Commit cd07a345 by Rémi Verschelde

GLES3: Properly unbind buffers after draw commands

Patch provided by @oeleo1. Fixes #34120.
parent d7b2940e
......@@ -419,6 +419,7 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun
}
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void RasterizerCanvasGLES3::_draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor) {
......@@ -471,6 +472,7 @@ void RasterizerCanvasGLES3::_draw_generic(GLuint p_primitive, int p_vertex_count
storage->frame.canvas_draw_commands++;
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void RasterizerCanvasGLES3::_draw_generic_indices(GLuint p_primitive, const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor) {
......@@ -543,6 +545,7 @@ void RasterizerCanvasGLES3::_draw_generic_indices(GLuint p_primitive, const int
storage->frame.canvas_draw_commands++;
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void RasterizerCanvasGLES3::_draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs) {
......
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