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community
godot
Commits
2919fc73
Unverified
Commit
2919fc73
authored
May 28, 2020
by
Hugo Locurcio
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Disable antialiasing on the DynamicFont outline as well when requested
This partially addresses
https://github.com/godotengine/godot-proposals/issues/943
.
parent
105bef19
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2 changed files
with
2 additions
and
2 deletions
+2
-2
DynamicFontData.xml
doc/classes/DynamicFontData.xml
+1
-1
dynamic_font.cpp
scene/resources/dynamic_font.cpp
+1
-1
No files found.
doc/classes/DynamicFontData.xml
View file @
2919fc73
...
...
@@ -12,7 +12,7 @@
</methods>
<members>
<member
name=
"antialiased"
type=
"bool"
setter=
"set_antialiased"
getter=
"is_antialiased"
default=
"true"
>
If [code]true[/code], the font is rendered with anti-aliasing.
If [code]true[/code], the font is rendered with anti-aliasing.
This property applies both to the main font and its outline (if it has one).
</member>
<member
name=
"font_path"
type=
"String"
setter=
"set_font_path"
getter=
"get_font_path"
default=
""""
>
The path to the vector font file.
...
...
scene/resources/dynamic_font.cpp
View file @
2919fc73
...
...
@@ -567,7 +567,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(CharType p_ch
if
(
FT_Glyph_Stroke
(
&
glyph
,
stroker
,
1
)
!=
0
)
{
goto
cleanup_glyph
;
}
if
(
FT_Glyph_To_Bitmap
(
&
glyph
,
FT_RENDER_MODE_NORMAL
,
nullptr
,
1
)
!=
0
)
{
if
(
FT_Glyph_To_Bitmap
(
&
glyph
,
font
->
antialiased
?
FT_RENDER_MODE_NORMAL
:
FT_RENDER_MODE_MONO
,
nullptr
,
1
)
!=
0
)
{
goto
cleanup_glyph
;
}
...
...
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