Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
godot
Project
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
community
godot
Commits
48890b15
Unverified
Commit
48890b15
authored
Apr 10, 2018
by
Rémi Verschelde
Committed by
GitHub
Apr 10, 2018
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #18105 from akien-mga/coreaudio-iphone
CoreAudio: Fix iphone build after audio device refactor (#17742)
parents
6c2d3627
e955fbc3
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
2 additions
and
0 deletions
+2
-0
audio_driver_coreaudio.h
drivers/coreaudio/audio_driver_coreaudio.h
+2
-0
No files found.
drivers/coreaudio/audio_driver_coreaudio.h
View file @
48890b15
...
...
@@ -56,9 +56,11 @@ class AudioDriverCoreAudio : public AudioDriver {
Vector
<
int32_t
>
samples_in
;
#ifdef OSX_ENABLED
static
OSStatus
output_device_address_cb
(
AudioObjectID
inObjectID
,
UInt32
inNumberAddresses
,
const
AudioObjectPropertyAddress
*
inAddresses
,
void
*
inClientData
);
#endif
static
OSStatus
output_callback
(
void
*
inRefCon
,
AudioUnitRenderActionFlags
*
ioActionFlags
,
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment