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community
godot
Commits
62bf8b4d
Unverified
Commit
62bf8b4d
authored
May 11, 2020
by
Rémi Verschelde
Committed by
GitHub
May 11, 2020
Browse files
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Plain Diff
Merge pull request #38594 from Calinou/rename-clear-script-action
Rename the Clear Script editor action to Detach Script
parents
845e2111
7fc0e38e
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
24 additions
and
24 deletions
+24
-24
scene_tree_dock.cpp
editor/scene_tree_dock.cpp
+22
-22
scene_tree_dock.h
editor/scene_tree_dock.h
+2
-2
No files found.
editor/scene_tree_dock.cpp
View file @
62bf8b4d
...
...
@@ -97,8 +97,8 @@ void SceneTreeDock::_unhandled_key_input(Ref<InputEvent> p_event) {
_tool_selected
(
TOOL_DUPLICATE
);
}
else
if
(
ED_IS_SHORTCUT
(
"scene_tree/attach_script"
,
p_event
))
{
_tool_selected
(
TOOL_ATTACH_SCRIPT
);
}
else
if
(
ED_IS_SHORTCUT
(
"scene_tree/
clear
_script"
,
p_event
))
{
_tool_selected
(
TOOL_
CLEAR
_SCRIPT
);
}
else
if
(
ED_IS_SHORTCUT
(
"scene_tree/
detach
_script"
,
p_event
))
{
_tool_selected
(
TOOL_
DETACH
_SCRIPT
);
}
else
if
(
ED_IS_SHORTCUT
(
"scene_tree/move_up"
,
p_event
))
{
_tool_selected
(
TOOL_MOVE_UP
);
}
else
if
(
ED_IS_SHORTCUT
(
"scene_tree/move_down"
,
p_event
))
{
...
...
@@ -426,7 +426,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
case
TOOL_ATTACH_SCRIPT
:
{
attach_script_to_selected
(
false
);
}
break
;
case
TOOL_
CLEAR
_SCRIPT
:
{
case
TOOL_
DETACH
_SCRIPT
:
{
if
(
!
profile_allow_script_editing
)
{
break
;
...
...
@@ -437,7 +437,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if
(
selection
.
empty
())
return
;
editor_data
->
get_undo_redo
().
create_action
(
TTR
(
"
Clear
Script"
));
editor_data
->
get_undo_redo
().
create_action
(
TTR
(
"
Detach
Script"
));
editor_data
->
get_undo_redo
().
add_do_method
(
editor
,
"push_item"
,
(
Script
*
)
nullptr
);
for
(
int
i
=
0
;
i
<
selection
.
size
();
i
++
)
{
...
...
@@ -1071,7 +1071,7 @@ void SceneTreeDock::_notification(int p_what) {
button_add
->
set_icon
(
get_theme_icon
(
"Add"
,
"EditorIcons"
));
button_instance
->
set_icon
(
get_theme_icon
(
"Instance"
,
"EditorIcons"
));
button_create_script
->
set_icon
(
get_theme_icon
(
"ScriptCreate"
,
"EditorIcons"
));
button_
clear
_script
->
set_icon
(
get_theme_icon
(
"ScriptRemove"
,
"EditorIcons"
));
button_
detach
_script
->
set_icon
(
get_theme_icon
(
"ScriptRemove"
,
"EditorIcons"
));
filter
->
set_right_icon
(
get_theme_icon
(
"Search"
,
"EditorIcons"
));
filter
->
set_clear_button_enabled
(
true
);
...
...
