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godot
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ddcc2a03
Commit
ddcc2a03
authored
May 27, 2020
by
Marcel Admiraal
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Correct Bullet's default Area angular damp value.
parent
c10dab13
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area_bullet.h
modules/bullet/area_bullet.h
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modules/bullet/area_bullet.h
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ddcc2a03
...
...
@@ -93,7 +93,7 @@ private:
Vector3
spOv_gravityVec
=
Vector3
(
0
,
-
1
,
0
);
real_t
spOv_gravityMag
=
10
;
real_t
spOv_linearDump
=
0
.
1
;
real_t
spOv_angularDump
=
1
;
real_t
spOv_angularDump
=
0
.
1
;
int
spOv_priority
=
0
;
bool
isScratched
=
false
;
...
...
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