Commit 3b64ecbc by Andrea Catania

Renamed NavigationMeshInstance to NavigationRegion

parent ed0f1940
......@@ -4,7 +4,7 @@
Mesh-based navigation and pathfinding node.
</brief_description>
<description>
Provides navigation and pathfinding within a collection of [NavigationMesh]es. These will be automatically collected from child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on.
Provides navigation and pathfinding within a collection of [NavigationMesh]es. These will be automatically collected from child [NavigationRegion] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on.
</description>
<tutorials>
</tutorials>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationMeshInstance" inherits="Spatial" version="4.0">
<class name="NavigationRegion" inherits="Spatial" version="4.0">
<brief_description>
An instance of a [NavigationMesh].
A region of the navigation map.
</brief_description>
<description>
An instance of a [NavigationMesh]. It tells the [Navigation] node what can be navigated and what cannot, based on the [NavigationMesh] resource. This should be a child of a [Navigation] node.
A region of the navigation map. It tells the [Navigation] node what can be navigated and what cannot, based on the [NavigationMesh] resource. This should be a child of a [Navigation] node (even not a direct child).
</description>
<tutorials>
</tutorials>
......@@ -19,7 +19,7 @@
</methods>
<members>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
Determines if the [NavigationMeshInstance] is enabled or disabled.
Determines if the [NavigationRegion] is enabled or disabled.
</member>
<member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh">
The [NavigationMesh] resource to use.
......
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......@@ -559,7 +559,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
Ref<ArrayMesh> mesh = mi->get_mesh();
ERR_FAIL_COND_V(mesh.is_null(), NULL);
NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
NavigationRegion *nmi = memnew(NavigationRegion);
nmi->set_name(_fixstr(name, "navmesh"));
Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
......
......@@ -32,7 +32,7 @@
#include "editor/editor_scale.h"
#include "scene/3d/collision_shape.h"
#include "scene/3d/navigation_mesh_instance.h"
#include "scene/3d/navigation_region.h"
#include "scene/3d/physics_body.h"
#include "scene/gui/box_container.h"
#include "spatial_editor_plugin.h"
......@@ -233,7 +233,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
return;
nmesh->create_from_mesh(mesh);
NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
NavigationRegion *nmi = memnew(NavigationRegion);
nmi->set_navigation_mesh(nmesh);
Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
......
......@@ -34,7 +34,7 @@
#include "editor/editor_settings.h"
#include "main/main.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation_mesh_instance.h"
#include "scene/3d/navigation_region.h"
#include "scene/3d/physics_body.h"
#include "scene/main/viewport.h"
#include "scene/resources/packed_scene.h"
......@@ -152,9 +152,9 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
Transform navmesh_transform;
for (int j = 0; j < mi->get_child_count(); j++) {
Node *child2 = mi->get_child(j);
if (!Object::cast_to<NavigationMeshInstance>(child2))
if (!Object::cast_to<NavigationRegion>(child2))
continue;
NavigationMeshInstance *sb = Object::cast_to<NavigationMeshInstance>(child2);
NavigationRegion *sb = Object::cast_to<NavigationRegion>(child2);
navmesh = sb->get_navigation_mesh();
navmesh_transform = sb->get_transform();
if (!navmesh.is_null())
......
......@@ -41,7 +41,7 @@
#include "scene/3d/light.h"
#include "scene/3d/listener.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation_mesh_instance.h"
#include "scene/3d/navigation_region.h"
#include "scene/3d/particles.h"
#include "scene/3d/physics_joint.h"
#include "scene/3d/position_3d.h"
......@@ -3720,11 +3720,11 @@ NavigationMeshSpatialGizmoPlugin::NavigationMeshSpatialGizmoPlugin() {
}
bool NavigationMeshSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<NavigationMeshInstance>(p_spatial) != NULL;
return Object::cast_to<NavigationRegion>(p_spatial) != NULL;
}
String NavigationMeshSpatialGizmoPlugin::get_name() const {
return "NavigationMeshInstance";
return "NavigationRegion";
}
int NavigationMeshSpatialGizmoPlugin::get_priority() const {
......@@ -3733,7 +3733,7 @@ int NavigationMeshSpatialGizmoPlugin::get_priority() const {
void NavigationMeshSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
NavigationMeshInstance *navmesh = Object::cast_to<NavigationMeshInstance>(p_gizmo->get_spatial_node());
NavigationRegion *navmesh = Object::cast_to<NavigationRegion>(p_gizmo->get_spatial_node());
Ref<Material> edge_material = get_material("navigation_edge_material", p_gizmo);
Ref<Material> edge_material_disabled = get_material("navigation_edge_material_disabled", p_gizmo);
......
