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community
godot
Commits
d7e21ecd
Commit
d7e21ecd
authored
May 22, 2020
by
Ignacio Etcheverry
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Mono/C#: Don't try to load project assembly in project manager
This was causing an error message when launching the manager, because there is no project assembly to load.
parent
92394120
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gd_mono.cpp
modules/mono/mono_gd/gd_mono.cpp
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modules/mono/mono_gd/gd_mono.cpp
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d7e21ecd
...
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@@ -424,6 +424,9 @@ void GDMono::initialize_load_assemblies() {
CRASH_COND_MSG
(
!
tool_assemblies_loaded
,
"Mono: Failed to load '"
TOOLS_ASM_NAME
"' assemblies."
);
#endif
if
(
Main
::
is_project_manager
())
return
;
// Load the project's main assembly. This doesn't necessarily need to succeed.
// The game may not be using .NET at all, or if the project does use .NET and
// we're running in the editor, it may just happen to be it wasn't built yet.
...
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