Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
godot
Project
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
community
godot
Commits
9f61f1ed
Commit
9f61f1ed
authored
Jun 21, 2020
by
Michael Belousov
Committed by
Michael Belousov
Jun 24, 2020
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Mono: fix bad long casts and wrong underlying enum types in GodotTools
parent
60fcefba
Show whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
5 additions
and
5 deletions
+5
-5
BuildTool.cs
modules/mono/editor/GodotTools/GodotTools/Build/BuildTool.cs
+1
-1
ExternalEditorId.cs
...les/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs
+1
-1
ScriptClassParser.cs
...itor/GodotTools/GodotTools/Internals/ScriptClassParser.cs
+3
-3
No files found.
modules/mono/editor/GodotTools/GodotTools/Build/BuildTool.cs
View file @
9f61f1ed
namespace
GodotTools.Build
namespace
GodotTools.Build
{
{
public
enum
BuildTool
public
enum
BuildTool
:
long
{
{
MsBuildMono
,
MsBuildMono
,
MsBuildVs
,
MsBuildVs
,
...
...
modules/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs
View file @
9f61f1ed
namespace
GodotTools
namespace
GodotTools
{
{
public
enum
ExternalEditorId
public
enum
ExternalEditorId
:
long
{
{
None
,
None
,
VisualStudio
,
// TODO (Windows-only)
VisualStudio
,
// TODO (Windows-only)
...
...
modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs
View file @
9f61f1ed
...
@@ -13,9 +13,9 @@ namespace GodotTools.Internals
...
@@ -13,9 +13,9 @@ namespace GodotTools.Internals
public
string
Name
{
get
;
}
public
string
Name
{
get
;
}
public
string
Namespace
{
get
;
}
public
string
Namespace
{
get
;
}
public
bool
Nested
{
get
;
}
public
bool
Nested
{
get
;
}
public
int
BaseCount
{
get
;
}
public
long
BaseCount
{
get
;
}
public
ClassDecl
(
string
name
,
string
@namespace
,
bool
nested
,
int
baseCount
)
public
ClassDecl
(
string
name
,
string
@namespace
,
bool
nested
,
long
baseCount
)
{
{
Name
=
name
;
Name
=
name
;
Namespace
=
@namespace
;
Namespace
=
@namespace
;
...
@@ -45,7 +45,7 @@ namespace GodotTools.Internals
...
@@ -45,7 +45,7 @@ namespace GodotTools.Internals
(
string
)
classDeclDict
[
"name"
],
(
string
)
classDeclDict
[
"name"
],
(
string
)
classDeclDict
[
"namespace"
],
(
string
)
classDeclDict
[
"namespace"
],
(
bool
)
classDeclDict
[
"nested"
],
(
bool
)
classDeclDict
[
"nested"
],
(
int
)
classDeclDict
[
"base_count"
]
(
long
)
classDeclDict
[
"base_count"
]
));
));
}
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment