Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
godot
Project
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
community
godot
Commits
2a3f650b
Unverified
Commit
2a3f650b
authored
May 22, 2020
by
Rémi Verschelde
Committed by
GitHub
May 22, 2020
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #38962 from neikeq/4.0-scons-option-build-cil
Add SCons option to not build C# solutions
parents
3be9c74d
e3a54152
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
2 additions
and
1 deletion
+2
-1
SCsub
modules/mono/SCsub
+1
-1
config.py
modules/mono/config.py
+1
-0
No files found.
modules/mono/SCsub
View file @
2a3f650b
...
...
@@ -29,7 +29,7 @@ if env_mono["tools"] or env_mono["target"] != "release":
mono_configure
.
configure
(
env
,
env_mono
)
if
env_mono
[
"tools"
]
and
env_mono
[
"mono_glue"
]:
if
env_mono
[
"tools"
]
and
env_mono
[
"mono_glue"
]
and
env_mono
[
"build_cil"
]
:
# Build Godot API solution
import
build_scripts.api_solution_build
as
api_solution_build
...
...
modules/mono/config.py
View file @
2a3f650b
...
...
@@ -30,6 +30,7 @@ def configure(env):
)
envvars
.
Add
(
BoolVariable
(
"mono_static"
,
"Statically link mono"
,
default_mono_static
))
envvars
.
Add
(
BoolVariable
(
"mono_glue"
,
"Build with the mono glue sources"
,
True
))
envvars
.
Add
(
BoolVariable
(
"build_cil"
,
"Build C# solutions"
,
True
))
envvars
.
Add
(
BoolVariable
(
"copy_mono_root"
,
"Make a copy of the mono installation directory to bundle with the editor"
,
False
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment