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community
godot
Commits
74eecd1d
Unverified
Commit
74eecd1d
authored
May 18, 2020
by
bruvzg
Browse files
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Plain Diff
GDNative add new core types.
parent
0187cdae
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Showing
19 changed files
with
2778 additions
and
244 deletions
+2778
-244
array.cpp
modules/gdnative/gdnative/array.cpp
+28
-4
callable.cpp
modules/gdnative/gdnative/callable.cpp
+252
-0
gdnative.cpp
modules/gdnative/gdnative/gdnative.cpp
+6
-1
packed_arrays.cpp
modules/gdnative/gdnative/packed_arrays.cpp
+246
-76
rect2.cpp
modules/gdnative/gdnative/rect2.cpp
+153
-0
variant.cpp
modules/gdnative/gdnative/variant.cpp
+125
-6
vector2.cpp
modules/gdnative/gdnative/vector2.cpp
+149
-0
vector3.cpp
modules/gdnative/gdnative/vector3.cpp
+144
-0
gdnative_api.json
modules/gdnative/gdnative_api.json
+1207
-89
array.h
modules/gdnative/include/gdnative/array.h
+5
-3
callable.h
modules/gdnative/include/gdnative/callable.h
+126
-0
gdnative.h
modules/gdnative/include/gdnative/gdnative.h
+12
-6
packed_arrays.h
modules/gdnative/include/gdnative/packed_arrays.h
+125
-45
rect2.h
modules/gdnative/include/gdnative/rect2.h
+54
-0
variant.h
modules/gdnative/include/gdnative/variant.h
+31
-7
vector2.h
modules/gdnative/include/gdnative/vector2.h
+55
-0
vector3.h
modules/gdnative/include/gdnative/vector3.h
+53
-0
godot_nativescript.h
modules/gdnative/include/nativescript/godot_nativescript.h
+4
-4
godot_nativescript.cpp
modules/gdnative/nativescript/godot_nativescript.cpp
+3
-3
No files found.
modules/gdnative/gdnative/array.cpp
View file @
74eecd1d
...
@@ -102,9 +102,9 @@ void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_
...
@@ -102,9 +102,9 @@ void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_
}
}
}
}
void
GDAPI
godot_array_new_packed_
real_array
(
godot_array
*
r_dest
,
const
godot_packed_real
_array
*
p_pra
)
{
void
GDAPI
godot_array_new_packed_
float32_array
(
godot_array
*
r_dest
,
const
godot_packed_float32
_array
*
p_pra
)
{
Array
*
dest
=
(
Array
*
)
r_dest
;
Array
*
dest
=
(
Array
*
)
r_dest
;
Vector
<
godot_real
>
*
pca
=
(
Vector
<
godot_real
>
*
)
p_pra
;
Vector
<
float
>
*
pca
=
(
Vector
<
float
>
*
)
p_pra
;
memnew_placement
(
dest
,
Array
);
memnew_placement
(
dest
,
Array
);
dest
->
resize
(
pca
->
size
());
dest
->
resize
(
pca
->
size
());
...
@@ -114,9 +114,33 @@ void GDAPI godot_array_new_packed_real_array(godot_array *r_dest, const godot_pa
...
@@ -114,9 +114,33 @@ void GDAPI godot_array_new_packed_real_array(godot_array *r_dest, const godot_pa
}
}
}
}
void
GDAPI
godot_array_new_packed_
int_array
(
godot_array
*
r_dest
,
const
godot_packed_int_array
*
p_pi
a
)
{
void
GDAPI
godot_array_new_packed_
float64_array
(
godot_array
*
r_dest
,
const
godot_packed_float64_array
*
p_pr
a
)
{
Array
*
dest
=
(
Array
*
)
r_dest
;
Array
*
dest
=
(
Array
*
)
r_dest
;
Vector
<
godot_int
>
*
pca
=
(
Vector
<
godot_int
>
*
)
p_pia
;
Vector
<
double
>
*
pca
=
(
Vector
<
double
>
*
)
p_pra
;
memnew_placement
(
dest
,
Array
);
dest
->
resize
(
pca
->
size
());
for
(
int
i
=
0
;
i
<
dest
->
size
();
i
++
)
{
Variant
v
=
pca
->
operator
[](
i
);
dest
->
operator
[](
i
)
=
v
;
}
}
void
GDAPI
godot_array_new_packed_int32_array
(
godot_array
*
r_dest
,
const
godot_packed_int32_array
*
p_pia
)
{
Array
*
dest
=
(
Array
*
)
r_dest
;
Vector
<
int32_t
>
*
pca
=
(
Vector
<
int32_t
>
*
)
p_pia
;
memnew_placement
(
dest
,
Array
);
dest
->
resize
(
pca
->
size
());
for
(
int
i
=
0
;
i
<
dest
->
size
();
i
++
)
{
Variant
v
=
pca
->
operator
[](
i
);
dest
->
operator
[](
i
)
=
v
;
}
}
void
GDAPI
godot_array_new_packed_int64_array
(
godot_array
*
r_dest
,
const
godot_packed_int64_array
*
p_pia
)
{
Array
*
dest
=
(
Array
*
)
r_dest
;
Vector
<
int64_t
>
*
pca
=
(
Vector
<
int64_t
>
*
)
p_pia
;
memnew_placement
(
dest
,
Array
);
memnew_placement
(
dest
,
Array
);
dest
->
resize
(
pca
->
size
());
dest
->
resize
(
pca
->
size
());
...
...
modules/gdnative/gdnative/callable.cpp
0 → 100644
View file @
74eecd1d
/*************************************************************************/
/* callable.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gdnative/callable.h"
#include "core/callable.h"
#include "core/resource.h"
#include "core/variant.h"
#ifdef __cplusplus
extern
"C"
{
#endif
static_assert
(
sizeof
(
godot_callable
)
==
sizeof
(
Callable
),
"Callable size mismatch"
);
static_assert
(
sizeof
(
godot_signal
)
==
sizeof
(
Signal
),
"Signal size mismatch"
);
// Callable
void
GDAPI
godot_callable_new_with_object
(
godot_callable
*
r_dest
,
const
godot_object
*
p_object
,
const
godot_string_name
*
p_method
)
{
Callable
*
dest
=
(
Callable
*
)
r_dest
;
const
Object
*
object
=
(
const
Object
*
)
p_object
;
const
StringName
*
method
=
(
const
StringName
*
)
p_method
;
memnew_placement
(
dest
,
Callable
(
object
,
*
method
));
}
void
GDAPI
godot_callable_new_with_object_id
(
godot_callable
*
r_dest
,
uint64_t
p_objectid
,
const
godot_string_name
*
p_method
)
{
Callable
*
dest
=
(
Callable
*
)
r_dest
;
const
StringName
*
method
=
(
const
StringName
*
)
p_method
;
memnew_placement
(
dest
,
Callable
(
ObjectID
(
p_objectid
),
*
method
));
}
void
GDAPI
godot_callable_new_copy
(
godot_callable
*
r_dest
,
const
godot_callable
*
p_src
)
{
Callable
*
dest
=
(
Callable
*
)
r_dest
;
const
Callable
*
src
=
(
const
Callable
*
)
p_src
;
memnew_placement
(
dest
,
Callable
(
*
src
));
}
void
GDAPI
godot_callable_destroy
(
godot_callable
*
p_self
)
{
Callable
*
self
=
(
Callable
*
)
p_self
;
self
->~
Callable
();
}
godot_int
GDAPI
godot_callable_call
(
const
godot_callable
*
p_self
,
const
godot_variant
**
p_arguments
,
godot_int
p_argcount
,
godot_variant
*
r_return_value
)
{
const
Callable
*
self
=
(
const
Callable
*
)
p_self
;
const
Variant
**
arguments
=
(
const
Variant
**
)
p_arguments
;
Variant
*
return_value
=
(
Variant
*
)
r_return_value
;
Variant
ret
;
Callable
::
CallError
err
;
self
->
call
(
arguments
,
p_argcount
,
ret
,
err
);
if
(
return_value
)
(
*
return_value
)
=
ret
;
return
(
godot_int
)
err
.
error
;
}
void
GDAPI
godot_callable_call_deferred
(
const
godot_callable
*
p_self
,
const
godot_variant
**
p_arguments
,
godot_int
p_argcount
)
{
const
Callable
*
self
=
(
const
Callable
*
)
p_self
;
const
Variant
**
arguments
=
(
const
Variant
**
)
p_arguments
;
self
->
call_deferred
(
arguments
,
p_argcount
);
}
godot_bool
GDAPI
godot_callable_is_null
(
const
godot_callable
*
p_self
)
{
const
Callable
*
self
=
(
const
Callable
*
)
p_self
;
return
self
->
is_null
();
}
godot_bool
GDAPI
godot_callable_is_custom
(
const
godot_callable
*
p_self
)
{
const
Callable
*
self
=
(
const
Callable
*
)
p_self
;
return
self
->
is_custom
();
}
godot_bool
GDAPI
godot_callable_is_standard
(
const
godot_callable
*
p_self
)
{
const
Callable
*
self
=
(
const
Callable
*
)
p_self
;
return
self
->
is_standard
();
}
godot_object
GDAPI
*
godot_callable_get_object
(
const
godot_callable
*
p_self
)
{
const
Callable
*
self
=
(
const
Callable
*
)
p_self
;
return
(
godot_object
*
)
self
->
get_object
();
}
uint64_t
GDAPI
godot_callable_get_object_id
(
const
godot_callable
*
p_self
)
{
const
Callable
*
self
=
(
const
Callable
*
)
p_self
;
return
(
uint64_t
)
self
->
get_object_id
();
}
godot_string_name
GDAPI
godot_callable_get_method
(
const
godot_callable
*
p_self
)
{
godot_string_name
raw_dest
;
const
Callable
*
self
=
(
const
Callable
*
)
p_self
;
StringName
*
dest
=
(
StringName
*
)
&
raw_dest
;
memnew_placement
(
dest
,
StringName
(
self
->
get_method
()));
return
raw_dest
;
}
uint32_t
GDAPI
godot_callable_hash
(
const
godot_callable
*
p_self
)
{
const
Callable
*
self
=
(
const
Callable
*
)
p_self
;
return
self
->
hash
();
}
godot_string
GDAPI
godot_callable_as_string
(
const
godot_callable
*
p_self
)
{
godot_string
ret
;
const
Callable
*
self
=
(
const
Callable
*
)
p_self
;
memnew_placement
(
&
ret
,
String
(
*
self
));
return
ret
;
}
godot_bool
GDAPI
godot_callable_operator_equal
(
const
godot_callable
*
p_self
,
const
godot_callable
*
p_other
)
{
const
Callable
*
self
=
(
const
Callable
*
)
p_self
;
const
Callable
*
other
=
(
const
Callable
*
)
p_other
;
return
*
self
==
*
other
;
}
godot_bool
GDAPI
godot_callable_operator_less
(
const
godot_callable
*
p_self
,
const
godot_callable
*
p_other
)
{
const
Callable
*
self
=
(
const
Callable
*
)
p_self
;
const
Callable
*
other
=
(
const
Callable
*
)
p_other
;
return
*
self
<
*
other
;
}
// Signal
void
GDAPI
godot_signal_new_with_object
(
godot_signal
*
r_dest
,
const
godot_object
*
p_object
,
const
godot_string_name
*
p_name
)
{
Signal
*
dest
=
(
Signal
*
)
r_dest
;
const
Object
*
object
=
(
const
Object
*
)
p_object
;
const
StringName
*
name
=
(
const
StringName
*
)
p_name
;
memnew_placement
(
dest
,
Signal
(
object
,
*
name
));
}
void
GDAPI
godot_signal_new_with_object_id
(
godot_signal
*
r_dest
,
uint64_t
p_objectid
,
const
godot_string_name
*
p_name
)
{
Signal
*
dest
=
(
Signal
*
)
r_dest
;
const
StringName
*
name
=
(
const
StringName
*
)
p_name
;
memnew_placement
(
dest
,
Signal
(
ObjectID
(
p_objectid
),
*
name
));
}
void
GDAPI
godot_signal_new_copy
(
godot_signal
*
r_dest
,
const
godot_signal
*
p_src
)
{
Signal
*
dest
=
(
Signal
*
)
r_dest
;
const
Signal
*
src
=
(
const
Signal
*
)
p_src
;
memnew_placement
(
dest
,
Signal
(
*
src
));
}
void
GDAPI
godot_signal_destroy
(
godot_signal
*
p_self
)
{
Signal
*
self
=
(
Signal
*
)
p_self
;
self
->~
Signal
();
}
godot_int
GDAPI
godot_signal_emit
(
const
godot_signal
*
p_self
,
const
godot_variant
**
p_arguments
,
godot_int
p_argcount
)
{
const
Signal
*
self
=
(
const
Signal
*
)
p_self
;
const
Variant
**
arguments
=
(
const
Variant
**
)
p_arguments
;
return
(
godot_int
)
self
->
emit
(
arguments
,
p_argcount
);
}
godot_int
GDAPI
godot_signal_connect
(
godot_signal
*
p_self
,
const
godot_callable
*
p_callable
,
const
godot_array
*
p_binds
,
uint32_t
p_flags
)
{
Signal
*
self
=
(
Signal
*
)
p_self
;
const
Callable
*
callable
=
(
const
Callable
*
)
p_callable
;
const
Array
*
binds_ar
=
(
const
Array
*
)
p_binds
;
Vector
<
Variant
>
binds
;
for
(
int
i
=
0
;
i
<
binds_ar
->
size
();
i
++
)
{
binds
.
push_back
(
binds_ar
->
get
(
i
));
}
return
(
godot_int
)
self
->
connect
(
*
callable
,
binds
,
p_flags
);
}
void
GDAPI
godot_signal_disconnect
(
godot_signal
*
p_self
,
const
godot_callable
*
p_callable
)
{
Signal
*
self
=
(
Signal
*
)
p_self
;
const
Callable
*
callable
=
(
const
Callable
*
)
p_callable
;
self
->
disconnect
(
*
callable
);
}
godot_bool
GDAPI
godot_signal_is_null
(
const
godot_signal
*
p_self
)
{
const
Signal
*
self
=
(
const
Signal
*
)
p_self
;
return
self
->
is_null
();
}
godot_bool
GDAPI
godot_signal_is_connected
(
const
godot_signal
*
p_self
,
const
godot_callable
*
p_callable
)
{
const
Signal
*
self
=
(
const
Signal
*
)
p_self
;
const
Callable
*
callable
=
(
const
Callable
*
)
p_callable
;
return
self
->
is_connected
(
*
callable
);
}
godot_array
GDAPI
godot_signal_get_connections
(
const
godot_signal
*
p_self
)
{
godot_array
raw_dest
;
const
Signal
*
self
=
(
const
Signal
*
)
p_self
;
Array
*
dest
=
(
Array
*
)
&
raw_dest
;
memnew_placement
(
dest
,
Array
(
self
->
get_connections
()));
return
raw_dest
;
}
godot_object
GDAPI
*
godot_signal_get_object
(
const
godot_signal
*
p_self
)
{
const
Signal
*
self
=
(
const
Signal
*
)
p_self
;
return
(
godot_object
*
)
self
->
get_object
();
}
uint64_t
GDAPI
godot_signal_get_object_id
(
const
godot_signal
*
p_self
)
{
const
Signal
*
self
=
(
const
Signal
*
)
p_self
;
return
(
uint64_t
)
self
->
get_object_id
();
}
godot_string_name
GDAPI
godot_signal_get_name
(
const
godot_signal
*
p_self
)
{
godot_string_name
raw_dest
;
const
Signal
*
self
=
(
const
Signal
*
)
p_self
;
StringName
*
dest
=
(
StringName
*
)
&
raw_dest
;
memnew_placement
(
dest
,
StringName
(
self
->
get_name
()));
return
raw_dest
;
}
godot_string
GDAPI
godot_signal_as_string
(
const
godot_signal
*
p_self
)
{
godot_string
ret
;
const
Signal
*
self
=
(
const
Signal
*
)
p_self
;
memnew_placement
(
&
ret
,
String
(
*
self
));
return
ret
;
}
godot_bool
GDAPI
godot_signal_operator_equal
(
const
godot_signal
*
p_self
,
const
godot_signal
*
p_other
)
{
const
Signal
*
self
=
(
const
Signal
*
)
p_self
;
const
Signal
*
other
=
(
const
Signal
*
)
p_other
;
return
*
self
==
*
other
;
}
godot_bool
GDAPI
godot_signal_operator_less
(
const
godot_signal
*
p_self
,
const
godot_signal
*
p_other
)
{
const
Signal
*
self
=
(
const
Signal
*
)
p_self
;
const
Signal
*
other
=
(
const
Signal
*
)
p_other
;
return
*
self
<
*
other
;
}
#ifdef __cplusplus
}
#endif
modules/gdnative/gdnative/gdnative.cpp
View file @
74eecd1d
...
@@ -165,7 +165,7 @@ void _gdnative_report_loading_error(const godot_object *p_library, const char *p
...
@@ -165,7 +165,7 @@ void _gdnative_report_loading_error(const godot_object *p_library, const char *p
_err_print_error
(
"gdnative_init"
,
library
->
get_current_library_path
().
utf8
().
ptr
(),
0
,
message
.
utf8
().
ptr
());
_err_print_error
(
"gdnative_init"
,
library
->
get_current_library_path
().
utf8
().
ptr
(),
0
,
message
.
utf8
().
ptr
());
}
}
godot_object
GDAPI
*
godot_instance_from_id
(
godot_in
t
p_instance_id
)
{
godot_object
GDAPI
*
godot_instance_from_id
(
uint64_
t
p_instance_id
)
{
return
(
godot_object
*
)
ObjectDB
::
get_instance
(
ObjectID
(
p_instance_id
));
return
(
godot_object
*
)
ObjectDB
::
get_instance
(
ObjectID
(
p_instance_id
));
}
}
...
@@ -184,6 +184,11 @@ godot_object *godot_object_cast_to(const godot_object *p_object, void *p_class_t
...
