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community
godot
Commits
25d2ee67
Unverified
Commit
25d2ee67
authored
May 24, 2019
by
Rémi Verschelde
Committed by
GitHub
May 24, 2019
Browse files
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Plain Diff
Merge pull request #29152 from nekomatata/fix-node-rename-tool-script
Fixed scene tree update after changing node name in tool script
parents
b09ed500
3f174c86
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Showing
5 changed files
with
25 additions
and
6 deletions
+25
-6
scene_tree_editor.cpp
editor/scene_tree_editor.cpp
+14
-6
scene_tree_editor.h
editor/scene_tree_editor.h
+1
-0
node.cpp
scene/main/node.cpp
+1
-0
scene_tree.cpp
scene/main/scene_tree.cpp
+7
-0
scene_tree.h
scene/main/scene_tree.h
+2
-0
No files found.
editor/scene_tree_editor.cpp
View file @
25d2ee67
...
...
@@ -471,6 +471,17 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
emit_signal
(
"node_selected"
);
}
}
void
SceneTreeEditor
::
_node_renamed
(
Node
*
p_node
)
{
emit_signal
(
"node_renamed"
);
if
(
!
tree_dirty
)
{
MessageQueue
::
get_singleton
()
->
push_call
(
this
,
"_update_tree"
);
tree_dirty
=
true
;
}
}
void
SceneTreeEditor
::
_update_tree
()
{
if
(
!
is_inside_tree
())
{
...
...
@@ -594,6 +605,7 @@ void SceneTreeEditor::_notification(int p_what) {
get_tree
()
->
connect
(
"tree_changed"
,
this
,
"_tree_changed"
);
get_tree
()
->
connect
(
"node_removed"
,
this
,
"_node_removed"
);
get_tree
()
->
connect
(
"node_renamed"
,
this
,
"_node_renamed"
);
get_tree
()
->
connect
(
"node_configuration_warning_changed"
,
this
,
"_warning_changed"
);
tree
->
connect
(
"item_collapsed"
,
this
,
"_cell_collapsed"
);
...
...
@@ -604,6 +616,7 @@ void SceneTreeEditor::_notification(int p_what) {
get_tree
()
->
disconnect
(
"tree_changed"
,
this
,
"_tree_changed"
);
get_tree
()
->
disconnect
(
"node_removed"
,
this
,
"_node_removed"
);
get_tree
()
->
disconnect
(
"node_renamed"
,
this
,
"_node_renamed"
);
tree
->
disconnect
(
"item_collapsed"
,
this
,
"_cell_collapsed"
);
get_tree
()
->
disconnect
(
"node_configuration_warning_changed"
,
this
,
"_warning_changed"
);
}
break
;
...
...
@@ -685,12 +698,6 @@ void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
n
->
set_name
(
p_name
);
item
->
set_metadata
(
0
,
n
->
get_path
());
item
->
set_text
(
0
,
p_name
);
emit_signal
(
"node_renamed"
);
if
(
!
tree_dirty
)
{
MessageQueue
::
get_singleton
()
->
push_call
(
this
,
"_update_tree"
);
tree_dirty
=
true
;
}
}
void
SceneTreeEditor
::
_renamed
()
{
...
...
@@ -1025,6 +1032,7 @@ void SceneTreeEditor::_bind_methods() {
ClassDB
::
bind_method
(
"_tree_changed"
,
&
SceneTreeEditor
::
_tree_changed
);
ClassDB
::
bind_method
(
"_update_tree"
,
&
SceneTreeEditor
::
_update_tree
);
ClassDB
::
bind_method
(
"_node_removed"
,
&
SceneTreeEditor
::
_node_removed
);
ClassDB
::
bind_method
(
"_node_renamed"
,
&
SceneTreeEditor
::
_node_renamed
);
ClassDB
::
bind_method
(
"_selected_changed"
,
&
SceneTreeEditor
::
_selected_changed
);
ClassDB
::
bind_method
(
"_deselect_items"
,
&
SceneTreeEditor
::
_deselect_items
);
ClassDB
::
bind_method
(
"_renamed"
,
&
SceneTreeEditor
::
_renamed
);
...
