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godot
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4751dee7
Unverified
Commit
4751dee7
authored
Apr 26, 2020
by
Hugo Locurcio
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Improve `pitch_scale` descriptions in AudioStreamPlayer documentation
This closes #29439. Co-authored-by:
Cheeseness
<
contact@jbushproductions.com
>
parent
7899b3e7
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3 deletions
+3
-3
AudioStreamPlayer.xml
doc/classes/AudioStreamPlayer.xml
+1
-1
AudioStreamPlayer2D.xml
doc/classes/AudioStreamPlayer2D.xml
+1
-1
AudioStreamPlayer3D.xml
doc/classes/AudioStreamPlayer3D.xml
+1
-1
No files found.
doc/classes/AudioStreamPlayer.xml
View file @
4751dee7
...
...
@@ -61,7 +61,7 @@
If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants.
</member>
<member
name=
"pitch_scale"
type=
"float"
setter=
"set_pitch_scale"
getter=
"get_pitch_scale"
default=
"1.0"
>
Changes the pitch and the tempo of the audio
.
The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate
.
</member>
<member
name=
"playing"
type=
"bool"
setter=
"_set_playing"
getter=
"is_playing"
default=
"false"
>
If [code]true[/code], audio is playing.
...
...
doc/classes/AudioStreamPlayer2D.xml
View file @
4751dee7
...
...
@@ -67,7 +67,7 @@
Maximum distance from which audio is still hearable.
</member>
<member
name=
"pitch_scale"
type=
"float"
setter=
"set_pitch_scale"
getter=
"get_pitch_scale"
default=
"1.0"
>
Changes the pitch and the tempo of the audio
.
The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate
.
</member>
<member
name=
"playing"
type=
"bool"
setter=
"_set_playing"
getter=
"is_playing"
default=
"false"
>
If [code]true[/code], audio is playing.
...
...
doc/classes/AudioStreamPlayer3D.xml
View file @
4751dee7
...
...
@@ -91,7 +91,7 @@
Decides if audio should pause when source is outside of [member max_distance] range.
</member>
<member
name=
"pitch_scale"
type=
"float"
setter=
"set_pitch_scale"
getter=
"get_pitch_scale"
default=
"1.0"
>
Changes the pitch and the tempo of the audio
.
The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate
.
</member>
<member
name=
"playing"
type=
"bool"
setter=
"_set_playing"
getter=
"is_playing"
default=
"false"
>
If [code]true[/code], audio is playing.
...
...
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