@@ -1148,7 +1148,7 @@ void SceneTreeDock::_notification(int p_what) {
button_add
->
set_icon
(
get_theme_icon
(
"Add"
,
"EditorIcons"
));
button_instance
->
set_icon
(
get_theme_icon
(
"Instance"
,
"EditorIcons"
));
button_create_script
->
set_icon
(
get_theme_icon
(
"ScriptCreate"
,
"EditorIcons"
));
button_
clear
_script
->
set_icon
(
get_theme_icon
(
"ScriptRemove"
,
"EditorIcons"
));
button_
detach
_script
->
set_icon
(
get_theme_icon
(
"ScriptRemove"
,
"EditorIcons"
));
filter
->
set_right_icon
(
get_theme_icon
(
"Search"
,
"EditorIcons"
));
filter
->
set_clear_button_enabled
(
true
);
...
...
@@ -1883,18 +1883,18 @@ void SceneTreeDock::_update_script_button() {
if
(
!
profile_allow_script_editing
)
{
button_create_script
->
hide
();
button_
clear
_script
->
hide
();
button_
detach
_script
->
hide
();
}
else
if
(
EditorNode
::
get_singleton
()
->
get_editor_selection
()
->
get_selection
().
size
()
==
0
)
{
button_create_script
->
hide
();
button_
clear
_script
->
hide
();
button_
detach
_script
->
hide
();
}
else
if
(
EditorNode
::
get_singleton
()
->
get_editor_selection
()
->
get_selection
().
size
()
==
1
)
{
Node
*
n
=
EditorNode
::
get_singleton
()
->
get_editor_selection
()
->
get_selected_node_list
()[
0
];
if
(
n
->
get_script
().
is_null
())
{
button_create_script
->
show
();
button_
clear
_script
->
hide
();
button_
detach
_script
->
hide
();
}
else
{
button_create_script
->
hide
();
button_
clear
_script
->
show
();
button_
detach
_script
->
show
();
}
}
else
{
button_create_script
->
hide
();
...
...
@@ -1902,11 +1902,11 @@ void SceneTreeDock::_update_script_button() {
for
(
int
i
=
0
;
i
<
selection
.
size
();
i
++
)
{
Node
*
n
=
Object
::
cast_to
<
Node
>
(
selection
[
i
]);
if
(
!
n
->
get_script
().
is_null
())
{
button_
clear
_script
->
show
();
button_
detach
_script
->
show
();
return
;
}
}
button_
clear
_script
->
hide
();
button_
detach
_script
->
hide
();
}
}
...
...
@@ -2458,7 +2458,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
}
if
(
existing_script
.
is_valid
()
&&
existing_script_removable
)
{
add_separator
=
true
;
menu
->
add_icon_shortcut
(
get_theme_icon
(
"ScriptRemove"
,
"EditorIcons"
),
ED_GET_SHORTCUT
(
"scene_tree/
clear_script"
),
TOOL_CLEAR
_SCRIPT
);
menu
->
add_icon_shortcut
(
get_theme_icon
(
"ScriptRemove"
,
"EditorIcons"
),
ED_GET_SHORTCUT
(
"scene_tree/
detach_script"
),
TOOL_DETACH
_SCRIPT
);
}
else
if
(
full_selection
.
size
()
>
1
)
{
bool
script_exists
=
false
;
for
(
List
<
Node
*>::
Element
*
E
=
full_selection
.
front
();
E
;
E
=
E
->
next
())
{
...
...
@@ -2470,7 +2470,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
if
(
script_exists
)
{
add_separator
=
true
;
menu
->
add_icon_shortcut
(
get_theme_icon
(
"ScriptRemove"
,
"EditorIcons"
),
ED_GET_SHORTCUT
(
"scene_tree/
clear_script"
),
TOOL_CLEAR
_SCRIPT
);
menu
->
add_icon_shortcut
(
get_theme_icon
(
"ScriptRemove"
,
"EditorIcons"
),
ED_GET_SHORTCUT
(
"scene_tree/
detach_script"
),
TOOL_DETACH
_SCRIPT
);
}
}
...
...
