
<members>
<member name="curve" type="Curve3D" setter="set_curve" getter="get_curve" default="Object(Curve3D,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;bake_interval&quot;:0.2,&quot;_data&quot;:{
&quot;points&quot;: PoolVector3Array( ),
&quot;tilts&quot;: PoolRealArray( )
},&quot;up_vector_enabled&quot;:true,&quot;script&quot;:null)
">
<member name="curve" type="Curve3D" setter="set_curve" getter="get_curve">
A [Curve3D] describing the path.
</member>
</members>
......
......@@ -12,10 +12,7 @@
<methods>
</methods>
<members>
<member name="curve" type="Curve2D" setter="set_curve" getter="get_curve" default="Object(Curve2D,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;bake_interval&quot;:5.0,&quot;_data&quot;:{
&quot;points&quot;: PoolVector2Array( )
},&quot;script&quot;:null)
">
<member name="curve" type="Curve2D" setter="set_curve" getter="get_curve">
A [Curve2D] describing the path.
</member>
</members>
......
......@@ -9,7 +9,7 @@
<methods>
</methods>
<members>
<member name="collider" type="Object" setter="" getter="get_collider" default="null">
<member name="collider" type="Object" setter="" getter="get_collider">
</member>
<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
</member>
......
......@@ -104,7 +104,7 @@
</member>
<member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton" default="NodePath(&quot;&quot;)">
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The polygon's fill texture. Use [code]uv[/code] to set texture coordinates.
</member>
<member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2( 0, 0 )">
......
......@@ -24,7 +24,7 @@
<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial].
</member>
<member name="material" type="Material" setter="set_material" getter="get_material" default="null">
<member name="material" type="Material" setter="set_material" getter="get_material">
The current [Material] of the primitive mesh.
</member>
</members>
......
......@@ -9,7 +9,7 @@
<methods>
</methods>
<members>
<member name="base" type="Texture" setter="set_base" getter="get_base" default="null">
<member name="base" type="Texture" setter="set_base" getter="get_base">
</member>
</members>
<constants>
......
......@@ -182,7 +182,7 @@
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody.Mode" default="0">
The body mode. See [enum Mode] for possible values.
</member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null">
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
</member>
<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method.
......
......@@ -168,7 +168,7 @@
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody2D.Mode" default="0">
The body's mode. See [enum Mode] for possible values.
</member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null">
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
</member>
<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force].
......
......@@ -48,7 +48,7 @@
</method>
</methods>
<members>
<member name="shader" type="Shader" setter="set_shader" getter="get_shader" default="null">
<member name="shader" type="Shader" setter="set_shader" getter="get_shader">
The [Shader] program used to render this material.
</member>
</members>
......
......@@ -35,7 +35,7 @@
</method>
</methods>
<members>
<member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut" default="null">
<member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut">
The shortcut's [InputEvent].
Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent].
</member>
......
......@@ -69,7 +69,7 @@
<member name="albedo_color" type="Color" setter="set_albedo" getter="get_albedo" default="Color( 1, 1, 1, 1 )">
The material's base color.
</member>
<member name="albedo_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
<member name="albedo_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy">
The strength of the anisotropy effect.
......@@ -190,7 +190,7 @@
General reflectivity amount.
[b]Note:[/b] unlike [member metallic], this is not energy-conserving, so it should be left at [code]0.5[/code] in most cases. See also [member roughness].
</member>
<member name="metallic_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
<member name="metallic_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="metallic_texture_channel" type="int" setter="set_metallic_texture_channel" getter="get_metallic_texture_channel" enum="SpatialMaterial.TextureChannel" default="2">
</member>
......@@ -275,7 +275,7 @@
<member name="roughness" type="float" setter="set_roughness" getter="get_roughness" default="1.0">
Surface reflection. A value of [code]0[/code] represents a perfect mirror while a value of [code]1[/code] completely blurs the reflection. See also [member metallic].
</member>
<member name="roughness_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
<member name="roughness_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="roughness_texture_channel" type="int" setter="set_roughness_texture_channel" getter="get_roughness_texture_channel" enum="SpatialMaterial.TextureChannel" default="1">
</member>
......
......@@ -41,7 +41,7 @@
</member>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.01">
</member>
<member name="shape" type="Shape" setter="set_shape" getter="get_shape" default="null">
<member name="shape" type="Shape" setter="set_shape" getter="get_shape">
</member>
<member name="spring_length" type="float" setter="set_length" getter="get_length" default="1.0">
</member>
......
......@@ -49,7 +49,7 @@
<member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
The number of columns in the sprite sheet.
</member>
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null">
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
The normal map gives depth to the Sprite.
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
......@@ -64,7 +64,7 @@
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
[Texture] object to draw.
</member>
<member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
......
......@@ -23,7 +23,7 @@
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
[Texture] object to draw.
</member>
<member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
......
......@@ -27,7 +27,7 @@
The body's friction, from 0 (frictionless) to 1 (full friction).
Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override].
</member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null">
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
</member>
</members>
<constants>
......
......@@ -26,7 +26,7 @@
The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction).
Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override].
</member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null">
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
</member>
</members>
<constants>
......
......@@ -110,14 +110,14 @@
<member name="modulate_color" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )">
Modulates the color of the texture when this style box is drawn.
</member>
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null">
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
The normal map to use when drawing this style box.
</member>
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
Species a sub region of the texture to use.
This is equivalent to first wrapping the texture in an [AtlasTexture] with the same region.
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The texture to use when drawing this style box.
</member>
</members>
......
......@@ -18,22 +18,22 @@
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="0">
Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more.
</member>
<member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask" default="null">
<member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask">
Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
</member>
<member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture" default="null">
<member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture">
Texture to display when the node is disabled. See [member BaseButton.disabled].
</member>
<member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture" default="null">
<member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture">
Texture to display when the node has mouse or keyboard focus.
</member>
<member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture" default="null">
<member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture">
Texture to display when the mouse hovers the node.
</member>
<member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture" default="null">
<member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture">
Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state.
</member>
<member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture" default="null">
<member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture">
Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key.
</member>
</members>
......
......@@ -83,14 +83,7 @@
</method>
</methods>
<members>
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{
&quot;depth&quot;: 0,
&quot;flags&quot;: 4,
&quot;format&quot;: 37,
&quot;height&quot;: 0,
&quot;layers&quot;: [ ],
&quot;width&quot;: 0
}">
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{&quot;depth&quot;: 0,&quot;flags&quot;: 4,&quot;format&quot;: 37,&quot;height&quot;: 0,&quot;layers&quot;: [ ],&quot;width&quot;: 0}">
</member>
<member name="flags" type="int" setter="set_flags" getter="get_flags" default="4">
</member>
......
......@@ -57,14 +57,14 @@
<member name="stretch_margin_top" type="int" setter="set_stretch_margin" getter="get_stretch_margin" default="0">
The height of the 9-patch's top row.
</member>
<member name="texture_over" type="Texture" setter="set_over_texture" getter="get_over_texture" default="null">
<member name="texture_over" type="Texture" setter="set_over_texture" getter="get_over_texture">
[Texture] that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of [member texture_progress].
</member>
<member name="texture_progress" type="Texture" setter="set_progress_texture" getter="get_progress_texture" default="null">
<member name="texture_progress" type="Texture" setter="set_progress_texture" getter="get_progress_texture">
[Texture] that clips based on the node's [code]value[/code] and [member fill_mode]. As [code]value[/code] increased, the texture fills up. It shows entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't show at all if [code]value[/code] is equal to [code]min_value[/code].
The [code]value[/code] property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value].
</member>
<member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture" default="null">
<member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture">
[Texture] that draws under the progress bar. The bar's background.
</member>
<member name="tint_over" type="Color" setter="set_tint_over" getter="get_tint_over" default="Color( 1, 1, 1, 1 )">
......
......@@ -23,7 +23,7 @@
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0">
Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode].
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The node's [Texture] resource.
</member>
</members>
......
......@@ -335,7 +335,7 @@
</method>
</methods>
<members>
<member name="default_font" type="Font" setter="set_default_font" getter="get_default_font" default="null">
<member name="default_font" type="Font" setter="set_default_font" getter="get_default_font">
The theme's default font.
