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Port collision and layer masks to 3D, fixes #1759 · f7c3d632Bojidar Marinov authored
Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask.
f7c3d632
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Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask.