Unverified Commit 3cfb9df3 by Hein-Pieter van Braam Committed by GitHub

Revert "Use fake audio playing property in editor"

parent 24dbe5e3
......@@ -233,6 +233,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
//stop playing if no longer active
if (!active) {
set_physics_process_internal(false);
//do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
}
......@@ -312,11 +313,6 @@ void AudioStreamPlayer2D::stop() {
bool AudioStreamPlayer2D::is_playing() const {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint())
return fake_active;
#endif
if (stream_playback.is_valid()) {
return active; // && stream_playback->is_playing();
}
......@@ -361,16 +357,11 @@ bool AudioStreamPlayer2D::is_autoplay_enabled() {
void AudioStreamPlayer2D::_set_playing(bool p_enable) {
#ifdef TOOLS_ENABLED
fake_active = p_enable;
#endif
if (p_enable)
play();
else
stop();
}
bool AudioStreamPlayer2D::_is_active() const {
return active;
......
......@@ -69,10 +69,6 @@ private:
volatile bool active;
volatile float setplay;
#ifdef TOOLS_ENABLED
volatile bool fake_active;
#endif
float volume_db;
float pitch_scale;
bool autoplay;
......
......@@ -543,6 +543,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
//stop playing if no longer active
if (!active) {
set_physics_process_internal(false);
//do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
}
......@@ -640,11 +641,6 @@ void AudioStreamPlayer3D::stop() {
bool AudioStreamPlayer3D::is_playing() const {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint())
return fake_active;
#endif
if (stream_playback.is_valid()) {
return active; // && stream_playback->is_playing();
}
......@@ -689,16 +685,11 @@ bool AudioStreamPlayer3D::is_autoplay_enabled() {
void AudioStreamPlayer3D::_set_playing(bool p_enable) {
#ifdef TOOLS_ENABLED
fake_active = p_enable;
#endif
if (p_enable)
play();
else
stop();
}
bool AudioStreamPlayer3D::_is_active() const {
return active;
......
......@@ -102,10 +102,6 @@ private:
volatile bool active;
volatile float setplay;
#ifdef TOOLS_ENABLED
volatile bool fake_active;
#endif
AttenuationModel attenuation_model;
float unit_db;
float unit_size;
......
......@@ -127,7 +127,6 @@ void AudioStreamPlayer::_notification(int p_what) {
if (!active || (setseek < 0 && !stream_playback->is_playing())) {
active = false;
set_process_internal(false);
//_change_notify("playing"); //update property in editor
emit_signal("finished");
}
}
......@@ -212,13 +211,8 @@ void AudioStreamPlayer::stop() {
bool AudioStreamPlayer::is_playing() const {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint())
return fake_active;
#endif
if (stream_playback.is_valid()) {
return active; // && stream_playback->is_playing();
return active; //&& stream_playback->is_playing();
}
return false;
......@@ -271,16 +265,11 @@ AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
void AudioStreamPlayer::_set_playing(bool p_enable) {
#ifdef TOOLS_ENABLED
fake_active = p_enable;
#endif
if (p_enable)
play();
else
stop();
}
bool AudioStreamPlayer::_is_active() const {
return active;
......
......@@ -53,10 +53,6 @@ private:
volatile float setseek;
volatile bool active;
#ifdef TOOLS_ENABLED
volatile bool fake_active;
#endif
float mix_volume_db;
float pitch_scale;
float volume_db;
......
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