</member>
</members>
......
......@@ -306,7 +306,7 @@
<member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1">
The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s).
</member>
<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset" default="null">
<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
The assigned [TileSet].
</member>
</members>
......
......@@ -21,19 +21,19 @@
<member name="action" type="String" setter="set_action" getter="get_action" default="&quot;&quot;">
The button's action. Actions can be handled with [InputEventAction].
</member>
<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask" default="null">
<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask">
The button's bitmask.
</member>
<member name="normal" type="Texture" setter="set_texture" getter="get_texture" default="null">
<member name="normal" type="Texture" setter="set_texture" getter="get_texture">
The button's texture for the normal state.
</member>
<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled" default="false">
If [code]true[/code], pass-by presses are enabled.
</member>
<member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed" default="null">
<member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed">
The button's texture for the pressed state.
</member>
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape" default="null">
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
The button's shape.
</member>
<member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered" default="true">
......
......@@ -64,7 +64,7 @@
<member name="paused" type="bool" setter="set_paused" getter="is_paused" default="false">
If [code]true[/code], the video is paused.
</member>
<member name="stream" type="VideoStream" setter="set_stream" getter="get_stream" default="null">
<member name="stream" type="VideoStream" setter="set_stream" getter="get_stream">
</member>
<member name="stream_position" type="float" setter="set_stream_position" getter="get_stream_position">
The current position of the stream, in seconds.
......
......@@ -295,7 +295,7 @@
<member name="usage" type="int" setter="set_usage" getter="get_usage" enum="Viewport.Usage" default="2">
The rendering mode of viewport.
</member>
<member name="world" type="World" setter="set_world" getter="get_world" default="null">
<member name="world" type="World" setter="set_world" getter="get_world">
The custom [World] which can be used as 3D environment source.
</member>
<member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d">
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeCompare" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="condition" type="int" setter="set_condition" getter="get_condition" enum="VisualShaderNodeCompare.Condition" default="0">
</member>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeCompare.Function" default="0">
</member>
<member name="type" type="int" setter="set_comparsion_type" getter="get_comparsion_type" enum="VisualShaderNodeCompare.ComparsionType" default="0">
</member>
</members>
<constants>
<constant name="CTYPE_SCALAR" value="0" enum="ComparsionType">
</constant>
<constant name="CTYPE_VECTOR" value="1" enum="ComparsionType">
</constant>
<constant name="CTYPE_BOOLEAN" value="2" enum="ComparsionType">
</constant>
<constant name="CTYPE_TRANSFORM" value="3" enum="ComparsionType">
</constant>
<constant name="FUNC_EQUAL" value="0" enum="Function">
</constant>
<constant name="FUNC_NOT_EQUAL" value="1" enum="Function">
</constant>
<constant name="FUNC_GREATER_THAN" value="2" enum="Function">
</constant>
<constant name="FUNC_GREATER_THAN_EQUAL" value="3" enum="Function">
</constant>
<constant name="FUNC_LESS_THAN" value="4" enum="Function">
</constant>
<constant name="FUNC_LESS_THAN_EQUAL" value="5" enum="Function">
</constant>
<constant name="COND_ALL" value="0" enum="Condition">
</constant>
<constant name="COND_ANY" value="1" enum="Condition">
</constant>
</constants>
</class>
......@@ -9,7 +9,7 @@
<methods>
</methods>
<members>
<member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map" default="null">
<member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map">
</member>
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubeMap.TextureType" default="0">
</member>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeIs" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIs.Function" default="0">
</member>
</members>
<constants>
<constant name="FUNC_IS_INF" value="0" enum="Function">
</constant>
<constant name="FUNC_IS_NAN" value="1" enum="Function">
</constant>
</constants>
</class>
......@@ -11,7 +11,7 @@
<members>
<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source" default="0">
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTexture.TextureType" default="0">
</member>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTextureUniformTriplanar" inherits="VisualShaderNodeTextureUniform" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>
......@@ -15,10 +15,10 @@
<member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state">
The World's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code].
</member>
<member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null">
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The World's [Environment].
