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godot
Commits
5c75cb01
Commit
5c75cb01
authored
Jun 14, 2020
by
Fabio Alessandrelli
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Immediately run first iteration after JS FS sync.
Which is now run inside an animation frame. This avoid a 1 frame black screen when setting up the canvas.
parent
8b79f2aa
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8 additions
and
4 deletions
+8
-4
javascript_main.cpp
platform/javascript/javascript_main.cpp
+8
-4
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platform/javascript/javascript_main.cpp
View file @
5c75cb01
...
...
@@ -80,6 +80,9 @@ extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) {
Main
::
start
();
os
->
get_main_loop
()
->
init
();
emscripten_resume_main_loop
();
// Immediately run the first iteration.
// We are inside an animation frame, we want to immediately draw on the newly setup canvas.
main_loop_callback
();
}
int
main
(
int
argc
,
char
*
argv
[])
{
...
...
@@ -91,14 +94,15 @@ int main(int argc, char *argv[]) {
// Sync from persistent state into memory and then
// run the 'main_after_fs_sync' function.
/* clang-format off */
EM_ASM
(
EM_ASM
(
{
FS
.
mkdir
(
'
/
userfs
'
);
FS
.
mount
(
IDBFS
,
{},
'
/
userfs
'
);
FS
.
syncfs
(
true
,
function
(
err
)
{
ccall
(
'
main_after_fs_sync
'
,
null
,
[
'
string
'
],
[
err
?
err
.
message
:
""
])
requestAnimationFrame
(
function
()
{
ccall
(
'
main_after_fs_sync
'
,
null
,
[
'
string
'
],
[
err
?
err
.
message
:
""
]);
});
});
);
});
/* clang-format on */
return
0
;
...
...
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