@@ -184,6 +184,11 @@ godot_object *godot_object_cast_to(const godot_object *p_object, void *p_class_t
return
o
->
is_class_ptr
(
p_class_tag
)
?
(
godot_object
*
)
o
:
nullptr
;
return
o
->
is_class_ptr
(
p_class_tag
)
?
(
godot_object
*
)
o
:
nullptr
;
}
}
uint64_t
GDAPI
godot_object_get_instance_id
(
const
godot_object
*
p_object
)
{
const
Object
*
o
=
(
const
Object
*
)
p_object
;
return
(
uint64_t
)
o
->
get_instance_id
();
}
#ifdef __cplusplus
#ifdef __cplusplus
}
}
#endif
#endif
modules/gdnative/gdnative/p
ool
_arrays.cpp
→
modules/gdnative/gdnative/p
acked
_arrays.cpp
View file @
74eecd1d
/*************************************************************************/
/*************************************************************************/
/* p
ool_arrays.cpp
*/
/* p
acked_arrays.cpp
*/
/*************************************************************************/
/*************************************************************************/
/* This file is part of: */
/* This file is part of: */
/* GODOT ENGINE */
/* GODOT ENGINE */
...
@@ -28,7 +28,7 @@
...
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/*************************************************************************/
#include "gdnative/p
ool
_arrays.h"
#include "gdnative/p
acked
_arrays.h"
#include "core/array.h"
#include "core/array.h"
...
@@ -43,8 +43,10 @@ extern "C" {
...
@@ -43,8 +43,10 @@ extern "C" {
#endif
#endif
static_assert
(
sizeof
(
godot_packed_byte_array
)
==
sizeof
(
Vector
<
uint8_t
>
),
"Vector<uint8_t> size mismatch"
);
static_assert
(
sizeof
(
godot_packed_byte_array
)
==
sizeof
(
Vector
<
uint8_t
>
),
"Vector<uint8_t> size mismatch"
);
static_assert
(
sizeof
(
godot_packed_int_array
)
==
sizeof
(
Vector
<
godot_int
>
),
"Vector<godot_int> size mismatch"
);
static_assert
(
sizeof
(
godot_packed_int32_array
)
==
sizeof
(
Vector
<
int32_t
>
),
"Vector<int32_t> size mismatch"
);
static_assert
(
sizeof
(
godot_packed_real_array
)
==
sizeof
(
Vector
<
godot_real
>
),
"Vector<godot_real> size mismatch"
);
static_assert
(
sizeof
(
godot_packed_int64_array
)
==
sizeof
(
Vector
<
int64_t
>
),
"Vector<int64_t> size mismatch"
);
static_assert
(
sizeof
(
godot_packed_float32_array
)
==
sizeof
(
Vector
<
float
>
),
"Vector<float> size mismatch"
);
static_assert
(
sizeof
(
godot_packed_float64_array
)
==
sizeof
(
Vector
<
double
>
),
"Vector<double> size mismatch"
);
static_assert
(
sizeof
(
godot_packed_string_array
)
==
sizeof
(
Vector
<
String
>
),
"Vector<String> size mismatch"
);
static_assert
(
sizeof
(
godot_packed_string_array
)
==
sizeof
(
Vector
<
String
>
),
"Vector<String> size mismatch"
);
static_assert
(
sizeof
(
godot_packed_vector2_array
)
==
sizeof
(
Vector
<
Vector2
>
),
"Vector<Vector2> size mismatch"
);
static_assert
(
sizeof
(
godot_packed_vector2_array
)
==
sizeof
(
Vector
<
Vector2
>
),
"Vector<Vector2> size mismatch"
);
static_assert
(
sizeof
(
godot_packed_vector3_array
)
==
sizeof
(
Vector
<
Vector3
>
),
"Vector<Vector3> size mismatch"
);
static_assert
(
sizeof
(
godot_packed_vector3_array
)
==
sizeof
(
Vector
<
Vector3
>
),
"Vector<Vector3> size mismatch"
);
...
@@ -136,23 +138,23 @@ void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self) {
...
@@ -136,23 +138,23 @@ void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self) {
((
Vector
<
uint8_t
>
*
)
p_self
)
->~
Vector
();
((
Vector
<
uint8_t
>
*
)
p_self
)
->~
Vector
();
}
}
// int
// int
32
void
GDAPI
godot_packed_int
_array_new
(
godot_packed_int
_array
*
r_dest
)
{
void
GDAPI
godot_packed_int
32_array_new
(
godot_packed_int32
_array
*
r_dest
)
{
Vector
<
godot_int
>
*
dest
=
(
Vector
<
godot_in
t
>
*
)
r_dest
;
Vector
<
int32_t
>
*
dest
=
(
Vector
<
int32_
t
>
*
)
r_dest
;
memnew_placement
(
dest
,
Vector
<
godot_in
t
>
);
memnew_placement
(
dest
,
Vector
<
int32_
t
>
);
}
}
void
GDAPI
godot_packed_int
_array_new_copy
(
godot_packed_int_array
*
r_dest
,
const
godot_packed_int
_array
*
p_src
)
{
void
GDAPI
godot_packed_int
32_array_new_copy
(
godot_packed_int32_array
*
r_dest
,
const
godot_packed_int32
_array
*
p_src
)
{
Vector
<
godot_int
>
*
dest
=
(
Vector
<
godot_in
t
>
*
)
r_dest
;
Vector
<
int32_t
>
*
dest
=
(
Vector
<
int32_
t
>
*
)
r_dest
;
const
Vector
<
godot_int
>
*
src
=
(
const
Vector
<
godot_in
t
>
*
)
p_src
;
const
Vector
<
int32_t
>
*
src
=
(
const
Vector
<
int32_
t
>
*
)
p_src
;
memnew_placement
(
dest
,
Vector
<
godot_in
t
>
(
*
src
));
memnew_placement
(
dest
,
Vector
<
int32_
t
>
(
*
src
));
}
}
void
GDAPI
godot_packed_int
_array_new_with_array
(
godot_packed_int
_array
*
r_dest
,
const
godot_array
*
p_a
)
{
void
GDAPI
godot_packed_int
32_array_new_with_array
(
godot_packed_int32
_array
*
r_dest
,
const
godot_array
*
p_a
)
{
Vector
<
godot_int
>
*
dest
=
(
Vector
<
godot_in
t
>
*
)
r_dest
;
Vector
<
int32_t
>
*
dest
=
(
Vector
<
int32_
t
>
*
)
r_dest
;
Array
*
a
=
(
Array
*
)
p_a
;
Array
*
a
=
(
Array
*
)
p_a
;
memnew_placement
(
dest
,
Vector
<
godot_in
t
>
);
memnew_placement
(
dest
,
Vector
<
int32_
t
>
);
dest
->
resize
(
a
->
size
());
dest
->
resize
(
a
->
size
());
for
(
int
i
=
0
;
i
<
a
->
size
();
i
++
)
{
for
(
int
i
=
0
;
i
<
a
->
size
();
i
++
)
{
...
@@ -160,83 +162,83 @@ void GDAPI godot_packed_int_array_new_with_array(godot_packed_int_array *r_dest,
...
@@ -160,83 +162,83 @@ void GDAPI godot_packed_int_array_new_with_array(godot_packed_int_array *r_dest,
}
}
}
}
void
GDAPI
godot_packed_int
_array_append
(
godot_packed_int_array
*
p_self
,
const
godot_in
t
p_data
)
{
void
GDAPI
godot_packed_int
32_array_append
(
godot_packed_int32_array
*
p_self
,
const
int32_
t
p_data
)
{
Vector
<
godot_int
>
*
self
=
(
Vector
<
godot_in
t
>
*
)
p_self
;
Vector
<
int32_t
>
*
self
=
(
Vector
<
int32_
t
>
*
)
p_self
;
self
->
push_back
(
p_data
);
self
->
push_back
(
p_data
);
}
}
void
GDAPI
godot_packed_int
_array_append_array
(
godot_packed_int_array
*
p_self
,
const
godot_packed_int
_array
*
p_array
)
{
void
GDAPI
godot_packed_int
32_array_append_array
(
godot_packed_int32_array
*
p_self
,
const
godot_packed_int32
_array
*
p_array
)
{
Vector
<
godot_int
>
*
self
=
(
Vector
<
godot_in
t
>
*
)
p_self
;
Vector
<
int32_t
>
*
self
=
(
Vector
<
int32_
t
>
*
)
p_self
;
Vector
<
godot_int
>
*
array
=
(
Vector
<
godot_in
t
>
*
)
p_array
;
Vector
<
int32_t
>
*
array
=
(
Vector
<
int32_
t
>
*
)
p_array
;
self
->
append_array
(
*
array
);
self
->
append_array
(
*
array
);
}
}
godot_error
GDAPI
godot_packed_int
_array_insert
(
godot_packed_int_array
*
p_self
,
const
godot_int
p_idx
,
const
godot_in
t
p_data
)
{
godot_error
GDAPI
godot_packed_int
32_array_insert
(
godot_packed_int32_array
*
p_self
,
const
godot_int
p_idx
,
const
int32_
t
p_data
)
{
Vector
<
godot_int
>
*
self
=
(
Vector
<
godot_in
t
>
*
)
p_self
;
Vector
<
int32_t
>
*
self
=
(
Vector
<
int32_
t
>
*
)
p_self
;
return
(
godot_error
)
self
->
insert
(
p_idx
,
p_data
);
return
(
godot_error
)
self
->
insert
(
p_idx
,
p_data
);
}
}
void
GDAPI
godot_packed_int
_array_invert
(
godot_packed_int
_array
*
p_self
)
{
void
GDAPI
godot_packed_int
32_array_invert
(
godot_packed_int32
_array
*
p_self
)
{
Vector
<
godot_int
>
*
self
=
(
Vector
<
godot_in
t
>
*
)
p_self
;
Vector
<
int32_t
>
*
self
=
(
Vector
<
int32_
t
>
*
)
p_self
;
self
->
invert
();
self
->
invert
();
}
}
void
GDAPI
godot_packed_int
_array_push_back
(
godot_packed_int_array
*
p_self
,
const
godot_in
t
p_data
)
{
void
GDAPI
godot_packed_int
32_array_push_back
(
godot_packed_int32_array
*
p_self
,
const
int32_
t
p_data
)
{
Vector
<
godot_int
>
*
self
=
(
Vector
<
godot_in
t
>
*
)
p_self
;
Vector
<
int32_t
>
*
self
=
(
Vector
<
int32_
t
>
*
)
p_self
;
self
->
push_back
(
p_data
);
self
->
push_back
(
p_data
);
}
}
void
GDAPI
godot_packed_int
_array_remove
(
godot_packed_int
_array
*
p_self
,
const
godot_int
p_idx
)
{
void
GDAPI
godot_packed_int
32_array_remove
(
godot_packed_int32
_array
*
p_self
,
const
godot_int
p_idx
)
{
Vector
<
godot_int
>
*
self
=
(
Vector
<
godot_in
t
>
*
)
p_self
;
Vector
<
int32_t
>
*
self
=
(
Vector
<
int32_
t
>
*
)
p_self
;
self
->
remove
(
p_idx
);
self
->
remove
(
p_idx
);
}
}
void
GDAPI
godot_packed_int
_array_resize
(
godot_packed_int
_array
*
p_self
,
const
godot_int
p_size
)
{
void
GDAPI
godot_packed_int
32_array_resize
(
godot_packed_int32
_array
*
p_self
,
const
godot_int
p_size
)
{
Vector
<
godot_int
>
*
self
=
(
Vector
<
godot_in
t
>
*
)
p_self
;
Vector
<
int32_t
>
*
self
=
(
Vector
<
int32_
t
>
*
)
p_self
;
self
->
resize
(
p_size
);
self
->
resize
(
p_size
);
}
}
void
GDAPI
godot_packed_int
_array_set
(
godot_packed_int_array
*
p_self
,
const
godot_int
p_idx
,
const
godot_in
t
p_data
)
{
void
GDAPI
godot_packed_int
32_array_set
(
godot_packed_int32_array
*
p_self
,
const
godot_int
p_idx
,
const
int32_
t
p_data
)
{
Vector
<
godot_int
>
*
self
=
(
Vector
<
godot_in
t
>
*
)
p_self
;
Vector
<
int32_t
>
*
self
=
(
Vector
<
int32_
t
>
*
)
p_self
;
self
->
set
(
p_idx
,
p_data
);
self
->
set
(
p_idx
,
p_data
);
}
}
godot_int
GDAPI
godot_packed_int_array_get
(
const
godot_packed_int
_array
*
p_self
,
const
godot_int
p_idx
)
{
int32_t
GDAPI
godot_packed_int32_array_get
(
const
godot_packed_int32
_array
*
p_self
,
const
godot_int
p_idx
)
{
const
Vector
<
godot_int
>
*
self
=
(
const
Vector
<
godot_in
t
>
*
)
p_self
;
const
Vector
<
int32_t
>
*
self
=
(
const
Vector
<
int32_
t
>
*
)
p_self
;
return
self
->
get
(
p_idx
);
return
self
->
get
(
p_idx
);
}
}
godot_int
GDAPI
godot_packed_int
_array_size
(
const
godot_packed_int
_array
*
p_self
)
{
godot_int
GDAPI
godot_packed_int
32_array_size
(
const
godot_packed_int32
_array
*
p_self
)
{
const
Vector
<
godot_int
>
*
self
=
(
const
Vector
<
godot_in
t
>
*
)
p_self
;
const
Vector
<
int32_t
>
*
self
=
(
const
Vector
<
int32_
t
>
*
)
p_self
;
return
self
->
size
();
return
self
->
size
();
}
}
godot_bool
GDAPI
godot_packed_int
_array_empty
(
const
godot_packed_int
_array
*
p_self
)
{
godot_bool
GDAPI
godot_packed_int
32_array_empty
(
const
godot_packed_int32
_array
*
p_self
)
{
const
Vector
<
godot_int
>
*
self
=
(
const
Vector
<
godot_in
t
>
*
)
p_self
;
const
Vector
<
int32_t
>
*
self
=
(
const
Vector
<
int32_
t
>
*
)
p_self
;
return
self
->
empty
();
return
self
->
empty
();
}
}
void
GDAPI
godot_packed_int
_array_destroy
(
godot_packed_int
_array
*
p_self
)
{
void
GDAPI
godot_packed_int
32_array_destroy
(
godot_packed_int32
_array
*
p_self
)
{
((
Vector
<
godot_in
t
>
*
)
p_self
)
->~
Vector
();
((
Vector
<
int32_
t
>
*
)
p_self
)
->~
Vector
();
}
}
//
real
//
int64
void
GDAPI
godot_packed_
real_array_new
(
godot_packed_real
_array
*
r_dest
)
{
void
GDAPI
godot_packed_
int64_array_new
(
godot_packed_int64
_array
*
r_dest
)
{
Vector
<
godot_real
>
*
dest
=
(
Vector
<
godot_real
>
*
)
r_dest
;
Vector
<
int64_t
>
*
dest
=
(
Vector
<
int64_t
>
*
)
r_dest
;
memnew_placement
(
dest
,
Vector
<
godot_real
>
);
memnew_placement
(
dest
,
Vector
<
int64_t
>
);
}
}
void
GDAPI
godot_packed_
real_array_new_copy
(
godot_packed_real_array
*
r_dest
,
const
godot_packed_real
_array
*
p_src
)
{
void
GDAPI
godot_packed_
int64_array_new_copy
(
godot_packed_int64_array
*
r_dest
,
const
godot_packed_int64
_array
*
p_src
)
{
Vector
<
godot_real
>
*
dest
=
(
Vector
<
godot_real
>
*
)
r_dest
;
Vector
<
int64_t
>
*
dest
=
(
Vector
<
int64_t
>
*
)
r_dest
;
const
Vector
<
godot_real
>
*
src
=
(
const
Vector
<
godot_real
>
*
)
p_src
;
const
Vector
<
int64_t
>
*
src
=
(
const
Vector
<
int64_t
>
*
)
p_src
;
memnew_placement
(
dest
,
Vector
<
godot_real
>
(
*
src
));
memnew_placement
(
dest
,
Vector
<
int64_t
>
(
*
src
));
}
}
void
GDAPI
godot_packed_
real_array_new_with_array
(
godot_packed_real
_array
*
r_dest
,
const
godot_array
*
p_a
)
{
void
GDAPI
godot_packed_
int64_array_new_with_array
(
godot_packed_int64
_array
*
r_dest
,
const
godot_array
*
p_a
)
{
Vector
<
godot_real
>
*
dest
=
(
Vector
<
godot_real
>
*
)
r_dest
;
Vector
<
int64_t
>
*
dest
=
(
Vector
<
int64_t
>
*
)
r_dest
;
Array
*
a
=
(
Array
*
)
p_a
;
Array
*
a
=
(
Array
*
)
p_a
;
memnew_placement
(
dest
,
Vector
<
godot_real
>
);
memnew_placement
(
dest
,
Vector
<
int64_t
>
);
dest
->
resize
(
a
->
size
());
dest
->
resize
(
a
->
size
());
for
(
int
i
=
0
;
i
<
a
->
size
();
i
++
)
{
for
(
int
i
=
0
;
i
<
a
->
size
();
i
++
)
{
...
@@ -244,64 +246,232 @@ void GDAPI godot_packed_real_array_new_with_array(godot_packed_real_array *r_des
...