...
editor/scene_tree_editor.h
View file @
25d2ee67
...
...
@@ -78,6 +78,7 @@ class SceneTreeEditor : public Control {
void
_update_tree
();
void
_tree_changed
();
void
_node_removed
(
Node
*
p_node
);
void
_node_renamed
(
Node
*
p_node
);
TreeItem
*
_find
(
TreeItem
*
p_node
,
const
NodePath
&
p_path
);
void
_notification
(
int
p_what
);
...
...
scene/main/node.cpp
View file @
25d2ee67
...
...
@@ -949,6 +949,7 @@ void Node::set_name(const String &p_name) {
if
(
is_inside_tree
())
{
emit_signal
(
"renamed"
);
get_tree
()
->
node_renamed
(
this
);
get_tree
()
->
tree_changed
();
}
}
...
...
scene/main/scene_tree.cpp
View file @
25d2ee67
...
...
@@ -105,6 +105,11 @@ void SceneTree::node_removed(Node *p_node) {
call_skip
.
insert
(
p_node
);
}
void
SceneTree
::
node_renamed
(
Node
*
p_node
)
{
emit_signal
(
node_renamed_name
,
p_node
);
}
SceneTree
::
Group
*
SceneTree
::
add_to_group
(
const
StringName
&
p_group
,
Node
*
p_node
)
{
Map
<
StringName
,
Group
>::
Element
*
E
=
group_map
.
find
(
p_group
);
...
...
@@ -1895,6 +1900,7 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL
(
MethodInfo
(
"tree_changed"
));
ADD_SIGNAL
(
MethodInfo
(
"node_added"
,
PropertyInfo
(
Variant
::
OBJECT
,
"node"
,
PROPERTY_HINT_RESOURCE_TYPE
,
"Node"
)));
ADD_SIGNAL
(
MethodInfo
(
"node_removed"
,
PropertyInfo
(
Variant
::
OBJECT
,
"node"
,
PROPERTY_HINT_RESOURCE_TYPE
,
"Node"
)));
ADD_SIGNAL
(
MethodInfo
(
"node_renamed"
,
PropertyInfo
(
Variant
::
OBJECT
,
"node"
,
PROPERTY_HINT_RESOURCE_TYPE
,
"Node"
)));
ADD_SIGNAL
(
MethodInfo
(
"screen_resized"
));
ADD_SIGNAL
(
MethodInfo
(
"node_configuration_warning_changed"
,
PropertyInfo
(
Variant
::
OBJECT
,
"node"
,
PROPERTY_HINT_RESOURCE_TYPE
,
"Node"
)));
...
...
@@ -1983,6 +1989,7 @@ SceneTree::SceneTree() {
tree_changed_name
=
"tree_changed"
;
node_added_name
=
"node_added"
;
node_removed_name
=
"node_removed"
;
node_renamed_name
=
"node_renamed"
;
ugc_locked
=
false
;
call_lock
=
0
;
root_lock
=
0
;
...
...
scene/main/scene_tree.h
View file @
25d2ee67
...
...
@@ -126,6 +126,7 @@ private:
StringName
tree_changed_name
;
StringName
node_added_name
;
StringName
node_removed_name
;
StringName
node_renamed_name
;
bool
use_font_oversampling
;
int64_t
current_frame
;
...
...
@@ -201,6 +202,7 @@ private:
void
tree_changed
();
void
node_added
(
Node
*
p_node
);
void
node_removed
(
Node
*
p_node
);
void
node_renamed
(
Node
*
p_node
);
Group
*
add_to_group
(
const
StringName
&
p_group
,
Node
*
p_node
);
void
remove_from_group
(
const
StringName
&
p_group
,
Node
*
p_node
);
...
...
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