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community
godot
Commits
f8f56963
Commit
f8f56963
authored
Dec 21, 2019
by
Fabio Alessandrelli
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Correct size for PacketPeerStream in Debugger.
We wanted 8 MiB but we were getting 16 MiB (minus 4 bytes for the separator). We are now getting 8 MiB minus 4 bytes for encoding.
parent
78f15139
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2 changed files
with
2 additions
and
2 deletions
+2
-2
script_editor_debugger.cpp
editor/script_editor_debugger.cpp
+1
-1
script_debugger_remote.cpp
scene/debugger/script_debugger_remote.cpp
+1
-1
No files found.
editor/script_editor_debugger.cpp
View file @
f8f56963
...
...
@@ -2247,7 +2247,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
add_constant_override
(
"margin_right"
,
-
EditorNode
::
get_singleton
()
->
get_gui_base
()
->
get_stylebox
(
"BottomPanelDebuggerOverride"
,
"EditorStyles"
)
->
get_margin
(
MARGIN_RIGHT
));
ppeer
=
Ref
<
PacketPeerStream
>
(
memnew
(
PacketPeerStream
));
ppeer
->
set_input_buffer_max_size
(
1024
*
1024
*
8
);
//8mb should be enough
ppeer
->
set_input_buffer_max_size
(
(
1024
*
1024
*
8
)
-
4
);
// 8 MiB should be enough, minus 4 bytes for separator.
editor
=
p_editor
;
editor
->
get_inspector
()
->
connect
(
"object_id_selected"
,
this
,
"_scene_tree_property_select_object"
);
...
...
scene/debugger/script_debugger_remote.cpp
View file @
f8f56963
...
...
@@ -1257,7 +1257,7 @@ ScriptDebuggerRemote::ScriptDebuggerRemote() :
scene_tree
(
NULL
)
{
packet_peer_stream
->
set_stream_peer
(
tcp_client
);
packet_peer_stream
->
set_output_buffer_max_size
(
1024
*
1024
*
8
);
//8mb should be way more than enough
packet_peer_stream
->
set_output_buffer_max_size
(
(
1024
*
1024
*
8
)
-
4
);
// 8 MiB should be way more than enough, minus 4 bytes for separator.
phl
.
printfunc
=
_print_handler
;
phl
.
userdata
=
this
;
...
...
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