Commit 60fcefba by Michael Belousov

return boxed long when marshalling a godot int to mono runtime in dynamic contexts

parent d341181f
...@@ -624,8 +624,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty ...@@ -624,8 +624,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
return BOX_BOOLEAN(val); return BOX_BOOLEAN(val);
} }
case Variant::INT: { case Variant::INT: {
int32_t val = p_var->operator signed int(); int64_t val = p_var->operator int64_t();
return BOX_INT32(val); return BOX_INT64(val);
} }
case Variant::FLOAT: { case Variant::FLOAT: {
#ifdef REAL_T_IS_DOUBLE #ifdef REAL_T_IS_DOUBLE
......
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