Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
godot
Project
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
community
godot
Repository
5f2295f2dfdbf1ac4e63b562e4cef71f2fda4036
Switch branch/tag
godot
modules
csg
csg.cpp
Find file
Blame
History
Permalink
Use is_equal_approx() instead of vertex_snap when checking if ray is
· 63f4e921
...
Marcel Admiraal
authored
Jun 29, 2020
colliding with equiplanar CSG faces.
63f4e921
csg.cpp
46.4 KB
Edit
Web IDE
×
Replace csg.cpp
Attach a file by drag & drop or
click to upload
Commit message
Replace csg.cpp
Replace file
Cancel
A new branch will be created in your fork and a new merge request will be started.