fix: Return only scenes for script owners on LSP completion

Fix: #36680
parent 16486a90
......@@ -401,19 +401,23 @@ void GDScriptWorkspace::_get_owners(EditorFileSystemDirectory *efsd, String p_pa
}
}
Node *GDScriptWorkspace::_get_owner_node(String p_path) {
Node *owner_node = NULL;
Node *GDScriptWorkspace::_get_owner_scene_node(String p_path) {
Node *owner_scene_node = NULL;
List<String> owners;
_get_owners(EditorFileSystem::get_singleton()->get_filesystem(), p_path, owners);
if (owners.size() > 0) {
NodePath owner_path = owners[0];
Ref<PackedScene> owner_res = ResourceLoader::load(owner_path);
owner_node = owner_res->instance(PackedScene::GEN_EDIT_STATE_DISABLED);
for (int i = 0; i < owners.size(); i++) {
NodePath owner_path = owners[i];
RES owner_res = ResourceLoader::load(owner_path);
if (Object::cast_to<PackedScene>(owner_res.ptr())) {
Ref<PackedScene> owner_packed_scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*owner_res));
owner_scene_node = owner_packed_scene->instance();
break;
}
}
return owner_node;
return owner_scene_node;
}
void GDScriptWorkspace::completion(const lsp::CompletionParams &p_params, List<ScriptCodeCompletionOption> *r_options) {
......@@ -423,11 +427,11 @@ void GDScriptWorkspace::completion(const lsp::CompletionParams &p_params, List<S
bool forced = false;
if (const ExtendGDScriptParser *parser = get_parse_result(path)) {
Node *owner_node = _get_owner_node(path);
Node *owner_scene_node = _get_owner_scene_node(path);
String code = parser->get_text_for_completion(p_params.position);
GDScriptLanguage::get_singleton()->complete_code(code, path, owner_node, r_options, forced, call_hint);
if (owner_node) {
memdelete(owner_node);
GDScriptLanguage::get_singleton()->complete_code(code, path, owner_scene_node, r_options, forced, call_hint);
if (owner_scene_node) {
memdelete(owner_scene_node);
}
}
}
......
......@@ -42,7 +42,7 @@ class GDScriptWorkspace : public Reference {
private:
void _get_owners(EditorFileSystemDirectory *efsd, String p_path, List<String> &owners);
Node *_get_owner_node(String p_path);
Node *_get_owner_scene_node(String p_path);
protected:
static void _bind_methods();
......
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