@@ -244,64 +246,232 @@ void GDAPI godot_packed_real_array_new_with_array(godot_packed_real_array *r_des
}
}
}
}
void
GDAPI
godot_packed_
real_array_append
(
godot_packed_real_array
*
p_self
,
const
godot_real
p_data
)
{
void
GDAPI
godot_packed_
int64_array_append
(
godot_packed_int64_array
*
p_self
,
const
int64_t
p_data
)
{
Vector
<
godot_real
>
*
self
=
(
Vector
<
godot_real
>
*
)
p_self
;
Vector
<
int64_t
>
*
self
=
(
Vector
<
int64_t
>
*
)
p_self
;
self
->
push_back
(
p_data
);
self
->
push_back
(
p_data
);
}
}
void
GDAPI
godot_packed_
real_array_append_array
(
godot_packed_real_array
*
p_self
,
const
godot_packed_real
_array
*
p_array
)
{
void
GDAPI
godot_packed_
int64_array_append_array
(
godot_packed_int64_array
*
p_self
,
const
godot_packed_int64
_array
*
p_array
)
{
Vector
<
godot_real
>
*
self
=
(
Vector
<
godot_real
>
*
)
p_self
;
Vector
<
int64_t
>
*
self
=
(
Vector
<
int64_t
>
*
)
p_self
;
Vector
<
godot_real
>
*
array
=
(
Vector
<
godot_real
>
*
)
p_array
;
Vector
<
int64_t
>
*
array
=
(
Vector
<
int64_t
>
*
)
p_array
;
self
->
append_array
(
*
array
);
self
->
append_array
(
*
array
);
}
}
godot_error
GDAPI
godot_packed_
real_array_insert
(
godot_packed_real_array
*
p_self
,
const
godot_int
p_idx
,
const
godot_real
p_data
)
{
godot_error
GDAPI
godot_packed_
int64_array_insert
(
godot_packed_int64_array
*
p_self
,
const
godot_int
p_idx
,
const
int64_t
p_data
)
{
Vector
<
godot_real
>
*
self
=
(
Vector
<
godot_real
>
*
)
p_self
;
Vector
<
int64_t
>
*
self
=
(
Vector
<
int64_t
>
*
)
p_self
;
return
(
godot_error
)
self
->
insert
(
p_idx
,
p_data
);
return
(
godot_error
)
self
->
insert
(
p_idx
,
p_data
);
}
}
void
GDAPI
godot_packed_
real_array_invert
(
godot_packed_real
_array
*
p_self
)
{
void
GDAPI
godot_packed_
int64_array_invert
(
godot_packed_int64
_array
*
p_self
)
{
Vector
<
godot_real
>
*
self
=
(
Vector
<
godot_real
>
*
)
p_self
;
Vector
<
int64_t
>
*
self
=
(
Vector
<
int64_t
>
*
)
p_self
;
self
->
invert
();
self
->
invert
();
}
}
void
GDAPI
godot_packed_
real_array_push_back
(
godot_packed_real_array
*
p_self
,
const
godot_real
p_data
)
{
void
GDAPI
godot_packed_
int64_array_push_back
(
godot_packed_int64_array
*
p_self
,
const
int64_t
p_data
)
{
Vector
<
godot_real
>
*
self
=
(
Vector
<
godot_real
>
*
)
p_self
;
Vector
<
int64_t
>
*
self
=
(
Vector
<
int64_t
>
*
)
p_self
;
self
->
push_back
(
p_data
);
self
->
push_back
(
p_data
);
}
}
void
GDAPI
godot_packed_
real_array_remove
(
godot_packed_real
_array
*
p_self
,
const
godot_int
p_idx
)
{
void
GDAPI
godot_packed_
int64_array_remove
(
godot_packed_int64
_array
*
p_self
,
const
godot_int
p_idx
)
{
Vector
<
godot_real
>
*
self
=
(
Vector
<
godot_real
>
*
)
p_self
;
Vector
<
int64_t
>
*
self
=
(
Vector
<
int64_t
>
*
)
p_self
;
self
->
remove
(
p_idx
);
self
->
remove
(
p_idx
);
}
}
void
GDAPI
godot_packed_
real_array_resize
(
godot_packed_real
_array
*
p_self
,
const
godot_int
p_size
)
{
void
GDAPI
godot_packed_
int64_array_resize
(
godot_packed_int64
_array
*
p_self
,
const
godot_int
p_size
)
{
Vector
<
godot_real
>
*
self
=
(
Vector
<
godot_real
>
*
)
p_self
;
Vector
<
int64_t
>
*
self
=
(
Vector
<
int64_t
>
*
)
p_self
;
self
->
resize
(
p_size
);
self
->
resize
(
p_size
);
}
}
void
GDAPI
godot_packed_
real_array_set
(
godot_packed_real_array
*
p_self
,
const
godot_int
p_idx
,
const
godot_real
p_data
)
{
void
GDAPI
godot_packed_
int64_array_set
(
godot_packed_int64_array
*
p_self
,
const
godot_int
p_idx
,
const
int64_t
p_data
)
{
Vector
<
godot_real
>
*
self
=
(
Vector
<
godot_real
>
*
)
p_self
;
Vector
<
int64_t
>
*
self
=
(
Vector
<
int64_t
>
*
)
p_self
;
self
->
set
(
p_idx
,
p_data
);
self
->
set
(
p_idx
,
p_data
);
}
}
godot_real
GDAPI
godot_packed_real_array_get
(
const
godot_packed_real
_array
*
p_self
,
const
godot_int
p_idx
)
{
int64_t
GDAPI
godot_packed_int64_array_get
(
const
godot_packed_int64
_array
*
p_self
,
const
godot_int
p_idx
)
{
const
Vector
<
godot_real
>
*
self
=
(
const
Vector
<
godot_real
>
*
)
p_self
;
const
Vector
<
int64_t
>
*
self
=
(
const
Vector
<
int64_t
>
*
)
p_self
;
return
self
->
get
(
p_idx
);
return
self
->
get
(
p_idx
);
}
}
godot_int
GDAPI
godot_packed_
real_array_size
(
const
godot_packed_real
_array
*
p_self
)
{
godot_int
GDAPI
godot_packed_
int64_array_size
(
const
godot_packed_int64
_array
*
p_self
)
{
const
Vector
<
godot_real
>
*
self
=
(
const
Vector
<
godot_real
>
*
)
p_self
;
const
Vector
<
int64_t
>
*
self
=
(
const
Vector
<
int64_t
>
*
)
p_self
;
return
self
->
size
();
return
self
->
size
();
}
}
godot_bool
GDAPI
godot_packed_
real_array_empty
(
const
godot_packed_real
_array
*
p_self
)
{
godot_bool
GDAPI
godot_packed_
int64_array_empty
(
const
godot_packed_int64
_array
*
p_self
)
{
const
Vector
<
godot_real
>
*
self
=
(
const
Vector
<
godot_real
>
*
)
p_self
;
const
Vector
<
int64_t
>
*
self
=
(
const
Vector
<
int64_t
>
*
)
p_self
;
return
self
->
empty
();
return
self
->
empty
();
}
}
void
GDAPI
godot_packed_real_array_destroy
(
godot_packed_real_array
*
p_self
)
{
void
GDAPI
godot_packed_int64_array_destroy
(
godot_packed_int64_array
*
p_self
)
{
((
Vector
<
godot_real
>
*
)
p_self
)
->~
Vector
();
((
Vector
<
int64_t
>
*
)
p_self
)
->~
Vector
();
}
// float32
void
GDAPI
godot_packed_float32_array_new
(
godot_packed_float32_array
*
r_dest
)
{
Vector
<
float
>
*
dest
=
(
Vector
<
float
>
*
)
r_dest
;
memnew_placement
(
dest
,
Vector
<
float
>
);
}
void
GDAPI
godot_packed_float32_array_new_copy
(
godot_packed_float32_array
*
r_dest
,
const
godot_packed_float32_array
*
p_src
)
{
Vector
<
float
>
*
dest
=
(
Vector
<
float
>
*
)
r_dest
;
const
Vector
<
float
>
*
src
=
(
const
Vector
<
float
>
*
)
p_src
;
memnew_placement
(
dest
,
Vector
<
float
>
(
*
src
));
}
void
GDAPI
godot_packed_float32_array_new_with_array
(
godot_packed_float32_array
*
r_dest
,
const
godot_array
*
p_a
)
{
Vector
<
float
>
*
dest
=
(
Vector
<
float
>
*
)
r_dest
;
Array
*
a
=
(
Array
*
)
p_a
;
memnew_placement
(
dest
,
Vector
<
float
>
);
dest
->
resize
(
a
->
size
());
for
(
int
i
=
0
;
i
<
a
->
size
();
i
++
)
{
dest
->
set
(
i
,
(
*
a
)[
i
]);
}
}
void
GDAPI
godot_packed_float32_array_append
(
godot_packed_float32_array
*
p_self
,
const
float
p_data
)
{
Vector
<
float
>
*
self
=
(
Vector
<
float
>
*
)
p_self
;
self
->
push_back
(
p_data
);
}
void
GDAPI
godot_packed_float32_array_append_array
(
godot_packed_float32_array
*
p_self
,
const
godot_packed_float32_array
*
p_array
)
{
Vector
<
float
>
*
self
=
(
Vector
<
float
>
*
)
p_self
;
Vector
<
float
>
*
array
=
(
Vector
<
float
>
*
)
p_array
;
self
->
append_array
(
*
array
);
}
godot_error
GDAPI
godot_packed_float32_array_insert
(
godot_packed_float32_array
*
p_self
,
const
godot_int
p_idx
,
const
float
p_data
)
{
Vector
<
float
>
*
self
=
(
Vector
<
float
>
*
)
p_self
;
return
(
godot_error
)
self
->
insert
(
p_idx
,
p_data
);
}
void
GDAPI
godot_packed_float32_array_invert
(
godot_packed_float32_array
*
p_self
)
{
Vector
<
float
>
*
self
=
(
Vector
<
float
>
*
)
p_self
;
self
->
invert
();
}
void
GDAPI
godot_packed_float32_array_push_back
(
godot_packed_float32_array
*
p_self
,
const
float
p_data
)
{
Vector
<
float
>
*
self
=
(
Vector
<
float
>
*
)
p_self
;
self
->
push_back
(
p_data
);
}
void
GDAPI
godot_packed_float32_array_remove
(
godot_packed_float32_array
*
p_self
,
const
godot_int
p_idx
)
{
Vector
<
float
>
*
self
=
(
Vector
<
float
>
*
)
p_self
;
self
->
remove
(
p_idx
);
}
void
GDAPI
godot_packed_float32_array_resize
(
godot_packed_float32_array
*
p_self
,
const
godot_int
p_size
)
{
Vector
<
float
>
*
self
=
(
Vector
<
float
>
*
)
p_self
;
self
->
resize
(
p_size
);
}
void
GDAPI
godot_packed_float32_array_set
(
godot_packed_float32_array
*
p_self
,
const
godot_int
p_idx
,
const
float
p_data
)
{
Vector
<
float
>
*
self
=
(
Vector
<
float
>
*
)
p_self
;
self
->
set
(
p_idx
,
p_data
);
}
float
GDAPI
godot_packed_float32_array_get
(
const
godot_packed_float32_array
*
p_self
,
const
godot_int
p_idx
)
{
const
Vector
<
float
>
*
self
=
(
const
Vector
<
float
>
*
)
p_self
;
return
self
->
get
(
p_idx
);
}
godot_int
GDAPI
godot_packed_float32_array_size
(
const
godot_packed_float32_array
*
p_self
)
{
const
Vector
<
float
>
*
self
=
(
const
Vector
<
float
>
*
)
p_self
;
return
self
->
size
();
}
godot_bool
GDAPI
godot_packed_float32_array_empty
(
const
godot_packed_float32_array
*
p_self
)
{
const
Vector
<
float
>
*
self
=
(
const
Vector
<
float
>
*
)
p_self
;
return
self
->
empty
();
}
void
GDAPI
godot_packed_float32_array_destroy
(
godot_packed_float32_array
*
p_self
)
{
((
Vector
<
float
>
*
)
p_self
)
->~
Vector
();
}
// float64
void
GDAPI
godot_packed_float64_array_new
(
godot_packed_float64_array
*
r_dest
)
{
Vector
<
double
>
*
dest
=
(
Vector
<
double
>
*
)
r_dest
;
memnew_placement
(
dest
,
Vector
<
double
>
);
}
void
GDAPI
godot_packed_float64_array_new_copy
(
godot_packed_float64_array
*
r_dest
,
const
godot_packed_float64_array
*
p_src
)
{
Vector
<
double
>
*
dest
=
(
Vector
<
double
>
*
)
r_dest
;
const
Vector
<
double
>
*
src
=
(
const
Vector
<
double
>
*
)
p_src
;
memnew_placement
(
dest
,
Vector
<
double
>
(
*
src
));
}
void
GDAPI
godot_packed_float64_array_new_with_array
(
godot_packed_float64_array
*
r_dest
,
const
godot_array
*
p_a
)
{
Vector
<
double
>
*
dest
=
(
Vector
<
double
>
*
)
r_dest
;
Array
*
a
=
(
Array
*
)
p_a
;
memnew_placement
(
dest
,
Vector
<
double
>
);
dest
->
resize
(
a
->
size
());
for
(
int
i
=
0
;
i
<
a
->
size
();
i
++
)
{
dest
->
set
(
i
,
(
*
a
)[
i
]);
}
}
void
GDAPI
godot_packed_float64_array_append
(
godot_packed_float64_array
*
p_self
,
const
double
p_data
)
{
Vector
<
double
>
*
self
=
(
Vector
<
double
>
*
)
p_self
;
self
->
push_back
(
p_data
);
}
void
GDAPI
godot_packed_float64_array_append_array
(
godot_packed_float64_array
*
p_self
,
const
godot_packed_float64_array
*
p_array
)
{
Vector
<
double
>
*
self
=
(
Vector
<
double
>
*
)
p_self
;
Vector
<
double
>
*
array
=
(
Vector
<
double
>
*
)
p_array
;
self
->
append_array
(
*
array
);
}
godot_error
GDAPI
godot_packed_float64_array_insert
(
godot_packed_float64_array
*
p_self
,
const
godot_int
p_idx
,
const
double
p_data
)
{
Vector
<
double
>
*
self
=
(
Vector
<
double
>
*
)
p_self
;
return
(
godot_error
)
self
->
insert
(
p_idx
,
p_data
);
}
void
GDAPI
godot_packed_float64_array_invert
(
godot_packed_float64_array
*
p_self
)
{
Vector
<
double
>
*
self
=
(
Vector
<
double
>
*
)
p_self
;
self
->
invert
();
}
void
GDAPI
godot_packed_float64_array_push_back
(
godot_packed_float64_array
*
p_self
,
const
double
p_data
)
{
Vector
<
double
>
*
self
=
(
Vector
<
double
>
*
)
p_self
;
self
->
push_back
(
p_data
);
}
void
GDAPI
godot_packed_float64_array_remove
(
godot_packed_float64_array
*
p_self
,
const
godot_int
p_idx
)
{
Vector
<
double
>
*
self
=
(
Vector
<
double
>
*
)
p_self
;
self
->
remove
(
p_idx
);
}
void
GDAPI
godot_packed_float64_array_resize
(
godot_packed_float64_array
*
p_self
,
const
godot_int
p_size
)
{
Vector
<
double
>
*
self
=
(
Vector
<
double
>
*
)
p_self
;
self
->
resize
(
p_size
);
}
void
GDAPI
godot_packed_float64_array_set
(
godot_packed_float64_array
*
p_self
,
const
godot_int
p_idx
,
const
double
p_data
)
{
Vector
<
double
>
*
self
=
(
Vector
<
double
>
*
)
p_self
;
self
->
set
(
p_idx
,
p_data
);
}
double
GDAPI
godot_packed_float64_array_get
(
const
godot_packed_float64_array
*
p_self
,
const
godot_int
p_idx
)
{
const
Vector
<
double
>
*
self
=
(
const
Vector
<
double
>
*
)
p_self
;
return
self
->
get
(
p_idx
);
}
godot_int
GDAPI
godot_packed_float64_array_size
(
const
godot_packed_float64_array
*
p_self
)
{
const
Vector
<
double
>
*
self
=
(
const
Vector
<
double
>
*
)
p_self
;
return
self
->
size
();
}
godot_bool
GDAPI
godot_packed_float64_array_empty
(
const
godot_packed_float64_array
*
p_self
)
{
const
Vector
<
double
>
*
self
=
(
const
Vector
<
double
>
*
)
p_self
;
return
self
->
empty
();
}
void
GDAPI
godot_packed_float64_array_destroy
(
godot_packed_float64_array
*
p_self
)
{
((
Vector
<
double
>
*
)
p_self
)
->~
Vector
();
}
}
// string
// string
...
...
modules/gdnative/gdnative/rect2.cpp
View file @
74eecd1d
...
@@ -38,6 +38,9 @@ extern "C" {
...
@@ -38,6 +38,9 @@ extern "C" {
#endif
#endif
static_assert
(
sizeof
(
godot_rect2
)
==
sizeof
(
Rect2
),
"Rect2 size mismatch"
);
static_assert
(
sizeof
(
godot_rect2
)
==
sizeof
(
Rect2
),
"Rect2 size mismatch"
);
static_assert
(
sizeof
(
godot_rect2i
)
==
sizeof
(
Rect2i
),
"Rect2i size mismatch"
);
// Rect2
void
GDAPI
godot_rect2_new_with_position_and_size
(
godot_rect2
*
r_dest
,
const
godot_vector2
*
p_pos
,
const
godot_vector2
*
p_size
)
{
void
GDAPI
godot_rect2_new_with_position_and_size
(
godot_rect2
*
r_dest
,
const
godot_vector2
*
p_pos
,
const
godot_vector2
*
p_size
)
{
const
Vector2
*
position
=
(
const
Vector2
*
)
p_pos
;
const
Vector2
*
position
=
(
const
Vector2
*
)
p_pos
;
...
@@ -58,6 +61,13 @@ godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) {
...
@@ -58,6 +61,13 @@ godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) {
return
ret
;
return
ret
;
}
}
godot_rect2i
GDAPI
godot_rect2_as_rect2i
(
const
godot_rect2
*
p_self
)
{
godot_rect2i
dest
;
const
Rect2
*
self
=
(
const
Rect2
*
)
p_self
;
*
((
Rect2i
*
)
&
dest
)
=
Rect2i
(
*
self
);
return
dest
;
}
godot_real
GDAPI
godot_rect2_get_area
(
const
godot_rect2
*
p_self
)
{
godot_real
GDAPI
godot_rect2_get_area
(
const
godot_rect2
*
p_self
)
{
const
Rect2
*
self
=
(
const
Rect2
*
)
p_self
;
const
Rect2
*
self
=
(
const
Rect2
*
)
p_self
;
return
self
->
get_area
();
return
self
->
get_area
();
...