......@@ -84,7 +84,7 @@ void NavigationMeshEditor::_clear_pressed() {
}
}
void NavigationMeshEditor::edit(NavigationMeshInstance *p_nav_mesh_instance) {
void NavigationMeshEditor::edit(NavigationRegion *p_nav_mesh_instance) {
if (p_nav_mesh_instance == NULL || node == p_nav_mesh_instance) {
return;
......@@ -128,12 +128,12 @@ NavigationMeshEditor::~NavigationMeshEditor() {
void NavigationMeshEditorPlugin::edit(Object *p_object) {
navigation_mesh_editor->edit(Object::cast_to<NavigationMeshInstance>(p_object));
navigation_mesh_editor->edit(Object::cast_to<NavigationRegion>(p_object));
}
bool NavigationMeshEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("NavigationMeshInstance");
return p_object->is_class("NavigationRegion");
}
void NavigationMeshEditorPlugin::make_visible(bool p_visible) {
......
......@@ -36,7 +36,7 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
class NavigationMeshInstance;
class NavigationRegion;
class NavigationMeshEditor : public Control {
friend class NavigationMeshEditorPlugin;
......@@ -50,7 +50,7 @@ class NavigationMeshEditor : public Control {
ToolButton *button_reset;
Label *bake_info;
NavigationMeshInstance *node;
NavigationRegion *node;
void _bake_pressed();
void _clear_pressed();
......@@ -61,7 +61,7 @@ protected:
void _notification(int p_option);
public:
void edit(NavigationMeshInstance *p_nav_mesh_instance);
void edit(NavigationRegion *p_nav_mesh_instance);
NavigationMeshEditor();
~NavigationMeshEditor();
};
......
......@@ -33,7 +33,7 @@
#ifndef _3D_DISABLED
#include "scene/3d/navigation_mesh_instance.h"
#include "scene/3d/navigation_region.h"
#include <Recast.h>
......
......@@ -31,7 +31,7 @@
#ifndef NAVIGATION_H
#define NAVIGATION_H
#include "scene/3d/navigation_mesh_instance.h"
#include "scene/3d/navigation_region.h"
#include "scene/3d/spatial.h"
class Navigation : public Spatial {
......
/*************************************************************************/
/* navigation_mesh_instance.cpp */
/* navigation_region.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
......@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "navigation_mesh_instance.h"
#include "navigation_region.h"
#include "core/os/thread.h"
#include "mesh_instance.h"
#include "navigation.h"
#include "servers/navigation_server.h"
void NavigationMeshInstance::set_enabled(bool p_enabled) {
void NavigationRegion::set_enabled(bool p_enabled) {
if (enabled == p_enabled)
return;
......@@ -66,14 +66,14 @@ void NavigationMeshInstance::set_enabled(bool p_enabled) {
update_gizmo();
}
bool NavigationMeshInstance::is_enabled() const {
bool NavigationRegion::is_enabled() const {
return enabled;
}
/////////////////////////////
void NavigationMeshInstance::_notification(int p_what) {
void NavigationRegion::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
......@@ -129,7 +129,7 @@ void NavigationMeshInstance::_notification(int p_what) {
}
}
void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh) {
void NavigationRegion::set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh) {
if (p_navmesh == navmesh)
return;
......@@ -156,13 +156,13 @@ void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh> &p_na
update_configuration_warning();
}
Ref<NavigationMesh> NavigationMeshInstance::get_navigation_mesh() const {
Ref<NavigationMesh> NavigationRegion::get_navigation_mesh() const {
return navmesh;
}
struct BakeThreadsArgs {
NavigationMeshInstance *nav_mesh_instance;
NavigationRegion *nav_mesh_instance;
};
void _bake_navigation_mesh(void *p_user_data) {
......@@ -182,7 +182,7 @@ void _bake_navigation_mesh(void *p_user_data) {
}
}
void NavigationMeshInstance::bake_navigation_mesh() {
void NavigationRegion::bake_navigation_mesh() {
ERR_FAIL_COND(bake_thread != NULL);
BakeThreadsArgs *args = memnew(BakeThreadsArgs);
......@@ -192,12 +192,12 @@ void NavigationMeshInstance::bake_navigation_mesh() {
ERR_FAIL_COND(bake_thread == NULL);
}
void NavigationMeshInstance::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
void NavigationRegion::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
set_navigation_mesh(p_nav_mesh);
bake_thread = NULL;
}
String NavigationMeshInstance::get_configuration_warning() const {
String NavigationRegion::get_configuration_warning() const {
if (!is_visible_in_tree() || !is_inside_tree())
return String();
......@@ -214,19 +214,19 @@ String NavigationMeshInstance::get_configuration_warning() const {
