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community
godot
Commits
b9594b2c
Commit
b9594b2c
authored
May 06, 2020
by
Rémi Verschelde
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doc: Sync classref with current source
parent
ca289f4d
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2 changed files
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9 additions
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1 deletion
+9
-1
ProjectSettings.xml
doc/classes/ProjectSettings.xml
+1
-1
VisualShaderNodeUniform.xml
doc/classes/VisualShaderNodeUniform.xml
+8
-0
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doc/classes/ProjectSettings.xml
View file @
b9594b2c
...
...
@@ -415,7 +415,7 @@
Position offset for tooltips, relative to the mouse cursor's hotspot.
</member>
<member
name=
"display/window/disable_wintab_api"
type=
"bool"
setter=
""
getter=
""
default=
"false"
>
Disables WinTab API and always use Windows Ink API for the pen input (Windows only).
Disables WinTab API and always use Windows Ink API for the pen input (Windows only).
</member>
<member
name=
"display/window/dpi/allow_hidpi"
type=
"bool"
setter=
""
getter=
""
default=
"false"
>
If [code]true[/code], allows HiDPI display on Windows and macOS. This setting has no effect on desktop Linux, as DPI-awareness fallbacks are not supported there.
...
...
doc/classes/VisualShaderNodeUniform.xml
View file @
b9594b2c
...
...
@@ -9,9 +9,17 @@
<methods>
</methods>
<members>
<member
name=
"qualifier"
type=
"int"
setter=
"set_qualifier"
getter=
"get_qualifier"
enum=
"VisualShaderNodeUniform.Qualifier"
default=
"0"
>
</member>
<member
name=
"uniform_name"
type=
"String"
setter=
"set_uniform_name"
getter=
"get_uniform_name"
default=
""""
>
</member>
</members>
<constants>
<constant
name=
"QUAL_NONE"
value=
"0"
enum=
"Qualifier"
>
</constant>
<constant
name=
"QUAL_GLOBAL"
value=
"1"
enum=
"Qualifier"
>
</constant>
<constant
name=
"QUAL_INSTANCE"
value=
"2"
enum=
"Qualifier"
>
</constant>
</constants>
</class>
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