@@ -173,6 +183,149 @@ void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size
...
@@ -173,6 +183,149 @@ void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size
self
->
set_size
(
*
size
);
self
->
set_size
(
*
size
);
}
}
// Rect2i
void
GDAPI
godot_rect2i_new_with_position_and_size
(
godot_rect2i
*
r_dest
,
const
godot_vector2i
*
p_pos
,
const
godot_vector2i
*
p_size
)
{
const
Vector2i
*
position
=
(
const
Vector2i
*
)
p_pos
;
const
Vector2i
*
size
=
(
const
Vector2i
*
)
p_size
;
Rect2i
*
dest
=
(
Rect2i
*
)
r_dest
;
*
dest
=
Rect2i
(
*
position
,
*
size
);
}
void
GDAPI
godot_rect2i_new
(
godot_rect2i
*
r_dest
,
const
godot_int
p_x
,
const
godot_int
p_y
,
const
godot_int
p_width
,
const
godot_int
p_height
)
{
Rect2i
*
dest
=
(
Rect2i
*
)
r_dest
;
*
dest
=
Rect2i
(
p_x
,
p_y
,
p_width
,
p_height
);
}
godot_string
GDAPI
godot_rect2i_as_string
(
const
godot_rect2i
*
p_self
)
{
godot_string
ret
;
const
Rect2i
*
self
=
(
const
Rect2i
*
)
p_self
;
memnew_placement
(
&
ret
,
String
(
*
self
));
return
ret
;
}
godot_rect2
GDAPI
godot_rect2i_as_rect2
(
const
godot_rect2i
*
p_self
)
{
godot_rect2
dest
;
const
Rect2i
*
self
=
(
const
Rect2i
*
)
p_self
;
*
((
Rect2
*
)
&
dest
)
=
Rect2
(
*
self
);
return
dest
;
}
godot_int
GDAPI
godot_rect2i_get_area
(
const
godot_rect2i
*
p_self
)
{
const
Rect2i
*
self
=
(
const
Rect2i
*
)
p_self
;
return
self
->
get_area
();
}
godot_bool
GDAPI
godot_rect2i_intersects
(
const
godot_rect2i
*
p_self
,
const
godot_rect2i
*
p_b
)
{
const
Rect2i
*
self
=
(
const
Rect2i
*
)
p_self
;
const
Rect2i
*
b
=
(
const
Rect2i
*
)
p_b
;
return
self
->
intersects
(
*
b
);
}
godot_bool
GDAPI
godot_rect2i_encloses
(
const
godot_rect2i
*
p_self
,
const
godot_rect2i
*
p_b
)
{
const
Rect2i
*
self
=
(
const
Rect2i
*
)
p_self
;
const
Rect2i
*
b
=
(
const
Rect2i
*
)
p_b
;
return
self
->
encloses
(
*
b
);
}
godot_bool
GDAPI
godot_rect2i_has_no_area
(
const
godot_rect2i
*
p_self
)
{
const
Rect2i
*
self
=
(
const
Rect2i
*
)
p_self
;
return
self
->
has_no_area
();
}
godot_rect2i
GDAPI
godot_rect2i_clip
(
const
godot_rect2i
*
p_self
,
const
godot_rect2i
*
p_b
)
{
godot_rect2i
dest
;
const
Rect2i
*
self
=
(
const
Rect2i
*
)
p_self
;
const
Rect2i
*
b
=
(
const
Rect2i
*
)
p_b
;
*
((
Rect2i
*
)
&
dest
)
=
self
->
clip
(
*
b
);
return
dest
;
}
godot_rect2i
GDAPI
godot_rect2i_merge
(
const
godot_rect2i
*
p_self
,
const
godot_rect2i
*
p_b
)
{
godot_rect2i
dest
;
const
Rect2i
*
self
=
(
const
Rect2i
*
)
p_self
;
const
Rect2i
*
b
=
(
const
Rect2i
*
)
p_b
;
*
((
Rect2i
*
)
&
dest
)
=
self
->
merge
(
*
b
);
return
dest
;
}
godot_bool
GDAPI
godot_rect2i_has_point
(
const
godot_rect2i
*
p_self
,
const
godot_vector2i
*
p_point
)
{
const
Rect2i
*
self
=
(
const
Rect2i
*
)
p_self
;
const
Vector2i
*
point
=
(
const
Vector2i
*
)
p_point
;
return
self
->
has_point
(
*
point
);
}
godot_rect2i
GDAPI
godot_rect2i_grow
(
const
godot_rect2i
*
p_self
,
const
godot_int
p_by
)
{
godot_rect2i
dest
;
const
Rect2i
*
self
=
(
const
Rect2i
*
)
p_self
;
*
((
Rect2i
*
)
&
dest
)
=
self
->
grow
(
p_by
);
return
dest
;
}
godot_rect2i
GDAPI
godot_rect2i_grow_individual
(
const
godot_rect2i
*
p_self
,
const
godot_int
p_left
,
const
godot_int
p_top
,
const
godot_int
p_right
,
const
godot_int
p_bottom
)
{
godot_rect2i
dest
;
const
Rect2i
*
self
=
(
const
Rect2i
*
)
p_self
;
*
((
Rect2i
*
)
&
dest
)
=
self
->
grow_individual
(
p_left
,
p_top
,
p_right
,
p_bottom
);
return
dest
;
}
godot_rect2i
GDAPI
godot_rect2i_grow_margin
(
const
godot_rect2i
*
p_self
,
const
godot_int
p_margin
,
const
godot_int
p_by
)
{
godot_rect2i
dest
;
const
Rect2i
*
self
=
(
const
Rect2i
*
)
p_self
;
*
((
Rect2i
*
)
&
dest
)
=
self
->
grow_margin
((
Margin
)
p_margin
,
p_by
);
return
dest
;
}
godot_rect2i
GDAPI
godot_rect2i_abs
(
const
godot_rect2i
*
p_self
)
{
godot_rect2i
dest
;
const
Rect2i
*
self
=
(
const
Rect2i
*
)
p_self
;
*
((
Rect2i
*
)
&
dest
)
=
self
->
abs
();
return
dest
;
}
godot_rect2i
GDAPI
godot_rect2i_expand
(
const
godot_rect2i
*
p_self
,
const
godot_vector2i
*
p_to
)
{
godot_rect2i
dest
;
const
Rect2i
*
self
=
(
const
Rect2i
*
)
p_self
;
const
Vector2i
*
to
=
(
const
Vector2i
*
)
p_to
;
*
((
Rect2i
*
)
&
dest
)
=
self
->
expand
(
*
to
);
return
dest
;
}
godot_bool
GDAPI
godot_rect2i_operator_equal
(
const
godot_rect2i
*
p_self
,
const
godot_rect2i
*
p_b
)
{
const
Rect2i
*
self
=
(
const
Rect2i
*
)
p_self
;
const
Rect2i
*
b
=
(
const
Rect2i
*
)
p_b
;
return
*
self
==
*
b
;
}
godot_vector2i
GDAPI
godot_rect2i_get_position
(
const
godot_rect2i
*
p_self
)
{
godot_vector2i
dest
;
Vector2i
*
d
=
(
Vector2i
*
)
&
dest
;
const
Rect2i
*
self
=
(
const
Rect2i
*
)
p_self
;
*
d
=
self
->
get_position
();
return
dest
;
}
godot_vector2i
GDAPI
godot_rect2i_get_size
(
const
godot_rect2i
*
p_self
)
{
godot_vector2i
dest
;
Vector2i
*
d
=
(
Vector2i
*
)
&
dest
;
const
Rect2i
*
self
=
(
const
Rect2i
*
)
p_self
;
*
d
=
self
->
get_size
();
return
dest
;
}
void
GDAPI
godot_rect2i_set_position
(
godot_rect2i
*
p_self
,
const
godot_vector2i
*
p_pos
)
{
Rect2i
*
self
=
(
Rect2i
*
)
p_self
;
const
Vector2i
*
position
=
(
const
Vector2i
*
)
p_pos
;
self
->
set_position
(
*
position
);
}
void
GDAPI
godot_rect2i_set_size
(
godot_rect2i
*
p_self
,
const
godot_vector2i
*
p_size
)
{
Rect2i
*
self
=
(
Rect2i
*
)
p_self
;
const
Vector2i
*
size
=
(
const
Vector2i
*
)
p_size
;
self
->
set_size
(
*
size
);
}
#ifdef __cplusplus
#ifdef __cplusplus
}
}
#endif
#endif
modules/gdnative/gdnative/variant.cpp
View file @
74eecd1d
...
@@ -99,24 +99,48 @@ void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p
...
@@ -99,24 +99,48 @@ void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
s
));
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
s
));
}
}
void
GDAPI
godot_variant_new_string_name
(
godot_variant
*
r_dest
,
const
godot_string_name
*
p_s
)
{
Variant
*
dest
=
(
Variant
*
)
r_dest
;
StringName
*
s
=
(
StringName
*
)
p_s
;
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
s
));
}
void
GDAPI
godot_variant_new_vector2
(
godot_variant
*
r_dest
,
const
godot_vector2
*
p_v2
)
{
void
GDAPI
godot_variant_new_vector2
(
godot_variant
*
r_dest
,
const
godot_vector2
*
p_v2
)
{
Variant
*
dest
=
(
Variant
*
)
r_dest
;
Variant
*
dest
=
(
Variant
*
)
r_dest
;
Vector2
*
v2
=
(
Vector2
*
)
p_v2
;
Vector2
*
v2
=
(
Vector2
*
)
p_v2
;
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
v2
));
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
v2
));
}
}
void
GDAPI
godot_variant_new_vector2i
(
godot_variant
*
r_dest
,
const
godot_vector2i
*
p_v2
)
{
Variant
*
dest
=
(
Variant
*
)
r_dest
;
Vector2i
*
v2
=
(
Vector2i
*
)
p_v2
;
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
v2
));
}
void
GDAPI
godot_variant_new_rect2
(
godot_variant
*
r_dest
,
const
godot_rect2
*
p_rect2
)
{
void
GDAPI
godot_variant_new_rect2
(
godot_variant
*
r_dest
,
const
godot_rect2
*
p_rect2
)
{
Variant
*
dest
=
(
Variant
*
)
r_dest
;
Variant
*
dest
=
(
Variant
*
)
r_dest
;
Rect2
*
rect2
=
(
Rect2
*
)
p_rect2
;
Rect2
*
rect2
=
(
Rect2
*
)
p_rect2
;
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
rect2
));
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
rect2
));
}
}
void
GDAPI
godot_variant_new_rect2i
(
godot_variant
*
r_dest
,
const
godot_rect2i
*
p_rect2
)
{
Variant
*
dest
=
(
Variant
*
)
r_dest
;
Rect2i
*
rect2
=
(
Rect2i
*
)
p_rect2
;
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
rect2
));
}
void
GDAPI
godot_variant_new_vector3
(
godot_variant
*
r_dest
,
const
godot_vector3
*
p_v3
)
{
void
GDAPI
godot_variant_new_vector3
(
godot_variant
*
r_dest
,
const
godot_vector3
*
p_v3
)
{
Variant
*
dest
=
(
Variant
*
)
r_dest
;
Variant
*
dest
=
(
Variant
*
)
r_dest
;
Vector3
*
v3
=
(
Vector3
*
)
p_v3
;
Vector3
*
v3
=
(
Vector3
*
)
p_v3
;
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
v3
));
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
v3
));
}
}
void
GDAPI
godot_variant_new_vector3i
(
godot_variant
*
r_dest
,
const
godot_vector3i
*
p_v3
)
{
Variant
*
dest
=
(
Variant
*
)
r_dest
;
Vector3i
*
v3
=
(
Vector3i
*
)
p_v3
;
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
v3
));
}
void
GDAPI
godot_variant_new_transform2d
(
godot_variant
*
r_dest
,
const
godot_transform2d
*
p_t2d
)
{
void
GDAPI
godot_variant_new_transform2d
(
godot_variant
*
r_dest
,
const
godot_transform2d
*
p_t2d
)
{
Variant
*
dest
=
(
Variant
*
)
r_dest
;
Variant
*
dest
=
(
Variant
*
)
r_dest
;
Transform2D
*
t2d
=
(
Transform2D
*
)
p_t2d
;
Transform2D
*
t2d
=
(
Transform2D
*
)
p_t2d
;
...
@@ -171,6 +195,18 @@ void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid)
...
@@ -171,6 +195,18 @@ void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid)
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
rid
));
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
rid
));
}
}
void
GDAPI
godot_variant_new_callable
(
godot_variant
*
r_dest
,
const
godot_callable
*
p_cb
)
{
Variant
*
dest
=
(
Variant
*
)
r_dest
;
Callable
*
cb
=
(
Callable
*
)
p_cb
;
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
cb
));
}
void
GDAPI
godot_variant_new_signal
(
godot_variant
*
r_dest
,
const
godot_signal
*
p_signal
)
{
Variant
*
dest
=
(
Variant
*
)
r_dest
;
Signal
*
signal
=
(
Signal
*
)
p_signal
;
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
signal
));
}
void
GDAPI
godot_variant_new_object
(
godot_variant
*
r_dest
,
const
godot_object
*
p_obj
)
{
void
GDAPI
godot_variant_new_object
(
godot_variant
*
r_dest
,
const
godot_object
*
p_obj
)
{
Variant
*
dest
=
(
Variant
*
)
r_dest
;
Variant
*
dest
=
(
Variant
*
)
r_dest
;
Object
*
obj
=
(
Object
*
)
p_obj
;
Object
*
obj
=
(
Object
*
)
p_obj
;
...
@@ -209,18 +245,30 @@ void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godo
...
@@ -209,18 +245,30 @@ void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godo
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
pba
));
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
pba
));
}
}
void
GDAPI
godot_variant_new_packed_int
_array
(
godot_variant
*
r_dest
,
const
godot_packed_int
_array
*
p_pia
)
{
void
GDAPI
godot_variant_new_packed_int
32_array
(
godot_variant
*
r_dest
,
const
godot_packed_int32
_array
*
p_pia
)
{
Variant
*
dest
=
(
Variant
*
)
r_dest
;
Variant
*
dest
=
(
Variant
*
)
r_dest
;
PackedInt32Array
*
pia
=
(
PackedInt32Array
*
)
p_pia
;
PackedInt32Array
*
pia
=
(
PackedInt32Array
*
)
p_pia
;
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
pia
));
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
pia
));
}
}
void
GDAPI
godot_variant_new_packed_real_array
(
godot_variant
*
r_dest
,
const
godot_packed_real_array
*
p_pra
)
{
void
GDAPI
godot_variant_new_packed_int64_array
(
godot_variant
*
r_dest
,
const
godot_packed_int64_array
*
p_pia
)
{
Variant
*
dest
=
(
Variant
*
)
r_dest
;
PackedInt64Array
*
pia
=
(
PackedInt64Array
*
)
p_pia
;
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
pia
));
}
void
GDAPI
godot_variant_new_packed_float32_array
(
godot_variant
*
r_dest
,
const
godot_packed_float32_array
*
p_pra
)
{
Variant
*
dest
=
(
Variant
*
)
r_dest
;
Variant
*
dest
=
(
Variant
*
)
r_dest
;
PackedFloat32Array
*
pra
=
(
PackedFloat32Array
*
)
p_pra
;
PackedFloat32Array
*
pra
=
(
PackedFloat32Array
*
)
p_pra
;
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
pra
));
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
pra
));
}
}
void
GDAPI
godot_variant_new_packed_float64_array
(
godot_variant
*
r_dest
,
const
godot_packed_float64_array
*
p_pra
)
{
Variant
*
dest
=
(
Variant
*
)
r_dest
;
PackedFloat64Array
*
pra
=
(
PackedFloat64Array
*
)
p_pra
;
memnew_placement_custom
(
dest
,
Variant
,
Variant
(
*
pra
));
}
void
GDAPI
godot_variant_new_packed_string_array
(
godot_variant
*
r_dest
,
const
godot_packed_string_array
*
p_psa
)
{
void
GDAPI
godot_variant_new_packed_string_array
(
godot_variant
*
r_dest
,
const
godot_packed_string_array
*
p_psa
)
{
Variant
*
dest
=
(
Variant
*
)
r_dest
;
Variant
*
dest
=
(
Variant
*
)
r_dest
;
PackedStringArray
*
psa
=
(
PackedStringArray
*
)
p_psa
;
PackedStringArray
*
psa
=
(
PackedStringArray
*
)
p_psa
;
...
@@ -273,6 +321,14 @@ godot_string GDAPI godot_variant_as_string(const godot_variant *p_self) {
...
@@ -273,6 +321,14 @@ godot_string GDAPI godot_variant_as_string(const godot_variant *p_self) {
return
raw_dest
;
return
raw_dest
;
}
}
godot_string_name
GDAPI
godot_variant_as_string_name
(
const
godot_variant
*
p_self
)
{
godot_string_name
raw_dest
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
StringName
*
dest
=
(
StringName
*
)
&
raw_dest
;
memnew_placement
(
dest
,
StringName
(
self
->
operator
StringName
()));
// operator = is overloaded by StringName
return
raw_dest
;
}
godot_vector2
GDAPI
godot_variant_as_vector2
(
const
godot_variant
*
p_self
)
{
godot_vector2
GDAPI
godot_variant_as_vector2
(
const
godot_variant
*
p_self
)
{
godot_vector2
raw_dest
;
godot_vector2
raw_dest
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
...
@@ -281,6 +337,14 @@ godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self) {
...