@@ -2816,7 +2816,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
ED_SHORTCUT
(
"scene_tree/change_node_type"
,
TTR
(
"Change Type"
));
ED_SHORTCUT
(
"scene_tree/attach_script"
,
TTR
(
"Attach Script"
));
ED_SHORTCUT
(
"scene_tree/extend_script"
,
TTR
(
"Extend Script"
));
ED_SHORTCUT
(
"scene_tree/
clear_script"
,
TTR
(
"Clear
Script"
));
ED_SHORTCUT
(
"scene_tree/
detach_script"
,
TTR
(
"Detach
Script"
));
ED_SHORTCUT
(
"scene_tree/move_up"
,
TTR
(
"Move Up"
),
KEY_MASK_CMD
|
KEY_UP
);
ED_SHORTCUT
(
"scene_tree/move_down"
,
TTR
(
"Move Down"
),
KEY_MASK_CMD
|
KEY_DOWN
);
ED_SHORTCUT
(
"scene_tree/duplicate"
,
TTR
(
"Duplicate"
),
KEY_MASK_CMD
|
KEY_D
);
...
...
@@ -2851,17 +2851,17 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
button_create_script
=
memnew
(
ToolButton
);
button_create_script
->
connect
(
"pressed"
,
callable_mp
(
this
,
&
SceneTreeDock
::
_tool_selected
),
make_binds
(
TOOL_ATTACH_SCRIPT
,
false
));
button_create_script
->
set_tooltip
(
TTR
(
"Attach a new or existing script
for
the selected node."
));
button_create_script
->
set_tooltip
(
TTR
(
"Attach a new or existing script
to
the selected node."
));
button_create_script
->
set_shortcut
(
ED_GET_SHORTCUT
(
"scene_tree/attach_script"
));
filter_hbc
->
add_child
(
button_create_script
);
button_create_script
->
hide
();
button_
clear
_script
=
memnew
(
ToolButton
);
button_
clear_script
->
connect
(
"pressed"
,
callable_mp
(
this
,
&
SceneTreeDock
::
_tool_selected
),
make_binds
(
TOOL_CLEAR
_SCRIPT
,
false
));
button_
clear_script
->
set_tooltip
(
TTR
(
"Clear a script for
the selected node."
));
button_
clear_script
->
set_shortcut
(
ED_GET_SHORTCUT
(
"scene_tree/clear
_script"
));
filter_hbc
->
add_child
(
button_
clear
_script
);
button_
clear
_script
->
hide
();
button_
detach
_script
=
memnew
(
ToolButton
);
button_
detach_script
->
connect
(
"pressed"
,
callable_mp
(
this
,
&
SceneTreeDock
::
_tool_selected
),
make_binds
(
TOOL_DETACH
_SCRIPT
,
false
));
button_
detach_script
->
set_tooltip
(
TTR
(
"Detach the script from
the selected node."
));
button_
detach_script
->
set_shortcut
(
ED_GET_SHORTCUT
(
"scene_tree/detach
_script"
));
filter_hbc
->
add_child
(
button_
detach
_script
);
button_
detach
_script
->
hide
();
button_hb
=
memnew
(
HBoxContainer
);
vbc
->
add_child
(
button_hb
);
...
...
editor/scene_tree_dock.h
View file @
62bf8b4d
...
...
@@ -66,7 +66,7 @@ class SceneTreeDock : public VBoxContainer {
TOOL_REPLACE
,
TOOL_EXTEND_SCRIPT
,
TOOL_ATTACH_SCRIPT
,
TOOL_
CLEAR
_SCRIPT
,
TOOL_
DETACH
_SCRIPT
,
TOOL_MOVE_UP
,
TOOL_MOVE_DOWN
,
TOOL_DUPLICATE
,
...
...
@@ -110,7 +110,7 @@ class SceneTreeDock : public VBoxContainer {
ToolButton
*
button_add
;
ToolButton
*
button_instance
;
ToolButton
*
button_create_script
;
ToolButton
*
button_
clear
_script
;
ToolButton
*
button_
detach
_script
;
Button
*
button_3d
;
...
...
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