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community
godot
Commits
623f7b64
Commit
623f7b64
authored
Feb 16, 2019
by
Juan Linietsky
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Plain Diff
Updat polygons when skeleton setup changes, fixes #25949
parent
be9b9383
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3 changed files
with
32 additions
and
2 deletions
+32
-2
polygon_2d.cpp
scene/2d/polygon_2d.cpp
+26
-2
polygon_2d.h
scene/2d/polygon_2d.h
+3
-0
skeleton_2d.cpp
scene/2d/skeleton_2d.cpp
+3
-0
No files found.
scene/2d/polygon_2d.cpp
View file @
623f7b64
...
...
@@ -88,6 +88,10 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
return
Geometry
::
is_point_in_polygon
(
p_point
-
get_offset
(),
polygon2d
);
}
void
Polygon2D
::
_skeleton_bone_setup_changed
()
{
update
();
}
void
Polygon2D
::
_notification
(
int
p_what
)
{
switch
(
p_what
)
{
...
...
@@ -102,10 +106,27 @@ void Polygon2D::_notification(int p_what) {
skeleton_node
=
Object
::
cast_to
<
Skeleton2D
>
(
get_node
(
skeleton
));
}
if
(
skeleton_node
)
ObjectID
new_skeleton_id
=
0
;
if
(
skeleton_node
)
{
VS
::
get_singleton
()
->
canvas_item_attach_skeleton
(
get_canvas_item
(),
skeleton_node
->
get_skeleton
());
else
new_skeleton_id
=
skeleton_node
->
get_instance_id
();
}
else
{
VS
::
get_singleton
()
->
canvas_item_attach_skeleton
(
get_canvas_item
(),
RID
());
}
if
(
new_skeleton_id
!=
current_skeleton_id
)
{
Object
*
old_skeleton
=
ObjectDB
::
get_instance
(
current_skeleton_id
);
if
(
old_skeleton
)
{
old_skeleton
->
disconnect
(
"bone_setup_changed"
,
this
,
"_skeleton_bone_setup_changed"
);
}
if
(
skeleton_node
)
{
skeleton_node
->
connect
(
"bone_setup_changed"
,
this
,
"_skeleton_bone_setup_changed"
);
}
current_skeleton_id
=
new_skeleton_id
;
}
Vector
<
Vector2
>
points
;
Vector
<
Vector2
>
uvs
;
...
...
@@ -809,6 +830,8 @@ void Polygon2D::_bind_methods() {
ClassDB
::
bind_method
(
D_METHOD
(
"_set_bones"
,
"bones"
),
&
Polygon2D
::
_set_bones
);
ClassDB
::
bind_method
(
D_METHOD
(
"_get_bones"
),
&
Polygon2D
::
_get_bones
);
ClassDB
::
bind_method
(
D_METHOD
(
"_skeleton_bone_setup_changed"
),
&
Polygon2D
::
_skeleton_bone_setup_changed
);
ADD_PROPERTY
(
PropertyInfo
(
Variant
::
COLOR
,
"color"
),
"set_color"
,
"get_color"
);
ADD_PROPERTY
(
PropertyInfo
(
Variant
::
VECTOR2
,
"offset"
),
"set_offset"
,
"get_offset"
);
ADD_PROPERTY
(
PropertyInfo
(
Variant
::
BOOL
,
"antialiased"
),
"set_antialiased"
,
"get_antialiased"
);
...
...
@@ -846,4 +869,5 @@ Polygon2D::Polygon2D() {
color
=
Color
(
1
,
1
,
1
);
rect_cache_dirty
=
true
;
internal_vertices
=
0
;
current_skeleton_id
=
0
;
}
scene/2d/polygon_2d.h
View file @
623f7b64
...
...
@@ -65,10 +65,13 @@ class Polygon2D : public Node2D {
mutable
Rect2
item_rect
;
NodePath
skeleton
;
ObjectID
current_skeleton_id
;
Array
_get_bones
()
const
;
void
_set_bones
(
const
Array
&
p_bones
);
void
_skeleton_bone_setup_changed
();
protected
:
void
_notification
(
int
p_what
);
static
void
_bind_methods
();
...
...
scene/2d/skeleton_2d.cpp
View file @
623f7b64
...
...
@@ -203,6 +203,7 @@ void Skeleton2D::_update_bone_setup() {
transform_dirty
=
true
;
_update_transform
();
emit_signal
(
"bone_setup_changed"
);
}
void
Skeleton2D
::
_make_transform_dirty
()
{
...
...
@@ -291,6 +292,8 @@ void Skeleton2D::_bind_methods() {
ClassDB
::
bind_method
(
D_METHOD
(
"get_bone"
,
"idx"
),
&
Skeleton2D
::
get_bone
);
ClassDB
::
bind_method
(
D_METHOD
(
"get_skeleton"
),
&
Skeleton2D
::
get_skeleton
);
ADD_SIGNAL
(
MethodInfo
(
"bone_setup_changed"
));
}
Skeleton2D
::
Skeleton2D
()
{
...
...
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