@@ -281,6 +337,14 @@ godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self) {
return
raw_dest
;
return
raw_dest
;
}
}
godot_vector2i
GDAPI
godot_variant_as_vector2i
(
const
godot_variant
*
p_self
)
{
godot_vector2i
raw_dest
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
Vector2i
*
dest
=
(
Vector2i
*
)
&
raw_dest
;
*
dest
=
*
self
;
return
raw_dest
;
}
godot_rect2
GDAPI
godot_variant_as_rect2
(
const
godot_variant
*
p_self
)
{
godot_rect2
GDAPI
godot_variant_as_rect2
(
const
godot_variant
*
p_self
)
{
godot_rect2
raw_dest
;
godot_rect2
raw_dest
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
...
@@ -289,6 +353,14 @@ godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self) {
...
@@ -289,6 +353,14 @@ godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self) {
return
raw_dest
;
return
raw_dest
;
}
}
godot_rect2i
GDAPI
godot_variant_as_rect2i
(
const
godot_variant
*
p_self
)
{
godot_rect2i
raw_dest
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
Rect2i
*
dest
=
(
Rect2i
*
)
&
raw_dest
;
*
dest
=
*
self
;
return
raw_dest
;
}
godot_vector3
GDAPI
godot_variant_as_vector3
(
const
godot_variant
*
p_self
)
{
godot_vector3
GDAPI
godot_variant_as_vector3
(
const
godot_variant
*
p_self
)
{
godot_vector3
raw_dest
;
godot_vector3
raw_dest
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
...
@@ -297,6 +369,14 @@ godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self) {
...
@@ -297,6 +369,14 @@ godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self) {
return
raw_dest
;
return
raw_dest
;
}
}
godot_vector3i
GDAPI
godot_variant_as_vector3i
(
const
godot_variant
*
p_self
)
{
godot_vector3i
raw_dest
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
Vector3i
*
dest
=
(
Vector3i
*
)
&
raw_dest
;
*
dest
=
*
self
;
return
raw_dest
;
}
godot_transform2d
GDAPI
godot_variant_as_transform2d
(
const
godot_variant
*
p_self
)
{
godot_transform2d
GDAPI
godot_variant_as_transform2d
(
const
godot_variant
*
p_self
)
{
godot_transform2d
raw_dest
;
godot_transform2d
raw_dest
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
...
@@ -369,6 +449,22 @@ godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self) {
...
@@ -369,6 +449,22 @@ godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self) {
return
raw_dest
;
return
raw_dest
;
}
}
godot_callable
GDAPI
godot_variant_as_callable
(
const
godot_variant
*
p_self
)
{
godot_callable
raw_dest
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
Callable
*
dest
=
(
Callable
*
)
&
raw_dest
;
*
dest
=
*
self
;
return
raw_dest
;
}
godot_signal
GDAPI
godot_variant_as_signal
(
const
godot_variant
*
p_self
)
{
godot_signal
raw_dest
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
Signal
*
dest
=
(
Signal
*
)
&
raw_dest
;
*
dest
=
*
self
;
return
raw_dest
;
}
godot_object
GDAPI
*
godot_variant_as_object
(
const
godot_variant
*
p_self
)
{
godot_object
GDAPI
*
godot_variant_as_object
(
const
godot_variant
*
p_self
)
{
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
Object
*
dest
;
Object
*
dest
;
...
@@ -401,8 +497,8 @@ godot_packed_byte_array GDAPI godot_variant_as_packed_byte_array(const godot_var
...
@@ -401,8 +497,8 @@ godot_packed_byte_array GDAPI godot_variant_as_packed_byte_array(const godot_var
return
raw_dest
;
return
raw_dest
;
}
}
godot_packed_int
_array
GDAPI
godot_variant_as_packed_int
_array
(
const
godot_variant
*
p_self
)
{
godot_packed_int
32_array
GDAPI
godot_variant_as_packed_int32
_array
(
const
godot_variant
*
p_self
)
{
godot_packed_int_array
raw_dest
;
godot_packed_int
32
_array
raw_dest
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
PackedInt32Array
*
dest
=
(
PackedInt32Array
*
)
&
raw_dest
;
PackedInt32Array
*
dest
=
(
PackedInt32Array
*
)
&
raw_dest
;
memnew_placement
(
dest
,
PackedInt32Array
(
self
->
operator
PackedInt32Array
()));
// operator = is overloaded by PackedInt32Array
memnew_placement
(
dest
,
PackedInt32Array
(
self
->
operator
PackedInt32Array
()));
// operator = is overloaded by PackedInt32Array
...
@@ -410,8 +506,17 @@ godot_packed_int_array GDAPI godot_variant_as_packed_int_array(const godot_varia
...
@@ -410,8 +506,17 @@ godot_packed_int_array GDAPI godot_variant_as_packed_int_array(const godot_varia
return
raw_dest
;
return
raw_dest
;
}
}
godot_packed_real_array
GDAPI
godot_variant_as_packed_real_array
(
const
godot_variant
*
p_self
)
{
godot_packed_int64_array
GDAPI
godot_variant_as_packed_int64_array
(
const
godot_variant
*
p_self
)
{
godot_packed_real_array
raw_dest
;
godot_packed_int64_array
raw_dest
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
PackedInt64Array
*
dest
=
(
PackedInt64Array
*
)
&
raw_dest
;
memnew_placement
(
dest
,
PackedInt64Array
(
self
->
operator
PackedInt64Array
()));
// operator = is overloaded by PackedInt64Array
*
dest
=
*
self
;
return
raw_dest
;
}
godot_packed_float32_array
GDAPI
godot_variant_as_packed_float32_array
(
const
godot_variant
*
p_self
)
{
godot_packed_float32_array
raw_dest
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
PackedFloat32Array
*
dest
=
(
PackedFloat32Array
*
)
&
raw_dest
;
PackedFloat32Array
*
dest
=
(
PackedFloat32Array
*
)
&
raw_dest
;
memnew_placement
(
dest
,
PackedFloat32Array
(
self
->
operator
PackedFloat32Array
()));
// operator = is overloaded by PackedFloat32Array
memnew_placement
(
dest
,
PackedFloat32Array
(
self
->
operator
PackedFloat32Array
()));
// operator = is overloaded by PackedFloat32Array
...
@@ -419,6 +524,15 @@ godot_packed_real_array GDAPI godot_variant_as_packed_real_array(const godot_var
...
@@ -419,6 +524,15 @@ godot_packed_real_array GDAPI godot_variant_as_packed_real_array(const godot_var
return
raw_dest
;
return
raw_dest
;
}
}
godot_packed_float64_array
GDAPI
godot_variant_as_packed_float64_array
(
const
godot_variant
*
p_self
)
{
godot_packed_float64_array
raw_dest
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
PackedFloat64Array
*
dest
=
(
PackedFloat64Array
*
)
&
raw_dest
;
memnew_placement
(
dest
,
PackedFloat64Array
(
self
->
operator
PackedFloat64Array
()));
// operator = is overloaded by PackedFloat64Array
*
dest
=
*
self
;
return
raw_dest
;
}
godot_packed_string_array
GDAPI
godot_variant_as_packed_string_array
(
const
godot_variant
*
p_self
)
{
godot_packed_string_array
GDAPI
godot_variant_as_packed_string_array
(
const
godot_variant
*
p_self
)
{
godot_packed_string_array
raw_dest
;
godot_packed_string_array
raw_dest
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
...
@@ -489,6 +603,11 @@ godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const
...
@@ -489,6 +603,11 @@ godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const
return
self
->
operator
<
(
*
other
);
return
self
->
operator
<
(
*
other
);
}
}
uint32_t
GDAPI
godot_variant_hash
(
const
godot_variant
*
p_self
)
{
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
return
self
->
hash
();
}
godot_bool
GDAPI
godot_variant_hash_compare
(
const
godot_variant
*
p_self
,
const
godot_variant
*
p_other
)
{
godot_bool
GDAPI
godot_variant_hash_compare
(
const
godot_variant
*
p_self
,
const
godot_variant
*
p_other
)
{
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
const
Variant
*
self
=
(
const
Variant
*
)
p_self
;
const
Variant
*
other
=
(
const
Variant
*
)
p_other
;
const
Variant
*
other
=
(
const
Variant
*
)
p_other
;
...
...
modules/gdnative/gdnative/vector2.cpp
View file @
74eecd1d
...
@@ -38,6 +38,9 @@ extern "C" {
...
@@ -38,6 +38,9 @@ extern "C" {
#endif
#endif
static_assert
(
sizeof
(
godot_vector2
)
==
sizeof
(
Vector2
),
"Vector2 size mismatch"
);
static_assert
(
sizeof
(
godot_vector2
)
==
sizeof
(
Vector2
),
"Vector2 size mismatch"
);
static_assert
(
sizeof
(
godot_vector2i
)
==
sizeof
(
Vector2i
),
"Vector2i size mismatch"
);
// Vector2
void
GDAPI
godot_vector2_new
(
godot_vector2
*
r_dest
,
const
godot_real
p_x
,
const
godot_real
p_y
)
{
void
GDAPI
godot_vector2_new
(
godot_vector2
*
r_dest
,
const
godot_real
p_x
,
const
godot_real
p_y
)
{
Vector2
*
dest
=
(
Vector2
*
)
r_dest
;
Vector2
*
dest
=
(
Vector2
*
)
r_dest
;
...
@@ -51,6 +54,13 @@ godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) {
...
@@ -51,6 +54,13 @@ godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) {
return
ret
;
return
ret
;
}
}
godot_vector2i
GDAPI
godot_vector2_as_vector2i
(
const
godot_vector2
*
p_self
)
{
godot_vector2i
dest
;
const
Vector2
*
self
=
(
const
Vector2
*
)
p_self
;
*
((
Vector2i
*
)
&
dest
)
=
Vector2i
(
*
self
);
return
dest
;
}
godot_vector2
GDAPI
godot_vector2_normalized
(
const
godot_vector2
*
p_self
)
{
godot_vector2
GDAPI
godot_vector2_normalized
(
const
godot_vector2
*
p_self
)
{
godot_vector2
dest
;
godot_vector2
dest
;
const
Vector2
*
self
=
(
const
Vector2
*
)
p_self
;
const
Vector2
*
self
=
(
const
Vector2
*
)
p_self
;
...
@@ -158,6 +168,13 @@ godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) {
...
@@ -158,6 +168,13 @@ godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) {
return
dest
;
return
dest
;
}
}
godot_vector2
GDAPI
godot_vector2_sign
(
const
godot_vector2
*
p_self
)
{
godot_vector2
dest
;
const
Vector2
*
self
=
(
const
Vector2
*
)
p_self
;
*
((
Vector2
*
)
&
dest
)
=
self
->
sign
();
return
dest
;
}
godot_vector2
GDAPI
godot_vector2_snapped
(
const
godot_vector2
*
p_self
,
const
godot_vector2
*
p_by
)
{
godot_vector2
GDAPI
godot_vector2_snapped
(
const
godot_vector2
*
p_self
,
const
godot_vector2
*
p_by
)
{
godot_vector2
dest
;
godot_vector2
dest
;
const
Vector2
*
self
=
(
const
Vector2
*
)
p_self
;
const
Vector2
*
self
=
(
const
Vector2
*
)
p_self
;
...
@@ -308,6 +325,138 @@ godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) {
...
@@ -308,6 +325,138 @@ godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) {
return
self
->
y
;
return
self
->
y
;
}
}
// Vector2i
void
GDAPI
godot_vector2i_new
(
godot_vector2i
*
r_dest
,
const
godot_int
p_x
,
const
godot_int
p_y
)
{
Vector2i
*
dest
=
(
Vector2i
*
)
r_dest
;
*
dest
=
Vector2i
(
p_x
,
p_y
);
}
godot_string
GDAPI
godot_vector2i_as_string
(
const
godot_vector2i
*
p_self
)
{
godot_string
ret
;
const
Vector2i
*
self
=
(
const
Vector2i
*
)
p_self
;
memnew_placement
(
&
ret
,
String
(
*
self
));
return
ret
;
}
godot_vector2
GDAPI
godot_vector2i_as_vector2
(
const
godot_vector2i
*
p_self
)
{
godot_vector2
dest
;
const
Vector2i
*
self
=
(
const
Vector2i
*
)
p_self
;
*
((
Vector2
*
)
&
dest
)
=
Vector2
(
*
self
);
return
dest
;
}
godot_real
GDAPI
godot_vector2i_aspect
(
const
godot_vector2i
*
p_self
)
{
const
Vector2i
*
self
=
(
const
Vector2i
*
)
p_self
;
return
self
->
aspect
();
}
godot_vector2i
GDAPI
godot_vector2i_abs
(
const
godot_vector2i
*
p_self
)
{
godot_vector2i
dest
;
const
Vector2i
*
self
=
(
const
Vector2i
*
)
p_self
;
*
((
Vector2i
*
)
&
dest
)
=
self
->
abs
();
return
dest
;
}
godot_vector2i
GDAPI
godot_vector2i_sign
(
const
godot_vector2i
*
p_self
)
{
godot_vector2i
dest
;
const
Vector2i
*
self
=
(
const
Vector2i
*
)
p_self
;
*
((
Vector2i
*
)
&
dest
)
=
self
->
sign
();
return
dest
;
}
godot_vector2i
GDAPI
godot_vector2i_operator_add
(
const
godot_vector2i
*
p_self
,
const
godot_vector2i
*
p_b
)
{
godot_vector2i
raw_dest
;
Vector2i
*
dest
=
(
Vector2i
*
)
&
raw_dest
;
const
Vector2i
*
self
=
(
const
Vector2i
*
)
p_self
;
const
Vector2i
*
b
=
(
const
Vector2i
*
)
p_b
;
*
dest
=
*
self
+
*
b
;
return
raw_dest
;
}
godot_vector2i
GDAPI
godot_vector2i_operator_subtract
(
const
godot_vector2i
*
p_self
,
const
godot_vector2i
*
p_b
)
{
godot_vector2i
raw_dest
;
Vector2i
*
dest
=
(
Vector2i
*
)
&
raw_dest
;
const
Vector2i
*
self
=
(
const
Vector2i
*
)
p_self
;
const
Vector2i
*
b
=
(
const
Vector2i
*
)
p_b
;
*
dest
=
*
self
-
*
b
;
return
raw_dest
;
}
godot_vector2i
GDAPI
godot_vector2i_operator_multiply_vector
(
const
godot_vector2i
*
p_self
,
const
godot_vector2i
*
p_b
)
{
godot_vector2i
raw_dest
;
Vector2i
*
dest
=
(
Vector2i
*
)
&
raw_dest
;
const
Vector2i
*
self
=
(
const
Vector2i
*
)
p_self
;
const
Vector2i
*
b
=
(
const
Vector2i
*
)
p_b
;
*
dest
=
*
self
*
*
b
;
return
raw_dest
;
}
godot_vector2i
GDAPI
godot_vector2i_operator_multiply_scalar
(
const
godot_vector2i
*
p_self
,
const
godot_int
p_b
)
{
godot_vector2i
raw_dest
;
Vector2i
*
dest
=
(
Vector2i
*
)
&
raw_dest
;
const
Vector2i
*
self
=
(
const
Vector2i
*
)
p_self
;
*
dest
=
*
self
*
p_b
;
return
raw_dest
;
}
godot_vector2i
GDAPI
godot_vector2i_operator_divide_vector
(
const
godot_vector2i
*
p_self
,
const
godot_vector2i
*
p_b
)
{
godot_vector2i
raw_dest
;
Vector2i
*
dest
=
(
Vector2i
*
)
&
raw_dest
;
const
Vector2i
*
self
=
(
const
Vector2i
*
)
p_self
;
const
Vector2i
*
b
=
(
const
Vector2i
*
)
p_b
;
*
dest
=
*
self
/
*
b
;
return
raw_dest
;
}
godot_vector2i
GDAPI
godot_vector2i_operator_divide_scalar
(
const
godot_vector2i
*
p_self
,
const
godot_int
p_b
)
{
godot_vector2i
raw_dest
;
Vector2i
*
dest
=
(
Vector2i
*
)
&
raw_dest
;
const
Vector2i
*
self
=
(
const
Vector2i
*
)
p_self
;
*
dest
=
*
self
/
p_b
;
return
raw_dest
;
}
godot_bool
GDAPI
godot_vector2i_operator_equal
(
const
godot_vector2i
*
p_self
,
const
godot_vector2i
*
p_b
)
{
const
Vector2i
*
self
=
(
const
Vector2i
*
)
p_self
;
const
Vector2i
*
b
=
(
const
Vector2i
*
)
p_b
;
return
*
self
==
*
b
;
}
godot_bool
GDAPI
godot_vector2i_operator_less
(
const
godot_vector2i
*
p_self
,
const
godot_vector2i
*
p_b
)
{
const
Vector2i
*
self
=
(
const
Vector2i
*
)
p_self
;
const
Vector2i
*
b
=
(
const
Vector2i
*
)
p_b
;
return
*
self
<
*
b
;
}
godot_vector2i
GDAPI
godot_vector2i_operator_neg
(
const
godot_vector2i
*
p_self
)
{
godot_vector2i
raw_dest
;
Vector2i
*
dest
=
(
Vector2i
*
)
&
raw_dest
;
const
Vector2i
*
self
=
(
const
Vector2i
*
)
p_self
;
*
dest
=
-
(
*
self
);
return
raw_dest
;
}
void
GDAPI
godot_vector2i_set_x
(
godot_vector2i
*
p_self
,
const
godot_int
p_x
)
{
Vector2i
*
self
=
(
Vector2i
*
)
p_self
;
self
->
x
=
p_x
;
}
void
GDAPI
godot_vector2i_set_y
(
godot_vector2i
*
p_self
,
const
godot_int
p_y
)
{
Vector2i
*
self
=
(
Vector2i
*
)
p_self
;
self
->
y
=
p_y
;
}
godot_int
GDAPI
godot_vector2i_get_x
(
const
godot_vector2i
*
p_self
)
{
const
Vector2i
*
self
=
(
const
Vector2i
*
)
p_self
;
return
self
->
x
;
}
godot_int
GDAPI
godot_vector2i_get_y
(
const
godot_vector2i
*
p_self
)
{
const
Vector2i
*
self
=
(
const
Vector2i
*
)
p_self
;
return
self
->
y
;
}
#ifdef __cplusplus
#ifdef __cplusplus
}
}
#endif
#endif
modules/gdnative/gdnative/vector3.cpp
View file @
74eecd1d
...
