Unverified Commit 35b6e7e2 by Rémi Verschelde Committed by GitHub

Merge pull request #14707 from poke1024/fix14691

Fix thin lines in editor gui on hidpi (issue 14691)
parents cf7bd1a7 3b79529c
......@@ -31,6 +31,11 @@
#include "os/keyboard.h"
#include "os/os.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
#endif
RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) {
if (p_free) {
......@@ -370,7 +375,11 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
Color uc = color;
uc.a *= 0.5;
int uy = y + lh - fh + ascent + 2;
VS::get_singleton()->canvas_item_add_line(ci, p_ofs + Point2(align_ofs + pofs, uy), p_ofs + Point2(align_ofs + pofs + cw, uy), uc);
float underline_width = 1.0;
#ifdef TOOLS_ENABLED
underline_width *= EDSCALE;
#endif
VS::get_singleton()->canvas_item_add_line(ci, p_ofs + Point2(align_ofs + pofs, uy), p_ofs + Point2(align_ofs + pofs + cw, uy), uc, underline_width);
}
ofs += cw;
}
......
......@@ -30,6 +30,7 @@
#include "tree.h"
#include <limits.h>
#include "math_funcs.h"
#include "os/input.h"
#include "os/keyboard.h"
#include "os/os.h"
......@@ -37,6 +38,10 @@
#include "project_settings.h"
#include "scene/main/viewport.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
#endif
void TreeItem::move_to_top() {
if (!parent || parent->childs == this)
......@@ -1412,9 +1417,14 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (c->get_children() != NULL)
root_pos -= Point2i(cache.arrow->get_width(), 0);
float line_width = 1.0;
#ifdef TOOLS_ENABLED
line_width *= EDSCALE;
#endif
Point2i parent_pos = Point2i(parent_ofs - cache.arrow->get_width() / 2, p_pos.y + label_h / 2 + cache.arrow->get_height() / 2) - cache.offset + p_draw_ofs;
VisualServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x, root_pos.y), cache.relationship_line_color);
VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y), parent_pos, cache.relationship_line_color);
VisualServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x - Math::floor(line_width / 2), root_pos.y), cache.relationship_line_color, line_width);
VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y), parent_pos, cache.relationship_line_color, line_width);
}
int child_h = draw_item(children_pos, p_draw_ofs, p_draw_size, c);
......
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