</member>
<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment" default="null">
<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
The World's fallback_environment will be used if the World's [Environment] fails or is missing.
</member>
<member name="scenario" type="RID" setter="" getter="get_scenario">
......
......@@ -14,7 +14,7 @@
<methods>
</methods>
<members>
<member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null">
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The [Environment] resource used by this [WorldEnvironment], defining the default properties.
</member>
</members>
......
......@@ -17,7 +17,7 @@
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
Height of the box measured from the center of the box.
</member>
<member name="material" type="Material" setter="set_material" getter="get_material" default="null">
<member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the box.
</member>
<member name="width" type="float" setter="set_width" getter="get_width" default="2.0">
......
......@@ -17,7 +17,7 @@
<member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
The height of the cylinder.
</member>
<member name="material" type="Material" setter="set_material" getter="get_material" default="null">
<member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the cylinder.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
......
......@@ -11,9 +11,9 @@
<methods>
</methods>
<members>
<member name="material" type="Material" setter="set_material" getter="get_material" default="null">
<member name="material" type="Material" setter="set_material" getter="get_material">
</member>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null">
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
The mesh resource to use as a CSG shape.
</member>
</members>
......
......@@ -14,7 +14,7 @@
<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
Extrusion depth when [member mode] is [constant MODE_DEPTH].
</member>
<member name="material" type="Material" setter="set_material" getter="get_material" default="null">
<member name="material" type="Material" setter="set_material" getter="get_material">
Material to use for the resulting mesh.
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon.Mode" default="0">
......
......@@ -11,7 +11,7 @@
<methods>
</methods>
<members>
<member name="material" type="Material" setter="set_material" getter="get_material" default="null">
<member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the sphere.
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="12">
......
......@@ -14,7 +14,7 @@
<member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="2.0">
The inner radius of the torus.
</member>
<member name="material" type="Material" setter="set_material" getter="get_material" default="null">
<member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the torus.
</member>
<member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="3.0">
......
......@@ -33,7 +33,7 @@
</method>
</methods>
<members>
<member name="library" type="GDNativeLibrary" setter="set_library" getter="get_library" default="null">
<member name="library" type="GDNativeLibrary" setter="set_library" getter="get_library">
</member>
</members>
<constants>
......
......@@ -53,7 +53,7 @@
<members>
<member name="class_name" type="String" setter="set_class_name" getter="get_class_name" default="&quot;&quot;">
</member>
<member name="library" type="GDNativeLibrary" setter="set_library" getter="get_library" default="null">
<member name="library" type="GDNativeLibrary" setter="set_library" getter="get_library">
</member>
<member name="script_class_icon_path" type="String" setter="set_script_class_icon_path" getter="get_script_class_icon_path" default="&quot;&quot;">
</member>
......
......@@ -210,7 +210,7 @@
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
</member>
<member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library" default="null">
<member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library">
The assigned [MeshLibrary].
</member>
<member name="theme" type="MeshLibrary" setter="set_theme" getter="get_theme">
......
......@@ -20,7 +20,7 @@
<member name="height" type="int" setter="set_height" getter="get_height" default="512">
Height of the generated texture.
</member>
<member name="noise" type="OpenSimplexNoise" setter="set_noise" getter="get_noise" default="null">
<member name="noise" type="OpenSimplexNoise" setter="set_noise" getter="get_noise">
The [OpenSimplexNoise] instance used to generate the noise.
</member>
<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
......
......@@ -48,9 +48,7 @@
</method>
</methods>
<members>
<member name="names" type="Dictionary" setter="" getter="get_names" default="{
}">
<member name="names" type="Dictionary" setter="" getter="get_names" default="{}">
A dictionary of named groups and its corresponding group number. Only groups with that were matched are included. If multiple groups have the same name, that name would refer to the first matching one.
</member>
<member name="strings" type="Array" setter="" getter="get_strings" default="[ ]">
......
......@@ -15,7 +15,7 @@
<methods>
</methods>
<members>
<member name="resource" type="Resource" setter="set_preload" getter="get_preload" default="null">
<member name="resource" type="Resource" setter="set_preload" getter="get_preload">
The [Resource] to load.
</member>
</members>
......
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