@@ -38,6 +38,9 @@ extern "C" {
...
@@ -38,6 +38,9 @@ extern "C" {
#endif
#endif
static_assert
(
sizeof
(
godot_vector3
)
==
sizeof
(
Vector3
),
"Vector3 size mismatch"
);
static_assert
(
sizeof
(
godot_vector3
)
==
sizeof
(
Vector3
),
"Vector3 size mismatch"
);
static_assert
(
sizeof
(
godot_vector3i
)
==
sizeof
(
Vector3i
),
"Vector3i size mismatch"
);
// Vector3
void
GDAPI
godot_vector3_new
(
godot_vector3
*
r_dest
,
const
godot_real
p_x
,
const
godot_real
p_y
,
const
godot_real
p_z
)
{
void
GDAPI
godot_vector3_new
(
godot_vector3
*
r_dest
,
const
godot_real
p_x
,
const
godot_real
p_y
,
const
godot_real
p_z
)
{
Vector3
*
dest
=
(
Vector3
*
)
r_dest
;
Vector3
*
dest
=
(
Vector3
*
)
r_dest
;
...
@@ -51,6 +54,13 @@ godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) {
...
@@ -51,6 +54,13 @@ godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) {
return
ret
;
return
ret
;
}
}
godot_vector3i
GDAPI
godot_vector3_as_vector3i
(
const
godot_vector3
*
p_self
)
{
godot_vector3i
dest
;
const
Vector3
*
self
=
(
const
Vector3
*
)
p_self
;
*
((
Vector3i
*
)
&
dest
)
=
Vector3i
(
*
self
);
return
dest
;
}
godot_int
GDAPI
godot_vector3_min_axis
(
const
godot_vector3
*
p_self
)
{
godot_int
GDAPI
godot_vector3_min_axis
(
const
godot_vector3
*
p_self
)
{
const
Vector3
*
self
=
(
const
Vector3
*
)
p_self
;
const
Vector3
*
self
=
(
const
Vector3
*
)
p_self
;
return
self
->
min_axis
();
return
self
->
min_axis
();
...
@@ -169,6 +179,13 @@ godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) {
...
@@ -169,6 +179,13 @@ godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) {
return
dest
;
return
dest
;
}
}
godot_vector3
GDAPI
godot_vector3_sign
(
const
godot_vector3
*
p_self
)
{
godot_vector3
dest
;
const
Vector3
*
self
=
(
const
Vector3
*
)
p_self
;
*
((
Vector3
*
)
&
dest
)
=
self
->
sign
();
return
dest
;
}
godot_vector3
GDAPI
godot_vector3_floor
(
const
godot_vector3
*
p_self
)
{
godot_vector3
GDAPI
godot_vector3_floor
(
const
godot_vector3
*
p_self
)
{
godot_vector3
dest
;
godot_vector3
dest
;
const
Vector3
*
self
=
(
const
Vector3
*
)
p_self
;
const
Vector3
*
self
=
(
const
Vector3
*
)
p_self
;
...
@@ -315,6 +332,133 @@ godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot
...
@@ -315,6 +332,133 @@ godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot
return
self
->
get_axis
(
p_axis
);
return
self
->
get_axis
(
p_axis
);
}
}
// Vector3i
void
GDAPI
godot_vector3i_new
(
godot_vector3i
*
r_dest
,
const
godot_int
p_x
,
const
godot_int
p_y
,
const
godot_int
p_z
)
{
Vector3i
*
dest
=
(
Vector3i
*
)
r_dest
;
*
dest
=
Vector3i
(
p_x
,
p_y
,
p_z
);
}
godot_string
GDAPI
godot_vector3i_as_string
(
const
godot_vector3i
*
p_self
)
{
godot_string
ret
;
const
Vector3i
*
self
=
(
const
Vector3i
*
)
p_self
;
memnew_placement
(
&
ret
,
String
(
*
self
));
return
ret
;
}
godot_vector3
GDAPI
godot_vector3i_as_vector3
(
const
godot_vector3i
*
p_self
)
{
godot_vector3
dest
;
const
Vector3i
*
self
=
(
const
Vector3i
*
)
p_self
;
*
((
Vector3
*
)
&
dest
)
=
Vector3
(
*
self
);
return
dest
;
}
godot_int
GDAPI
godot_vector3i_min_axis
(
const
godot_vector3i
*
p_self
)
{
const
Vector3i
*
self
=
(
const
Vector3i
*
)
p_self
;
return
self
->
min_axis
();
}
godot_int
GDAPI
godot_vector3i_max_axis
(
const
godot_vector3i
*
p_self
)
{
const
Vector3i
*
self
=
(
const
Vector3i
*
)
p_self
;
return
self
->
max_axis
();
}
godot_vector3i
GDAPI
godot_vector3i_abs
(
const
godot_vector3i
*
p_self
)
{
godot_vector3i
dest
;
const
Vector3i
*
self
=
(
const
Vector3i
*
)
p_self
;
*
((
Vector3i
*
)
&
dest
)
=
self
->
abs
();
return
dest
;
}
godot_vector3i
GDAPI
godot_vector3i_sign
(
const
godot_vector3i
*
p_self
)
{
godot_vector3i
dest
;
const
Vector3i
*
self
=
(
const
Vector3i
*
)
p_self
;
*
((
Vector3i
*
)
&
dest
)
=
self
->
sign
();
return
dest
;
}
godot_vector3i
GDAPI
godot_vector3i_operator_add
(
const
godot_vector3i
*
p_self
,
const
godot_vector3i
*
p_b
)
{
godot_vector3i
raw_dest
;
Vector3i
*
dest
=
(
Vector3i
*
)
&
raw_dest
;
Vector3i
*
self
=
(
Vector3i
*
)
p_self
;
const
Vector3i
*
b
=
(
const
Vector3i
*
)
p_b
;
*
dest
=
*
self
+
*
b
;
return
raw_dest
;
}
godot_vector3i
GDAPI
godot_vector3i_operator_subtract
(
const
godot_vector3i
*
p_self
,
const
godot_vector3i
*
p_b
)
{
godot_vector3i
raw_dest
;
Vector3i
*
dest
=
(
Vector3i
*
)
&
raw_dest
;
Vector3i
*
self
=
(
Vector3i
*
)
p_self
;
const
Vector3i
*
b
=
(
const
Vector3i
*
)
p_b
;
*
dest
=
*
self
-
*
b
;
return
raw_dest
;
}
godot_vector3i
GDAPI
godot_vector3i_operator_multiply_vector
(
const
godot_vector3i
*
p_self
,
const
godot_vector3i
*
p_b
)
{
godot_vector3i
raw_dest
;
Vector3i
*
dest
=
(
Vector3i
*
)
&
raw_dest
;
Vector3i
*
self
=
(
Vector3i
*
)
p_self
;
const
Vector3i
*
b
=
(
const
Vector3i
*
)
p_b
;
*
dest
=
*
self
*
*
b
;
return
raw_dest
;
}
godot_vector3i
GDAPI
godot_vector3i_operator_multiply_scalar
(
const
godot_vector3i
*
p_self
,
const
godot_int
p_b
)
{
godot_vector3i
raw_dest
;
Vector3i
*
dest
=
(
Vector3i
*
)
&
raw_dest
;
Vector3i
*
self
=
(
Vector3i
*
)
p_self
;
*
dest
=
*
self
*
p_b
;
return
raw_dest
;
}
godot_vector3i
GDAPI
godot_vector3i_operator_divide_vector
(
const
godot_vector3i
*
p_self
,
const
godot_vector3i
*
p_b
)
{
godot_vector3i
raw_dest
;
Vector3i
*
dest
=
(
Vector3i
*
)
&
raw_dest
;
Vector3i
*
self
=
(
Vector3i
*
)
p_self
;
const
Vector3i
*
b
=
(
const
Vector3i
*
)
p_b
;
*
dest
=
*
self
/
*
b
;
return
raw_dest
;
}
godot_vector3i
GDAPI
godot_vector3i_operator_divide_scalar
(
const
godot_vector3i
*
p_self
,
const
godot_int
p_b
)
{
godot_vector3i
raw_dest
;
Vector3i
*
dest
=
(
Vector3i
*
)
&
raw_dest
;
Vector3i
*
self
=
(
Vector3i
*
)
p_self
;
*
dest
=
*
self
/
p_b
;
return
raw_dest
;
}
godot_bool
GDAPI
godot_vector3i_operator_equal
(
const
godot_vector3i
*
p_self
,
const
godot_vector3i
*
p_b
)
{
Vector3i
*
self
=
(
Vector3i
*
)
p_self
;
const
Vector3i
*
b
=
(
const
Vector3i
*
)
p_b
;
return
*
self
==
*
b
;
}
godot_bool
GDAPI
godot_vector3i_operator_less
(
const
godot_vector3i
*
p_self
,
const
godot_vector3i
*
p_b
)
{
Vector3i
*
self
=
(
Vector3i
*
)
p_self
;
const
Vector3i
*
b
=
(
const
Vector3i
*
)
p_b
;
return
*
self
<
*
b
;
}
godot_vector3i
GDAPI
godot_vector3i_operator_neg
(
const
godot_vector3i
*
p_self
)
{
godot_vector3i
raw_dest
;
Vector3i
*
dest
=
(
Vector3i
*
)
&
raw_dest
;
const
Vector3i
*
self
=
(
const
Vector3i
*
)
p_self
;
*
dest
=
-
(
*
self
);
return
raw_dest
;
}
void
GDAPI
godot_vector3i_set_axis
(
godot_vector3i
*
p_self
,
const
godot_vector3_axis
p_axis
,
const
godot_int
p_val
)
{
Vector3i
*
self
=
(
Vector3i
*
)
p_self
;
self
->
set_axis
(
p_axis
,
p_val
);
}
godot_int
GDAPI
godot_vector3i_get_axis
(
const
godot_vector3i
*
p_self
,
const
godot_vector3_axis
p_axis
)
{
const
Vector3i
*
self
=
(
const
Vector3i
*
)
p_self
;
return
self
->
get_axis
(
p_axis
);
}
#ifdef __cplusplus
#ifdef __cplusplus
}
}
#endif
#endif
modules/gdnative/gdnative_api.json
View file @
74eecd1d
...
@@ -17,7 +17,1125 @@
...
@@ -17,7 +17,1125 @@
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{
{
"name"
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"name"
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,
...
@@ -100,17 +1218,17 @@
...
@@ -100,17 +1218,17 @@
]
]
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{
{
...
@@ -160,7 +1278,7 @@
...
@@ -160,7 +1278,7 @@
"name"
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"name"
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[
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}
}
]
]
...
@@ -1767,223 +2885,223 @@
...
@@ -1767,223 +2885,223 @@
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[
"godot_packed_
float32
_array *"
,
"p_self"
],
[
"const godot_int"
,
"p_idx"
],
[
"const godot_int"
,
"p_idx"
],
[
"const
godot_real
"
,
"p_data"
]
[
"const
float
"
,
"p_data"
]
]
]
},
},
{
{
"name"
:
"godot_packed_
real
_array_get"
,
"name"
:
"godot_packed_
float32
_array_get"
,
"return_type"
:
"
godot_real
"
,
"return_type"
:
"
float
"
,
"arguments"
:
[
"arguments"
:
[
[
"const godot_packed_
real
_array *"
,
"p_self"
],
[
"const godot_packed_
float32
_array *"
,
"p_self"
],
[
"const godot_int"
,
"p_idx"
]
[
"const godot_int"
,
"p_idx"
]
]
]
},
},
{
{
"name"
:
"godot_packed_
real
_array_size"
,
"name"
:
"godot_packed_
float32
_array_size"
,
"return_type"
:
"godot_int"
,
"return_type"
:
"godot_int"
,
"arguments"
:
[
"arguments"
:
[
[
"const godot_packed_
real
_array *"
,
"p_self"
]
[
"const godot_packed_
float32
_array *"
,
"p_self"
]
]
]
},
},
{
{
"name"
:
"godot_packed_
real
_array_destroy"
,
"name"
:
"godot_packed_
float32
_array_destroy"
,
"return_type"
:
"void"
,
"return_type"
:
"void"
,
"arguments"
:
[
"arguments"
:
[
[
"godot_packed_
real
_array *"
,
"p_self"
]
[
"godot_packed_
float32
_array *"
,
"p_self"
]
]
]
},
},
{
{
...
@@ -2474,19 +3592,19 @@
...
@@ -2474,19 +3592,19 @@
]
]
},
},
{
{
"name"
:
"godot_array_new_packed_
real
_array"
,
"name"
:
"godot_array_new_packed_
float32
_array"
,
"return_type"
:
"void"
,
"return_type"
:
"void"
,
"arguments"
:
[
"arguments"
:
[
[
"godot_array *"
,
"r_dest"
],
[
"godot_array *"
,
"r_dest"
],
[
"const godot_packed_
real
_array *"
,
"p_pra"
]
[
"const godot_packed_
float32
_array *"
,
"p_pra"
]
]
]
},
},
{
{
"name"
:
"godot_array_new_packed_int_array"
,
"name"
:
"godot_array_new_packed_int
32
_array"
,
"return_type"
:
"void"
,
"return_type"
:
"void"
,
"arguments"
:
[
"arguments"
:
[
[
"godot_array *"
,
"r_dest"
],
[
"godot_array *"
,
"r_dest"
],
[
"const godot_packed_int_array *"
,
"p_pia"
]
[
"const godot_packed_int
32
_array *"
,
"p_pia"
]
]
]
},
},
{
{
...
@@ -4059,19 +5177,19 @@
...
@@ -4059,19 +5177,19 @@
]
]
},
},
{
{
"name"
:
"godot_variant_new_packed_int_array"
,
"name"
:
"godot_variant_new_packed_int
32
_array"
,
"return_type"
:
"void"
,
"return_type"
:
"void"
,
"arguments"
:
[
"arguments"
:
[
[
"godot_variant *"
,
"r_dest"
],
[
"godot_variant *"
,
"r_dest"
],
[
"const godot_packed_int_array *"
,
"p_pia"
]
[
"const godot_packed_int
32
_array *"
,
"p_pia"
]
]
]
},
},
{
{
"name"
:
"godot_variant_new_packed_
real
_array"
,
"name"
:
"godot_variant_new_packed_
float32
_array"
,
"return_type"
:
"void"
,
"return_type"
:
"void"
,
"arguments"
:
[
"arguments"
:
[
[
"godot_variant *"
,
"r_dest"
],
[
"godot_variant *"
,
"r_dest"
],
[
"const godot_packed_
real
_array *"
,
"p_pra"
]
[
"const godot_packed_
float32
_array *"
,
"p_pra"
]
]
]
},
},
{
{
...
@@ -4254,15 +5372,15 @@
...
@@ -4254,15 +5372,15 @@
]
]
},
},
{
{
"name"
:
"godot_variant_as_packed_int_array"
,
"name"
:
"godot_variant_as_packed_int
32
_array"
,
"return_type"
:
"godot_packed_int_array"
,
"return_type"
:
"godot_packed_int
32
_array"
,
"arguments"
:
[
"arguments"
:
[
[
"const godot_variant *"
,
"p_self"
]
[
"const godot_variant *"
,
"p_self"
]
]
]
},
},
{
{
"name"
:
"godot_variant_as_packed_
real
_array"
,
"name"
:
"godot_variant_as_packed_
float32
_array"
,
"return_type"
:
"godot_packed_
real
_array"
,
"return_type"
:
"godot_packed_
float32
_array"
,
"arguments"
:
[
"arguments"
:
[
[
"const godot_variant *"
,
"p_self"
]
[
"const godot_variant *"
,
"p_self"
]
]
]
...
@@ -5869,7 +6987,7 @@
...
@@ -5869,7 +6987,7 @@
"arguments"
:
[
"arguments"
:
[
[
"void *"
,
"p_gdnative_handle"
],
[
"void *"
,
"p_gdnative_handle"
],
[
"const char *"
,
"p_name"
],
[
"const char *"
,
"p_name"
],
[
"const godot_signal *"
,
"p_signal"
]
[
"const godot_
nativescript_
signal *"
,
"p_signal"
]
]
]
},
},
{
{
...
...
modules/gdnative/include/gdnative/array.h
View file @
74eecd1d
...
@@ -51,7 +51,7 @@ typedef struct {
...
@@ -51,7 +51,7 @@ typedef struct {
}
}
#endif
#endif
#include <gdnative/p
ool
_arrays.h>
#include <gdnative/p
acked
_arrays.h>
#include <gdnative/variant.h>
#include <gdnative/variant.h>
#include <gdnative/gdnative.h>
#include <gdnative/gdnative.h>
...
@@ -66,8 +66,10 @@ void GDAPI godot_array_new_packed_color_array(godot_array *r_dest, const godot_p
...
