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community
godot
Commits
2a3f650b
Unverified
Commit
2a3f650b
authored
May 22, 2020
by
Rémi Verschelde
Committed by
GitHub
May 22, 2020
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Merge pull request #38962 from neikeq/4.0-scons-option-build-cil
Add SCons option to not build C# solutions
parents
3be9c74d
e3a54152
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2 changed files
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2 additions
and
1 deletion
+2
-1
SCsub
modules/mono/SCsub
+1
-1
config.py
modules/mono/config.py
+1
-0
No files found.
modules/mono/SCsub
View file @
2a3f650b
...
@@ -29,7 +29,7 @@ if env_mono["tools"] or env_mono["target"] != "release":
...
@@ -29,7 +29,7 @@ if env_mono["tools"] or env_mono["target"] != "release":
mono_configure
.
configure
(
env
,
env_mono
)
mono_configure
.
configure
(
env
,
env_mono
)
if
env_mono
[
"tools"
]
and
env_mono
[
"mono_glue"
]:
if
env_mono
[
"tools"
]
and
env_mono
[
"mono_glue"
]
and
env_mono
[
"build_cil"
]
:
# Build Godot API solution
# Build Godot API solution
import
build_scripts.api_solution_build
as
api_solution_build
import
build_scripts.api_solution_build
as
api_solution_build
...
...
modules/mono/config.py
View file @
2a3f650b
...
@@ -30,6 +30,7 @@ def configure(env):
...
@@ -30,6 +30,7 @@ def configure(env):
)
)
envvars
.
Add
(
BoolVariable
(
"mono_static"
,
"Statically link mono"
,
default_mono_static
))
envvars
.
Add
(
BoolVariable
(
"mono_static"
,
"Statically link mono"
,
default_mono_static
))
envvars
.
Add
(
BoolVariable
(
"mono_glue"
,
"Build with the mono glue sources"
,
True
))
envvars
.
Add
(
BoolVariable
(
"mono_glue"
,
"Build with the mono glue sources"
,
True
))
envvars
.
Add
(
BoolVariable
(
"build_cil"
,
"Build C# solutions"
,
True
))
envvars
.
Add
(
envvars
.
Add
(
BoolVariable
(
BoolVariable
(
"copy_mono_root"
,
"Make a copy of the mono installation directory to bundle with the editor"
,
False
"copy_mono_root"
,
"Make a copy of the mono installation directory to bundle with the editor"
,
False
...
...
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