Fixed some warnings found with Cppcheck.

parent 0db3d1d2
......@@ -120,7 +120,6 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_sc
if (mirroring.x) {
double den = mirroring.x * p_scale;
double before = new_ofs.x;
new_ofs.x -= den * ceil(new_ofs.x / den);
}
......
......@@ -672,13 +672,8 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
m_forwardImpulse.resize(numWheel);
m_sideImpulse.resize(numWheel);
int numWheelsOnGround = 0;
//collapse all those loops into one!
for (int i = 0; i < wheels.size(); i++) {
VehicleWheel &wheelInfo = *wheels[i];
if (wheelInfo.m_raycastInfo.m_isInContact)
numWheelsOnGround++;
m_sideImpulse[i] = real_t(0.);
m_forwardImpulse[i] = real_t(0.);
}
......
......@@ -2316,13 +2316,10 @@ Ref<MultiMesh> VoxelLightBaker::create_debug_multimesh(DebugMode p_mode) {
PoolVector<Vector3> vertices;
PoolVector<Color> colors;
int vtx_idx = 0;
#define ADD_VTX(m_idx) \
; \
vertices.push_back(face_points[m_idx]); \
colors.push_back(Color(1, 1, 1, 1)); \
vtx_idx++;
colors.push_back(Color(1, 1, 1, 1));
for (int i = 0; i < 6; i++) {
......
......@@ -507,7 +507,6 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend) {
float delta = p_delta * speed_scale * cd.speed_scale;
bool backwards = delta < 0;
float next_pos = cd.pos + delta;
float len = cd.from->animation->get_length();
......@@ -525,6 +524,8 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f
if (&cd == &playback.current) {
bool backwards = delta < 0;
if (!backwards && cd.pos <= len && next_pos == len /*&& playback.blend.empty()*/) {
//playback finished
end_reached = true;
......
......@@ -190,7 +190,6 @@ private:
struct ItemNewline : public Item {
int line; // FIXME: Overriding base's line ?
ItemNewline() { type = ITEM_NEWLINE; }
};
......
......@@ -33,13 +33,6 @@
#include "label.h"
#include "margin_container.h"
struct _MinSizeCache {
int min_size;
bool will_stretch;
int final_size;
};
Control *SplitContainer::_getch(int p_idx) const {
int idx = 0;
......
......@@ -302,7 +302,6 @@ void TextEdit::_update_scrollbars() {
int hscroll_rows = ((hmin.height - 1) / get_row_height()) + 1;
int visible_rows = get_visible_rows();
int num_rows = MAX(visible_rows, num_lines_from(CLAMP(cursor.line_ofs, 0, text.size() - 1), MIN(visible_rows, text.size() - 1 - cursor.line_ofs)));
int total_rows = (is_hiding_enabled() ? get_total_unhidden_rows() : text.size());
if (scroll_past_end_of_file_enabled) {
......@@ -2453,13 +2452,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
break;
} else if (k->get_command()) {
#endif
bool prev_char = false;
int cc = cursor.column;
if (cc == 0 && cursor.line > 0) {
cursor_set_line(cursor.line - 1);
cursor_set_column(text[cursor.line].length());
} else {
bool prev_char = false;
while (cc > 0) {
bool ischar = _is_text_char(text[cursor.line][cc - 1]);
......@@ -2514,13 +2514,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
break;
} else if (k->get_command()) {
#endif
bool prev_char = false;
int cc = cursor.column;
if (cc == text[cursor.line].length() && cursor.line < text.size() - 1) {
cursor_set_line(cursor.line + 1);
cursor_set_column(0);
} else {
bool prev_char = false;
while (cc < text[cursor.line].length()) {
bool ischar = _is_text_char(text[cursor.line][cc]);
......
......@@ -222,7 +222,6 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
continue;
Array a = surface_get_arrays(i);
int vcount = 0;
if (i == 0) {
arrays = a;
......@@ -230,6 +229,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
index_accum += v.size();
} else {
int vcount = 0;
for (int j = 0; j < arrays.size(); j++) {
if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) {
......@@ -1194,8 +1194,6 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
for (int j = 0; j < 3; j++) {
int vertex_idx = gen_vertices[gen_indices[i + j]];
SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second];
if (surfaces[surface].format & ARRAY_FORMAT_COLOR) {
......
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