@@ -66,8 +66,10 @@ void GDAPI godot_array_new_packed_color_array(godot_array *r_dest, const godot_p
void
GDAPI
godot_array_new_packed_vector3_array
(
godot_array
*
r_dest
,
const
godot_packed_vector3_array
*
p_pv3a
);
void
GDAPI
godot_array_new_packed_vector3_array
(
godot_array
*
r_dest
,
const
godot_packed_vector3_array
*
p_pv3a
);
void
GDAPI
godot_array_new_packed_vector2_array
(
godot_array
*
r_dest
,
const
godot_packed_vector2_array
*
p_pv2a
);
void
GDAPI
godot_array_new_packed_vector2_array
(
godot_array
*
r_dest
,
const
godot_packed_vector2_array
*
p_pv2a
);
void
GDAPI
godot_array_new_packed_string_array
(
godot_array
*
r_dest
,
const
godot_packed_string_array
*
p_psa
);
void
GDAPI
godot_array_new_packed_string_array
(
godot_array
*
r_dest
,
const
godot_packed_string_array
*
p_psa
);
void
GDAPI
godot_array_new_packed_real_array
(
godot_array
*
r_dest
,
const
godot_packed_real_array
*
p_pra
);
void
GDAPI
godot_array_new_packed_float32_array
(
godot_array
*
r_dest
,
const
godot_packed_float32_array
*
p_pra
);
void
GDAPI
godot_array_new_packed_int_array
(
godot_array
*
r_dest
,
const
godot_packed_int_array
*
p_pia
);
void
GDAPI
godot_array_new_packed_float64_array
(
godot_array
*
r_dest
,
const
godot_packed_float64_array
*
p_pra
);
void
GDAPI
godot_array_new_packed_int32_array
(
godot_array
*
r_dest
,
const
godot_packed_int32_array
*
p_pia
);
void
GDAPI
godot_array_new_packed_int64_array
(
godot_array
*
r_dest
,
const
godot_packed_int64_array
*
p_pia
);
void
GDAPI
godot_array_new_packed_byte_array
(
godot_array
*
r_dest
,
const
godot_packed_byte_array
*
p_pba
);
void
GDAPI
godot_array_new_packed_byte_array
(
godot_array
*
r_dest
,
const
godot_packed_byte_array
*
p_pba
);
void
GDAPI
godot_array_set
(
godot_array
*
p_self
,
const
godot_int
p_idx
,
const
godot_variant
*
p_value
);
void
GDAPI
godot_array_set
(
godot_array
*
p_self
,
const
godot_int
p_idx
,
const
godot_variant
*
p_value
);
...
...
modules/gdnative/include/gdnative/callable.h
0 → 100644
View file @
74eecd1d
/*************************************************************************/
/* callable.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_CALLABLE_H
#define GODOT_CALLABLE_H
#ifdef __cplusplus
extern
"C"
{
#endif
#include <stdint.h>
#define GODOT_CALLABLE_SIZE (16)
#ifndef GODOT_CORE_API_GODOT_CALLABLE_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_CALLABLE_TYPE_DEFINED
typedef
struct
{
uint8_t
_dont_touch_that
[
GODOT_CALLABLE_SIZE
];
}
godot_callable
;
#endif
#define GODOT_SIGNAL_SIZE (16)
#ifndef GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
typedef
struct
{
uint8_t
_dont_touch_that
[
GODOT_SIGNAL_SIZE
];
}
godot_signal
;
#endif
#ifdef __cplusplus
}
#endif
#include <gdnative/gdnative.h>
#include <gdnative/string_name.h>
#ifdef __cplusplus
extern
"C"
{
#endif
// Callable
void
GDAPI
godot_callable_new_with_object
(
godot_callable
*
r_dest
,
const
godot_object
*
p_object
,
const
godot_string_name
*
p_method
);
void
GDAPI
godot_callable_new_with_object_id
(
godot_callable
*
r_dest
,
uint64_t
p_objectid
,
const
godot_string_name
*
p_method
);
void
GDAPI
godot_callable_new_copy
(
godot_callable
*
r_dest
,
const
godot_callable
*
p_src
);
void
GDAPI
godot_callable_destroy
(
godot_callable
*
p_self
);
godot_int
GDAPI
godot_callable_call
(
const
godot_callable
*
p_self
,
const
godot_variant
**
p_arguments
,
godot_int
p_argcount
,
godot_variant
*
r_return_value
);
void
GDAPI
godot_callable_call_deferred
(
const
godot_callable
*
p_self
,
const
godot_variant
**
p_arguments
,
godot_int
p_argcount
);
godot_bool
GDAPI
godot_callable_is_null
(
const
godot_callable
*
p_self
);
godot_bool
GDAPI
godot_callable_is_custom
(
const
godot_callable
*
p_self
);
godot_bool
GDAPI
godot_callable_is_standard
(
const
godot_callable
*
p_self
);
godot_object
GDAPI
*
godot_callable_get_object
(
const
godot_callable
*
p_self
);
uint64_t
GDAPI
godot_callable_get_object_id
(
const
godot_callable
*
p_self
);
godot_string_name
GDAPI
godot_callable_get_method
(
const
godot_callable
*
p_self
);
uint32_t
GDAPI
godot_callable_hash
(
const
godot_callable
*
p_self
);
godot_string
GDAPI
godot_callable_as_string
(
const
godot_callable
*
p_self
);
godot_bool
GDAPI
godot_callable_operator_equal
(
const
godot_callable
*
p_self
,
const
godot_callable
*
p_other
);
godot_bool
GDAPI
godot_callable_operator_less
(
const
godot_callable
*
p_self
,
const
godot_callable
*
p_other
);
// Signal
void
GDAPI
godot_signal_new_with_object
(
godot_signal
*
r_dest
,
const
godot_object
*
p_object
,
const
godot_string_name
*
p_name
);
void
GDAPI
godot_signal_new_with_object_id
(
godot_signal
*
r_dest
,
uint64_t
p_objectid
,
const
godot_string_name
*
p_name
);
void
GDAPI
godot_signal_new_copy
(
godot_signal
*
r_dest
,
const
godot_signal
*
p_src
);
void
GDAPI
godot_signal_destroy
(
godot_signal
*
p_self
);
godot_int
GDAPI
godot_signal_emit
(
const
godot_signal
*
p_self
,
const
godot_variant
**
p_arguments
,
godot_int
p_argcount
);
godot_int
GDAPI
godot_signal_connect
(
godot_signal
*
p_self
,
const
godot_callable
*
p_callable
,
const
godot_array
*
p_binds
,
uint32_t
p_flags
);
void
GDAPI
godot_signal_disconnect
(
godot_signal
*
p_self
,
const
godot_callable
*
p_callable
);
godot_bool
GDAPI
godot_signal_is_null
(
const
godot_signal
*
p_self
);
godot_bool
GDAPI
godot_signal_is_connected
(
const
godot_signal
*
p_self
,
const
godot_callable
*
p_callable
);
godot_array
GDAPI
godot_signal_get_connections
(
const
godot_signal
*
p_self
);
godot_object
GDAPI
*
godot_signal_get_object
(
const
godot_signal
*
p_self
);
uint64_t
GDAPI
godot_signal_get_object_id
(
const
godot_signal
*
p_self
);
godot_string_name
GDAPI
godot_signal_get_name
(
const
godot_signal
*
p_self
);
godot_string
GDAPI
godot_signal_as_string
(
const
godot_signal
*
p_self
);
godot_bool
GDAPI
godot_signal_operator_equal
(
const
godot_signal
*
p_self
,
const
godot_signal
*
p_other
);
godot_bool
GDAPI
godot_signal_operator_less
(
const
godot_signal
*
p_self
,
const
godot_signal
*
p_other
);
#ifdef __cplusplus
}
#endif
#endif
modules/gdnative/include/gdnative/gdnative.h
View file @
74eecd1d
...
@@ -144,15 +144,15 @@ typedef void godot_object;
...
@@ -144,15 +144,15 @@ typedef void godot_object;
#include <gdnative/string_name.h>
#include <gdnative/string_name.h>
////// Vector2
////// Vector2
& Vector2i
#include <gdnative/vector2.h>
#include <gdnative/vector2.h>
////// Rect2
////// Rect2
& Rect2i
#include <gdnative/rect2.h>
#include <gdnative/rect2.h>
////// Vector3
////// Vector3
& Vector3i
#include <gdnative/vector3.h>
#include <gdnative/vector3.h>
...
@@ -192,6 +192,10 @@ typedef void godot_object;
...
@@ -192,6 +192,10 @@ typedef void godot_object;
#include <gdnative/rid.h>
#include <gdnative/rid.h>
/////// Callable & Signal
#include <gdnative/callable.h>
/////// Dictionary
/////// Dictionary
#include <gdnative/dictionary.h>
#include <gdnative/dictionary.h>
...
@@ -200,8 +204,8 @@ typedef void godot_object;
...
@@ -200,8 +204,8 @@ typedef void godot_object;
#include <gdnative/array.h>
#include <gdnative/array.h>
// single API file for P
ool
*Array
// single API file for P
acked
*Array
#include <gdnative/p
ool
_arrays.h>
#include <gdnative/p
acked
_arrays.h>
void
GDAPI
godot_object_destroy
(
godot_object
*
p_o
);
void
GDAPI
godot_object_destroy
(
godot_object
*
p_o
);
...
@@ -289,7 +293,9 @@ void GDAPI *godot_get_class_tag(const godot_string_name *p_class);
...
@@ -289,7 +293,9 @@ void GDAPI *godot_get_class_tag(const godot_string_name *p_class);
godot_object
GDAPI
*
godot_object_cast_to
(
const
godot_object
*
p_object
,
void
*
p_class_tag
);
godot_object
GDAPI
*
godot_object_cast_to
(
const
godot_object
*
p_object
,
void
*
p_class_tag
);
// equivalent of GDScript's instance_from_id
// equivalent of GDScript's instance_from_id
godot_object
GDAPI
*
godot_instance_from_id
(
godot_int
p_instance_id
);
godot_object
GDAPI
*
godot_instance_from_id
(
uint64_t
p_instance_id
);
uint64_t
GDAPI
godot_object_get_instance_id
(
const
godot_object
*
p_object
);
#ifdef __cplusplus
#ifdef __cplusplus
}
}
...
...
modules/gdnative/include/gdnative/p
ool
_arrays.h
→
modules/gdnative/include/gdnative/p
acked
_arrays.h
View file @
74eecd1d
/*************************************************************************/
/*************************************************************************/
/* p
ool
_arrays.h */
/* p
acked
_arrays.h */
/*************************************************************************/
/*************************************************************************/
/* This file is part of: */
/* This file is part of: */
/* GODOT ENGINE */
/* GODOT ENGINE */
...
@@ -28,8 +28,8 @@
...
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/*************************************************************************/
#ifndef GODOT_P
OOL
_ARRAYS_H
#ifndef GODOT_P
ACKED
_ARRAYS_H
#define GODOT_P
OOL
_ARRAYS_H
#define GODOT_P
ACKED
_ARRAYS_H
#ifdef __cplusplus
#ifdef __cplusplus
extern
"C"
{
extern
"C"
{
...
@@ -50,24 +50,46 @@ typedef struct {
...
@@ -50,24 +50,46 @@ typedef struct {
/////// PackedInt32Array
/////// PackedInt32Array
#define GODOT_PACKED_INT_ARRAY_SIZE (2 * sizeof(void *))
#define GODOT_PACKED_INT
32
_ARRAY_SIZE (2 * sizeof(void *))
#ifndef GODOT_CORE_API_GODOT_PACKED_INT_ARRAY_TYPE_DEFINED
#ifndef GODOT_CORE_API_GODOT_PACKED_INT
32
_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_PACKED_INT_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_PACKED_INT
32
_ARRAY_TYPE_DEFINED
typedef
struct
{
typedef
struct
{
uint8_t
_dont_touch_that
[
GODOT_PACKED_INT_ARRAY_SIZE
];
uint8_t
_dont_touch_that
[
GODOT_PACKED_INT32_ARRAY_SIZE
];
}
godot_packed_int_array
;
}
godot_packed_int32_array
;
#endif
/////// PackedInt64Array
#define GODOT_PACKED_INT64_ARRAY_SIZE (2 * sizeof(void *))
#ifndef GODOT_CORE_API_GODOT_PACKED_INT64_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_PACKED_INT64_ARRAY_TYPE_DEFINED
typedef
struct
{
uint8_t
_dont_touch_that
[
GODOT_PACKED_INT64_ARRAY_SIZE
];
}
godot_packed_int64_array
;
#endif
#endif
/////// PackedFloat32Array
/////// PackedFloat32Array
#define GODOT_PACKED_REAL_ARRAY_SIZE (2 * sizeof(void *))
#define GODOT_PACKED_FLOAT32_ARRAY_SIZE (2 * sizeof(void *))
#ifndef GODOT_CORE_API_GODOT_PACKED_FLOAT32_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_PACKED_FLOAT32_ARRAY_TYPE_DEFINED
typedef
struct
{
uint8_t
_dont_touch_that
[
GODOT_PACKED_FLOAT32_ARRAY_SIZE
];
}
godot_packed_float32_array
;
#endif
/////// PackedFloat64Array
#ifndef GODOT_CORE_API_GODOT_PACKED_REAL_ARRAY_TYPE_DEFINED
#define GODOT_PACKED_FLOAT64_ARRAY_SIZE (2 * sizeof(void *))
#define GODOT_CORE_API_GODOT_PACKED_REAL_ARRAY_TYPE_DEFINED
#ifndef GODOT_CORE_API_GODOT_PACKED_FLOAT64_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_PACKED_FLOAT64_ARRAY_TYPE_DEFINED
typedef
struct
{
typedef
struct
{
uint8_t
_dont_touch_that
[
GODOT_PACKED_
REAL
_ARRAY_SIZE
];
uint8_t
_dont_touch_that
[
GODOT_PACKED_
FLOAT64
_ARRAY_SIZE
];
}
godot_packed_
real
_array
;
}
godot_packed_
float64
_array
;
#endif
#endif
/////// PackedStringArray
/////// PackedStringArray
...
@@ -159,63 +181,121 @@ godot_bool GDAPI godot_packed_byte_array_empty(const godot_packed_byte_array *p_
...
