Commit 0fcb68ff by Rémi Verschelde

Translation: Refactor locale matching to use proper language code

The previous code only parsed the first two characters (potentially reading out of bounds if input was invalid), but some locales use a 3-letter language code (e.g. 'nah_MX'). So I refactored the logic a bit to properly parse the locale and extract the part left of the regional code, if provided (supports both 'en_US' and 'en-US' style). I made TranslationServer::get_language_code() public as I'll use it in a follow up commit.
parent 73fb0828
......@@ -792,11 +792,6 @@ static const char *locale_renames[][2] = {
{ NULL, NULL }
};
static String get_trimmed_locale(const String &p_locale) {
return p_locale.substr(0, 2);
}
///////////////////////////////////////////////
PoolVector<String> Translation::_get_messages() const {
......@@ -846,7 +841,7 @@ void Translation::set_locale(const String &p_locale) {
String univ_locale = TranslationServer::standardize_locale(p_locale);
if (!TranslationServer::is_locale_valid(univ_locale)) {
String trimmed_locale = get_trimmed_locale(univ_locale);
String trimmed_locale = TranslationServer::get_language_code(univ_locale);
ERR_FAIL_COND_MSG(!TranslationServer::is_locale_valid(trimmed_locale), "Invalid locale: " + trimmed_locale + ".");
......@@ -945,12 +940,29 @@ String TranslationServer::standardize_locale(const String &p_locale) {
return univ_locale;
}
String TranslationServer::get_language_code(const String &p_locale) {
ERR_FAIL_COND_V_MSG(p_locale.length() < 2, p_locale, "Invalid locale '" + p_locale + "'.");
// Most language codes are two letters, but some are three,
// so we have to look for a regional code separator ('_' or '-')
// to extract the left part.
// For example we get 'nah_MX' as input and should return 'nah'.
int split = p_locale.find("_");
if (split == -1) {
split = p_locale.find("-");
}
if (split == -1) { // No separator, so the locale is already only a language code.
return p_locale;
}
return p_locale.left(split);
}
void TranslationServer::set_locale(const String &p_locale) {
String univ_locale = standardize_locale(p_locale);
if (!is_locale_valid(univ_locale)) {
String trimmed_locale = get_trimmed_locale(univ_locale);
String trimmed_locale = get_language_code(univ_locale);
print_verbose(vformat("Unsupported locale '%s', falling back to '%s'.", p_locale, trimmed_locale));
if (!is_locale_valid(trimmed_locale)) {
......@@ -1039,11 +1051,13 @@ void TranslationServer::clear() {
StringName TranslationServer::translate(const StringName &p_message) const {
//translate using locale
// Match given message against the translation catalog for the project locale.
if (!enabled)
return p_message;
ERR_FAIL_COND_V_MSG(locale.length() < 2, p_message, "Could not translate message as configured locale '" + locale + "' is invalid.");
// Locale can be of the form 'll_CC', i.e. language code and regional code,
// e.g. 'en_US', 'en_GB', etc. It might also be simply 'll', e.g. 'en'.
// To find the relevant translation, we look for those with locale starting
......@@ -1052,66 +1066,74 @@ StringName TranslationServer::translate(const StringName &p_message) const {
// same language code).
StringName res;
String lang = get_language_code(locale);
bool near_match = false;
const CharType *lptr = &locale[0];
for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) {
const Ref<Translation> &t = E->get();
ERR_FAIL_COND_V(t.is_null(), StringName(""));
ERR_FAIL_COND_V(t.is_null(), p_message);
String l = t->get_locale();
if (lptr[0] != l[0] || lptr[1] != l[1])
continue; // Language code does not match.
bool exact_match = (l == locale);
if (!exact_match && near_match)
continue; // Only near-match once, but keep looking for exact matches.
if (!exact_match) {
if (near_match) {
continue; // Only near-match once, but keep looking for exact matches.
}
if (get_language_code(l) != lang) {
continue; // Language code does not match.
}
}
StringName r = t->get_message(p_message);
if (!r)
if (!r) {
continue;
}
res = r;
if (exact_match)
if (exact_match) {
break;
else
} else {
near_match = true;
}
}
if (!res && fallback.length() >= 2) {
// Try again with the fallback locale.
const CharType *fptr = &fallback[0];
String fallback_lang = get_language_code(fallback);
near_match = false;
for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) {
for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) {
const Ref<Translation> &t = E->get();
ERR_FAIL_COND_V(t.is_null(), StringName(""));
ERR_FAIL_COND_V(t.is_null(), p_message);
String l = t->get_locale();
if (fptr[0] != l[0] || fptr[1] != l[1])
continue; // Language code does not match.
bool exact_match = (l == fallback);
if (!exact_match && near_match)
continue; // Only near-match once, but keep looking for exact matches.
if (!exact_match) {
if (near_match) {
continue; // Only near-match once, but keep looking for exact matches.
}
if (get_language_code(l) != fallback_lang) {
continue; // Language code does not match.
}
}
StringName r = t->get_message(p_message);
if (!r)
if (!r) {
continue;
}
res = r;
if (exact_match)
if (exact_match) {
break;
else
} else {
near_match = true;
}
}
}
if (!res)
if (!res) {
return p_message;
}
return res;
}
......
......@@ -105,6 +105,7 @@ public:
static Vector<String> get_all_locale_names();
static bool is_locale_valid(const String &p_locale);
static String standardize_locale(const String &p_locale);
static String get_language_code(const String &p_locale);
void set_tool_translation(const Ref<Translation> &p_translation);
StringName tool_translate(const StringName &p_message) const;
......
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