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Apply is_ceiling/is_wall swap fix to 2D move_and_slide (minus explaination) · 0a4dde93gamemanj authored
As it turns out, is_ceiling would be true when hitting a wall, and is_wall would be true momentarily when hitting a ceiling. This makes a tiny one-line change to fix that. Without trying to explain the code for anyone else having to mess around with it.
0a4dde93
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