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godot
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8d920651
Commit
8d920651
authored
May 26, 2017
by
Rémi Verschelde
Committed by
GitHub
May 26, 2017
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Merge pull request #8916 from sanikoyes/Pr-fix_audio_stoped_iOS
Fix audio can't resume in iOS platform
parents
755c07af
7d374b59
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-0
app_delegate.mm
platform/iphone/app_delegate.mm
+5
-0
audio_driver_iphone.cpp
platform/iphone/audio_driver_iphone.cpp
+5
-0
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platform/iphone/app_delegate.mm
View file @
8d920651
...
...
@@ -33,6 +33,7 @@
#import "gl_view.h"
#include "main/main.h"
#include "os_iphone.h"
#include "audio_driver_iphone.h"
#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
#include "modules/FacebookScorer_ios/FacebookScorer.h"
...
...
@@ -735,6 +736,10 @@ static int frame_count = 0;
if (OSIPhone::get_singleton()->native_video_is_playing()) {
OSIPhone::get_singleton()->native_video_unpause();
};
// Fixed audio can not resume if it is interrupted cause by an incoming phone call
if(AudioDriverIphone::get_singleton() != NULL)
AudioDriverIphone::get_singleton()->start();
}
- (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url {
...
...
platform/iphone/audio_driver_iphone.cpp
View file @
8d920651
...
...
@@ -148,6 +148,11 @@ OSStatus AudioDriverIphone::output_callback(void *inRefCon,
void
AudioDriverIphone
::
start
()
{
active
=
true
;
// Resume audio
// iOS audio-thread stoped if it is interrupted cause by an incoming phone call
// Use AudioOutputUnitStart to re-create audio-thread
OSStatus
result
=
AudioOutputUnitStart
(
audio_unit
);
ERR_FAIL_COND
(
result
!=
noErr
);
};
int
AudioDriverIphone
::
get_mix_rate
()
const
{
...
...
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