Unverified Commit 67f94ad7 by Rémi Verschelde Committed by GitHub

Merge pull request #34543 from Calinou/doc-fix-node-process-priority

Fix the Node `process_priority` description to match actual behavior
parents ac046b7b 0bab51ab
...@@ -839,7 +839,7 @@ ...@@ -839,7 +839,7 @@
Pause mode. How the node will behave if the [SceneTree] is paused. Pause mode. How the node will behave if the [SceneTree] is paused.
</member> </member>
<member name="process_priority" type="int" setter="set_process_priority" getter="get_process_priority" default="0"> <member name="process_priority" type="int" setter="set_process_priority" getter="get_process_priority" default="0">
The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes with a higher process priority will have their processing callbacks executed first. The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first.
</member> </member>
</members> </members>
<signals> <signals>
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