c = Object::cast_to<Spatial>(c->get_parent());
}
return TTR("NavigationMeshInstance must be a child or grandchild to a Navigation node. It only provides navigation data.");
return TTR("NavigationRegion must be a child or grandchild to a Navigation node. It only provides navigation data.");
}
void NavigationMeshInstance::_bind_methods() {
void NavigationRegion::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navmesh"), &NavigationMeshInstance::set_navigation_mesh);
ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationMeshInstance::get_navigation_mesh);
ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navmesh"), &NavigationRegion::set_navigation_mesh);
ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationRegion::get_navigation_mesh);
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationMeshInstance::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationMeshInstance::is_enabled);
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion::is_enabled);
ClassDB::bind_method(D_METHOD("bake_navigation_mesh"), &NavigationMeshInstance::bake_navigation_mesh);
ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationMeshInstance::_bake_finished);
ClassDB::bind_method(D_METHOD("bake_navigation_mesh"), &NavigationRegion::bake_navigation_mesh);
ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationRegion::_bake_finished);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
......@@ -235,12 +235,12 @@ void NavigationMeshInstance::_bind_methods() {
ADD_SIGNAL(MethodInfo("bake_finished"));
}
void NavigationMeshInstance::_changed_callback(Object *p_changed, const char *p_prop) {
void NavigationRegion::_changed_callback(Object *p_changed, const char *p_prop) {
update_gizmo();
update_configuration_warning();
}
NavigationMeshInstance::NavigationMeshInstance() {
NavigationRegion::NavigationRegion() {
enabled = true;
set_notify_transform(true);
......@@ -251,7 +251,7 @@ NavigationMeshInstance::NavigationMeshInstance() {
bake_thread = NULL;
}
NavigationMeshInstance::~NavigationMeshInstance() {
NavigationRegion::~NavigationRegion() {
if (navmesh.is_valid())
navmesh->remove_change_receptor(this);
NavigationServer::get_singleton()->free(region);
......
/*************************************************************************/
/* navigation_mesh_instance.h */
/* navigation_region.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
......@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef NAVIGATION_MESH_INSTANCE_H
#define NAVIGATION_MESH_INSTANCE_H
#ifndef navigation_region_H
#define navigation_region_H
#include "scene/3d/spatial.h"
#include "scene/resources/mesh.h"
......@@ -37,9 +37,9 @@
class Navigation;
class NavigationMeshInstance : public Spatial {
class NavigationRegion : public Spatial {
GDCLASS(NavigationMeshInstance, Spatial);
GDCLASS(NavigationRegion, Spatial);
bool enabled;
RID region;
......@@ -68,8 +68,8 @@ public:
String get_configuration_warning() const;
NavigationMeshInstance();
~NavigationMeshInstance();
NavigationRegion();
~NavigationRegion();
};
#endif // NAVIGATION_MESH_INSTANCE_H
#endif // navigation_region_H
......@@ -190,7 +190,7 @@
#include "scene/3d/multimesh_instance.h"
#include "scene/3d/navigation.h"
#include "scene/3d/navigation_agent.h"
#include "scene/3d/navigation_mesh_instance.h"
#include "scene/3d/navigation_region.h"
#include "scene/3d/navigation_obstacle.h"
#include "scene/3d/particles.h"
#include "scene/3d/path.h"
......@@ -470,7 +470,7 @@ void register_scene_types() {
ClassDB::register_class<Generic6DOFJoint>();
ClassDB::register_class<Navigation>();
ClassDB::register_class<NavigationMeshInstance>();
ClassDB::register_class<NavigationRegion>();
ClassDB::register_class<NavigationAgent>();
ClassDB::register_class<NavigationObstacle>();
......
......@@ -34,7 +34,7 @@
#include "core/map.h"
#include "core/resource.h"
#include "mesh.h"
#include "scene/3d/navigation_mesh_instance.h"
#include "scene/3d/navigation_region.h"
#include "shape.h"
class MeshLibrary : public Resource {
......
......@@ -37,7 +37,7 @@
#include "core/object.h"
#include "core/rid.h"
#include "scene/3d/navigation_mesh_instance.h"
#include "scene/3d/navigation_region.h"
/// This server uses the concept of internal mutability.
/// All the constant functions can be called in multithread because internally
......
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