Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
godot
Project
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
community
godot
Repository
f12a1b88636f6147d2445749d728ecd9585bc3c4
Switch branch/tag
godot
scene
resources
ray_shape.h
Find file
Blame
History
Permalink
Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
· ffc3ef86
Andrea Catania
authored
Feb 19, 2018
ffc3ef86
ray_shape.h
2.62 KB
Edit
Web IDE
×
Replace ray_shape.h
Attach a file by drag & drop or
click to upload
Commit message
Replace ray_shape.h
Replace file
Cancel
A new branch will be created in your fork and a new merge request will be started.