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godot
Commits
82208c1e
Commit
82208c1e
authored
Aug 31, 2017
by
Rémi Verschelde
Committed by
GitHub
Aug 31, 2017
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Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose
Implement texture UV transpose in the gles3 renderer
parents
6889d465
92a42668
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2 changed files
with
10 additions
and
10 deletions
+10
-10
rasterizer_canvas_gles3.cpp
drivers/gles3/rasterizer_canvas_gles3.cpp
+4
-7
canvas.glsl
drivers/gles3/shaders/canvas.glsl
+6
-3
No files found.
drivers/gles3/rasterizer_canvas_gles3.cpp
View file @
82208c1e
...
...
@@ -574,6 +574,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
Size2
texpixel_size
(
1.0
/
texture
->
width
,
1.0
/
texture
->
height
);
Rect2
src_rect
=
(
rect
->
flags
&
CANVAS_RECT_REGION
)
?
Rect2
(
rect
->
source
.
position
*
texpixel_size
,
rect
->
source
.
size
*
texpixel_size
)
:
Rect2
(
0
,
0
,
1
,
1
);
Rect2
dst_rect
=
Rect2
(
rect
->
rect
.
position
,
rect
->
rect
.
size
);
if
(
rect
->
flags
&
CANVAS_RECT_FLIP_H
)
{
src_rect
.
size
.
x
*=
-
1
;
...
...
@@ -584,12 +585,12 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
}
if
(
rect
->
flags
&
CANVAS_RECT_TRANSPOSE
)
{
//err..
dst_rect
.
size
.
x
*=
-
1
;
// Encoding in the dst_rect.z uniform
}
state
.
canvas_shader
.
set_uniform
(
CanvasShaderGLES3
::
COLOR_TEXPIXEL_SIZE
,
texpixel_size
);
state
.
canvas_shader
.
set_uniform
(
CanvasShaderGLES3
::
DST_RECT
,
Color
(
rect
->
rect
.
position
.
x
,
rect
->
rect
.
position
.
y
,
rect
->
rect
.
size
.
x
,
rect
->
rect
.
size
.
y
));
state
.
canvas_shader
.
set_uniform
(
CanvasShaderGLES3
::
DST_RECT
,
Color
(
dst_rect
.
position
.
x
,
dst_rect
.
position
.
y
,
dst_rect
.
size
.
x
,
dst_
rect
.
size
.
y
));
state
.
canvas_shader
.
set_uniform
(
CanvasShaderGLES3
::
SRC_RECT
,
Color
(
src_rect
.
position
.
x
,
src_rect
.
position
.
y
,
src_rect
.
size
.
x
,
src_rect
.
size
.
y
));
state
.
canvas_shader
.
set_uniform
(
CanvasShaderGLES3
::
CLIP_RECT_UV
,
(
rect
->
flags
&
CANVAS_RECT_CLIP_UV
)
?
true
:
false
);
...
...
@@ -1214,11 +1215,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
last_blend_mode
=
blend_mode
;
}
state
.
canvas_item_modulate
=
unshaded
?
ci
->
final_modulate
:
Color
(
ci
->
final_modulate
.
r
*
p_modulate
.
r
,
ci
->
final_modulate
.
g
*
p_modulate
.
g
,
ci
->
final_modulate
.
b
*
p_modulate
.
b
,
ci
->
final_modulate
.
a
*
p_modulate
.
a
);
state
.
canvas_item_modulate
=
unshaded
?
ci
->
final_modulate
:
Color
(
ci
->
final_modulate
.
r
*
p_modulate
.
r
,
ci
->
final_modulate
.
g
*
p_modulate
.
g
,
ci
->
final_modulate
.
b
*
p_modulate
.
b
,
ci
->
final_modulate
.
a
*
p_modulate
.
a
);
state
.
final_transform
=
ci
->
final_transform
;
state
.
extra_matrix
=
Transform2D
();
...
...
drivers/gles3/shaders/canvas.glsl
View file @
82208c1e
...
...
@@ -116,9 +116,12 @@ void main() {
#ifdef USE_TEXTURE_RECT
uv_interp
=
src_rect
.
xy
+
abs
(
src_rect
.
zw
)
*
vertex
;
highp
vec4
outvec
=
vec4
(
dst_rect
.
xy
+
dst_rect
.
zw
*
mix
(
vertex
,
vec2
(
1
.
0
,
1
.
0
)
-
vertex
,
lessThan
(
src_rect
.
zw
,
vec2
(
0
.
0
,
0
.
0
))),
0
.
0
,
1
.
0
);
if
(
dst_rect
.
z
<
0
)
{
// Transpose is encoded as negative dst_rect.z
uv_interp
=
src_rect
.
xy
+
abs
(
src_rect
.
zw
)
*
vertex
.
yx
;
}
else
{
uv_interp
=
src_rect
.
xy
+
abs
(
src_rect
.
zw
)
*
vertex
;
}
highp
vec4
outvec
=
vec4
(
dst_rect
.
xy
+
abs
(
dst_rect
.
zw
)
*
mix
(
vertex
,
vec2
(
1
.
0
,
1
.
0
)
-
vertex
,
lessThan
(
src_rect
.
zw
,
vec2
(
0
.
0
,
0
.
0
))),
0
.
0
,
1
.
0
);
#else
uv_interp
=
uv_attrib
;
...
...
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