@@ -159,63 +181,121 @@ godot_bool GDAPI godot_packed_byte_array_empty(const godot_packed_byte_array *p_
void
GDAPI
godot_packed_byte_array_destroy
(
godot_packed_byte_array
*
p_self
);
void
GDAPI
godot_packed_byte_array_destroy
(
godot_packed_byte_array
*
p_self
);
// int
// int32
void
GDAPI
godot_packed_int32_array_new
(
godot_packed_int32_array
*
r_dest
);
void
GDAPI
godot_packed_int32_array_new_copy
(
godot_packed_int32_array
*
r_dest
,
const
godot_packed_int32_array
*
p_src
);
void
GDAPI
godot_packed_int32_array_new_with_array
(
godot_packed_int32_array
*
r_dest
,
const
godot_array
*
p_a
);
void
GDAPI
godot_packed_int32_array_append
(
godot_packed_int32_array
*
p_self
,
const
int32_t
p_data
);
void
GDAPI
godot_packed_int32_array_append_array
(
godot_packed_int32_array
*
p_self
,
const
godot_packed_int32_array
*
p_array
);
godot_error
GDAPI
godot_packed_int32_array_insert
(
godot_packed_int32_array
*
p_self
,
const
godot_int
p_idx
,
const
int32_t
p_data
);
void
GDAPI
godot_packed_int32_array_invert
(
godot_packed_int32_array
*
p_self
);
void
GDAPI
godot_packed_int32_array_push_back
(
godot_packed_int32_array
*
p_self
,
const
int32_t
p_data
);
void
GDAPI
godot_packed_int32_array_remove
(
godot_packed_int32_array
*
p_self
,
const
godot_int
p_idx
);
void
GDAPI
godot_packed_int32_array_resize
(
godot_packed_int32_array
*
p_self
,
const
godot_int
p_size
);
void
GDAPI
godot_packed_int32_array_set
(
godot_packed_int32_array
*
p_self
,
const
godot_int
p_idx
,
const
int32_t
p_data
);
int32_t
GDAPI
godot_packed_int32_array_get
(
const
godot_packed_int32_array
*
p_self
,
const
godot_int
p_idx
);
godot_int
GDAPI
godot_packed_int32_array_size
(
const
godot_packed_int32_array
*
p_self
);
godot_bool
GDAPI
godot_packed_int32_array_empty
(
const
godot_packed_int32_array
*
p_self
);
void
GDAPI
godot_packed_int32_array_destroy
(
godot_packed_int32_array
*
p_self
);
// int64
void
GDAPI
godot_packed_int64_array_new
(
godot_packed_int64_array
*
r_dest
);
void
GDAPI
godot_packed_int64_array_new_copy
(
godot_packed_int64_array
*
r_dest
,
const
godot_packed_int64_array
*
p_src
);
void
GDAPI
godot_packed_int64_array_new_with_array
(
godot_packed_int64_array
*
r_dest
,
const
godot_array
*
p_a
);
void
GDAPI
godot_packed_int64_array_append
(
godot_packed_int64_array
*
p_self
,
const
int64_t
p_data
);
void
GDAPI
godot_packed_int64_array_append_array
(
godot_packed_int64_array
*
p_self
,
const
godot_packed_int64_array
*
p_array
);
godot_error
GDAPI
godot_packed_int64_array_insert
(
godot_packed_int64_array
*
p_self
,
const
godot_int
p_idx
,
const
int64_t
p_data
);
void
GDAPI
godot_packed_int64_array_invert
(
godot_packed_int64_array
*
p_self
);
void
GDAPI
godot_packed_int64_array_push_back
(
godot_packed_int64_array
*
p_self
,
const
int64_t
p_data
);
void
GDAPI
godot_packed_int64_array_remove
(
godot_packed_int64_array
*
p_self
,
const
godot_int
p_idx
);
void
GDAPI
godot_packed_int64_array_resize
(
godot_packed_int64_array
*
p_self
,
const
godot_int
p_size
);
void
GDAPI
godot_packed_int64_array_set
(
godot_packed_int64_array
*
p_self
,
const
godot_int
p_idx
,
const
int64_t
p_data
);
int64_t
GDAPI
godot_packed_int64_array_get
(
const
godot_packed_int64_array
*
p_self
,
const
godot_int
p_idx
);
godot_int
GDAPI
godot_packed_int64_array_size
(
const
godot_packed_int64_array
*
p_self
);
godot_bool
GDAPI
godot_packed_int64_array_empty
(
const
godot_packed_int64_array
*
p_self
);
void
GDAPI
godot_packed_int64_array_destroy
(
godot_packed_int64_array
*
p_self
);
// float32
void
GDAPI
godot_packed_
int_array_new
(
godot_packed_int
_array
*
r_dest
);
void
GDAPI
godot_packed_
float32_array_new
(
godot_packed_float32
_array
*
r_dest
);
void
GDAPI
godot_packed_
int_array_new_copy
(
godot_packed_int_array
*
r_dest
,
const
godot_packed_int
_array
*
p_src
);
void
GDAPI
godot_packed_
float32_array_new_copy
(
godot_packed_float32_array
*
r_dest
,
const
godot_packed_float32
_array
*
p_src
);
void
GDAPI
godot_packed_
int_array_new_with_array
(
godot_packed_int
_array
*
r_dest
,
const
godot_array
*
p_a
);
void
GDAPI
godot_packed_
float32_array_new_with_array
(
godot_packed_float32
_array
*
r_dest
,
const
godot_array
*
p_a
);
void
GDAPI
godot_packed_
int_array_append
(
godot_packed_int_array
*
p_self
,
const
godot_in
t
p_data
);
void
GDAPI
godot_packed_
float32_array_append
(
godot_packed_float32_array
*
p_self
,
const
floa
t
p_data
);
void
GDAPI
godot_packed_
int_array_append_array
(
godot_packed_int_array
*
p_self
,
const
godot_packed_int
_array
*
p_array
);
void
GDAPI
godot_packed_
float32_array_append_array
(
godot_packed_float32_array
*
p_self
,
const
godot_packed_float32
_array
*
p_array
);
godot_error
GDAPI
godot_packed_
int_array_insert
(
godot_packed_int_array
*
p_self
,
const
godot_int
p_idx
,
const
godot_in
t
p_data
);
godot_error
GDAPI
godot_packed_
float32_array_insert
(
godot_packed_float32_array
*
p_self
,
const
godot_int
p_idx
,
const
floa
t
p_data
);
void
GDAPI
godot_packed_
int_array_invert
(
godot_packed_int
_array
*
p_self
);
void
GDAPI
godot_packed_
float32_array_invert
(
godot_packed_float32
_array
*
p_self
);
void
GDAPI
godot_packed_
int_array_push_back
(
godot_packed_int_array
*
p_self
,
const
godot_in
t
p_data
);
void
GDAPI
godot_packed_
float32_array_push_back
(
godot_packed_float32_array
*
p_self
,
const
floa
t
p_data
);
void
GDAPI
godot_packed_
int_array_remove
(
godot_packed_int
_array
*
p_self
,
const
godot_int
p_idx
);
void
GDAPI
godot_packed_
float32_array_remove
(
godot_packed_float32
_array
*
p_self
,
const
godot_int
p_idx
);
void
GDAPI
godot_packed_
int_array_resize
(
godot_packed_int
_array
*
p_self
,
const
godot_int
p_size
);
void
GDAPI
godot_packed_
float32_array_resize
(
godot_packed_float32
_array
*
p_self
,
const
godot_int
p_size
);
void
GDAPI
godot_packed_
int_array_set
(
godot_packed_int_array
*
p_self
,
const
godot_int
p_idx
,
const
godot_in
t
p_data
);
void
GDAPI
godot_packed_
float32_array_set
(
godot_packed_float32_array
*
p_self
,
const
godot_int
p_idx
,
const
floa
t
p_data
);
godot_int
GDAPI
godot_packed_int_array_get
(
const
godot_packed_int
_array
*
p_self
,
const
godot_int
p_idx
);
float
GDAPI
godot_packed_float32_array_get
(
const
godot_packed_float32
_array
*
p_self
,
const
godot_int
p_idx
);
godot_int
GDAPI
godot_packed_
int_array_size
(
const
godot_packed_int
_array
*
p_self
);
godot_int
GDAPI
godot_packed_
float32_array_size
(
const
godot_packed_float32
_array
*
p_self
);
godot_bool
GDAPI
godot_packed_
int_array_empty
(
const
godot_packed_int
_array
*
p_self
);
godot_bool
GDAPI
godot_packed_
float32_array_empty
(
const
godot_packed_float32
_array
*
p_self
);
void
GDAPI
godot_packed_
int_array_destroy
(
godot_packed_int
_array
*
p_self
);
void
GDAPI
godot_packed_
float32_array_destroy
(
godot_packed_float32
_array
*
p_self
);
//
real
//
float64
void
GDAPI
godot_packed_
real_array_new
(
godot_packed_real
_array
*
r_dest
);
void
GDAPI
godot_packed_
float64_array_new
(
godot_packed_float64
_array
*
r_dest
);
void
GDAPI
godot_packed_
real_array_new_copy
(
godot_packed_real_array
*
r_dest
,
const
godot_packed_real
_array
*
p_src
);
void
GDAPI
godot_packed_
float64_array_new_copy
(
godot_packed_float64_array
*
r_dest
,
const
godot_packed_float64
_array
*
p_src
);
void
GDAPI
godot_packed_
real_array_new_with_array
(
godot_packed_real
_array
*
r_dest
,
const
godot_array
*
p_a
);
void
GDAPI
godot_packed_
float64_array_new_with_array
(
godot_packed_float64
_array
*
r_dest
,
const
godot_array
*
p_a
);
void
GDAPI
godot_packed_
real_array_append
(
godot_packed_real_array
*
p_self
,
const
godot_real
p_data
);
void
GDAPI
godot_packed_
float64_array_append
(
godot_packed_float64_array
*
p_self
,
const
double
p_data
);
void
GDAPI
godot_packed_
real_array_append_array
(
godot_packed_real_array
*
p_self
,
const
godot_packed_real
_array
*
p_array
);
void
GDAPI
godot_packed_
float64_array_append_array
(
godot_packed_float64_array
*
p_self
,
const
godot_packed_float64
_array
*
p_array
);
godot_error
GDAPI
godot_packed_
real_array_insert
(
godot_packed_real_array
*
p_self
,
const
godot_int
p_idx
,
const
godot_real
p_data
);
godot_error
GDAPI
godot_packed_
float64_array_insert
(
godot_packed_float64_array
*
p_self
,
const
godot_int
p_idx
,
const
double
p_data
);
void
GDAPI
godot_packed_
real_array_invert
(
godot_packed_real
_array
*
p_self
);
void
GDAPI
godot_packed_
float64_array_invert
(
godot_packed_float64
_array
*
p_self
);
void
GDAPI
godot_packed_
real_array_push_back
(
godot_packed_real_array
*
p_self
,
const
godot_real
p_data
);
void
GDAPI
godot_packed_
float64_array_push_back
(
godot_packed_float64_array
*
p_self
,
const
double
p_data
);
void
GDAPI
godot_packed_
real_array_remove
(
godot_packed_real
_array
*
p_self
,
const
godot_int
p_idx
);
void
GDAPI
godot_packed_
float64_array_remove
(
godot_packed_float64
_array
*
p_self
,
const
godot_int
p_idx
);
void
GDAPI
godot_packed_
real_array_resize
(
godot_packed_real
_array
*
p_self
,
const
godot_int
p_size
);
void
GDAPI
godot_packed_
float64_array_resize
(
godot_packed_float64
_array
*
p_self
,
const
godot_int
p_size
);
void
GDAPI
godot_packed_
real_array_set
(
godot_packed_real_array
*
p_self
,
const
godot_int
p_idx
,
const
godot_real
p_data
);
void
GDAPI
godot_packed_
float64_array_set
(
godot_packed_float64_array
*
p_self
,
const
godot_int
p_idx
,
const
double
p_data
);
godot_real
GDAPI
godot_packed_real_array_get
(
const
godot_packed_real
_array
*
p_self
,
const
godot_int
p_idx
);
double
GDAPI
godot_packed_float64_array_get
(
const
godot_packed_float64
_array
*
p_self
,
const
godot_int
p_idx
);
godot_int
GDAPI
godot_packed_
real_array_size
(
const
godot_packed_real
_array
*
p_self
);
godot_int
GDAPI
godot_packed_
float64_array_size
(
const
godot_packed_float64
_array
*
p_self
);
godot_bool
GDAPI
godot_packed_
real_array_empty
(
const
godot_packed_real
_array
*
p_self
);
godot_bool
GDAPI
godot_packed_
float64_array_empty
(
const
godot_packed_float64
_array
*
p_self
);
void
GDAPI
godot_packed_
real_array_destroy
(
godot_packed_real
_array
*
p_self
);
void
GDAPI
godot_packed_
float64_array_destroy
(
godot_packed_float64
_array
*
p_self
);
// string
// string
...
...
modules/gdnative/include/gdnative/rect2.h
View file @
74eecd1d
...
@@ -44,6 +44,13 @@ typedef struct godot_rect2 {
...
@@ -44,6 +44,13 @@ typedef struct godot_rect2 {
}
godot_rect2
;
}
godot_rect2
;
#endif
#endif
#ifndef GODOT_CORE_API_GODOT_RECT2I_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_RECT2I_TYPE_DEFINED
typedef
struct
godot_rect2i
{
uint8_t
_dont_touch_that
[
16
];
}
godot_rect2i
;
#endif
// reduce extern "C" nesting for VS2013
// reduce extern "C" nesting for VS2013
#ifdef __cplusplus
#ifdef __cplusplus
}
}
...
@@ -56,11 +63,15 @@ typedef struct godot_rect2 {
...
@@ -56,11 +63,15 @@ typedef struct godot_rect2 {
extern
"C"
{
extern
"C"
{
#endif
#endif
// Rect2
void
GDAPI
godot_rect2_new_with_position_and_size
(
godot_rect2
*
r_dest
,
const
godot_vector2
*
p_pos
,
const
godot_vector2
*
p_size
);
void
GDAPI
godot_rect2_new_with_position_and_size
(
godot_rect2
*
r_dest
,
const
godot_vector2
*
p_pos
,
const
godot_vector2
*
p_size
);
void
GDAPI
godot_rect2_new
(
godot_rect2
*
r_dest
,
const
godot_real
p_x
,
const
godot_real
p_y
,
const
godot_real
p_width
,
const
godot_real
p_height
);
void
GDAPI
godot_rect2_new
(
godot_rect2
*
r_dest
,
const
godot_real
p_x
,
const
godot_real
p_y
,
const
godot_real
p_width
,
const
godot_real
p_height
);
godot_string
GDAPI
godot_rect2_as_string
(
const
godot_rect2
*
p_self
);
godot_string
GDAPI
godot_rect2_as_string
(
const
godot_rect2
*
p_self
);
godot_rect2i
GDAPI
godot_rect2_as_rect2i
(
const
godot_rect2
*
p_self
);
godot_real
GDAPI
godot_rect2_get_area
(
const
godot_rect2
*
p_self
);
godot_real
GDAPI
godot_rect2_get_area
(
const
godot_rect2
*
p_self
);
godot_bool
GDAPI
godot_rect2_intersects
(
const
godot_rect2
*
p_self
,
const
godot_rect2
*
p_b
);
godot_bool
GDAPI
godot_rect2_intersects
(
const
godot_rect2
*
p_self
,
const
godot_rect2
*
p_b
);
...
@@ -95,6 +106,49 @@ void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_
...
@@ -95,6 +106,49 @@ void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_
void
GDAPI
godot_rect2_set_size
(
godot_rect2
*
p_self
,
const
godot_vector2
*
p_size
);
void
GDAPI
godot_rect2_set_size
(
godot_rect2
*
p_self
,
const
godot_vector2
*
p_size
);
// Rect2I
void
GDAPI
godot_rect2i_new_with_position_and_size
(
godot_rect2i
*
r_dest
,
const
godot_vector2i
*
p_pos
,
const
godot_vector2i
*
p_size
);
void
GDAPI
godot_rect2i_new
(
godot_rect2i
*
r_dest
,
const
godot_int
p_x
,
const
godot_int
p_y
,
const
godot_int
p_width
,
const
godot_int
p_height
);
godot_string
GDAPI
godot_rect2i_as_string
(
const
godot_rect2i
*
p_self
);
godot_rect2
GDAPI
godot_rect2i_as_rect2
(
const
godot_rect2i
*
p_self
);
godot_int
GDAPI
godot_rect2i_get_area
(
const
godot_rect2i
*
p_self
);
godot_bool
GDAPI
godot_rect2i_intersects
(
const
godot_rect2i
*
p_self
,
const
godot_rect2i
*
p_b
);
godot_bool
GDAPI
godot_rect2i_encloses
(
const
godot_rect2i
*
p_self
,
const
godot_rect2i
*
p_b
);
godot_bool
GDAPI
godot_rect2i_has_no_area
(
const
godot_rect2i
*
p_self
);
godot_rect2i
GDAPI
godot_rect2i_clip
(
const
godot_rect2i
*
p_self
,
const
godot_rect2i
*
p_b
);
godot_rect2i
GDAPI
godot_rect2i_merge
(
const
godot_rect2i
*
p_self
,
const
godot_rect2i
*
p_b
);
godot_bool
GDAPI
godot_rect2i_has_point
(
const
godot_rect2i
*
p_self
,
const
godot_vector2i
*
p_point
);
godot_rect2i
GDAPI
godot_rect2i_grow
(
const
godot_rect2i
*
p_self
,
const
godot_int
p_by
);
godot_rect2i
GDAPI
godot_rect2i_grow_individual
(
const
godot_rect2i
*
p_self
,
const
godot_int
p_left
,
const
godot_int
p_top
,
const
godot_int
p_right
,
const
godot_int
p_bottom
);
godot_rect2i
GDAPI
godot_rect2i_grow_margin
(
const
godot_rect2i
*
p_self
,
const
godot_int
p_margin
,
const
godot_int
p_by
);
godot_rect2i
GDAPI
godot_rect2i_abs
(
const
godot_rect2i
*
p_self
);
godot_rect2i
GDAPI
godot_rect2i_expand
(
const
godot_rect2i
*
p_self
,
const
godot_vector2i
*
p_to
);
godot_bool
GDAPI
godot_rect2i_operator_equal
(
const
godot_rect2i
*
p_self
,
const
godot_rect2i
*
p_b
);
godot_vector2i
GDAPI
godot_rect2i_get_position
(
const
godot_rect2i
*
p_self
);
godot_vector2i
GDAPI
godot_rect2i_get_size
(
const
godot_rect2i
*
p_self
);
void
GDAPI
godot_rect2i_set_position
(
godot_rect2i
*
p_self
,
const
godot_vector2i
*
p_pos
);
void
GDAPI
godot_rect2i_set_size
(
godot_rect2i
*
p_self
,
const
godot_vector2i
*
p_size
);
#ifdef __cplusplus
#ifdef __cplusplus
}
}
#endif
#endif
...
...
modules/gdnative/include/gdnative/variant.h
View file @
74eecd1d
...
@@ -71,16 +71,21 @@ typedef enum godot_variant_type {
...
@@ -71,16 +71,21 @@ typedef enum godot_variant_type {
// misc types
// misc types
GODOT_VARIANT_TYPE_COLOR
,
GODOT_VARIANT_TYPE_COLOR
,
GODOT_VARIANT_TYPE_STRING_NAME
,
GODOT_VARIANT_TYPE_NODE_PATH
,
GODOT_VARIANT_TYPE_NODE_PATH
,
GODOT_VARIANT_TYPE_RID
,
GODOT_VARIANT_TYPE_RID
,
GODOT_VARIANT_TYPE_OBJECT
,
GODOT_VARIANT_TYPE_OBJECT
,
GODOT_VARIANT_TYPE_CALLABLE
,
GODOT_VARIANT_TYPE_SIGNAL
,
GODOT_VARIANT_TYPE_DICTIONARY
,
GODOT_VARIANT_TYPE_DICTIONARY
,
GODOT_VARIANT_TYPE_ARRAY
,
GODOT_VARIANT_TYPE_ARRAY
,
// arrays
// arrays
GODOT_VARIANT_TYPE_PACKED_BYTE_ARRAY
,
GODOT_VARIANT_TYPE_PACKED_BYTE_ARRAY
,
GODOT_VARIANT_TYPE_PACKED_INT_ARRAY
,
GODOT_VARIANT_TYPE_PACKED_INT32_ARRAY
,
GODOT_VARIANT_TYPE_PACKED_REAL_ARRAY
,
GODOT_VARIANT_TYPE_PACKED_INT64_ARRAY
,
GODOT_VARIANT_TYPE_PACKED_FLOAT32_ARRAY
,
GODOT_VARIANT_TYPE_PACKED_FLOAT64_ARRAY
,
GODOT_VARIANT_TYPE_PACKED_STRING_ARRAY
,
GODOT_VARIANT_TYPE_PACKED_STRING_ARRAY
,
GODOT_VARIANT_TYPE_PACKED_VECTOR2_ARRAY
,
GODOT_VARIANT_TYPE_PACKED_VECTOR2_ARRAY
,
GODOT_VARIANT_TYPE_PACKED_VECTOR3_ARRAY
,
GODOT_VARIANT_TYPE_PACKED_VECTOR3_ARRAY
,
...
@@ -149,15 +154,17 @@ typedef enum godot_variant_operator {
...
@@ -149,15 +154,17 @@ typedef enum godot_variant_operator {
#include <gdnative/aabb.h>
#include <gdnative/aabb.h>
#include <gdnative/array.h>
#include <gdnative/array.h>
#include <gdnative/basis.h>
#include <gdnative/basis.h>
#include <gdnative/callable.h>
#include <gdnative/color.h>
#include <gdnative/color.h>
#include <gdnative/dictionary.h>
#include <gdnative/dictionary.h>
#include <gdnative/node_path.h>
#include <gdnative/node_path.h>
#include <gdnative/packed_arrays.h>
#include <gdnative/plane.h>
#include <gdnative/plane.h>
#include <gdnative/pool_arrays.h>
#include <gdnative/quat.h>
#include <gdnative/quat.h>
#include <gdnative/rect2.h>
#include <gdnative/rect2.h>
#include <gdnative/rid.h>
#include <gdnative/rid.h>
#include <gdnative/string.h>
#include <gdnative/string.h>
#include <gdnative/string_name.h>
#include <gdnative/transform.h>
#include <gdnative/transform.h>
#include <gdnative/transform2d.h>
#include <gdnative/transform2d.h>
#include <gdnative/variant.h>
#include <gdnative/variant.h>
...
@@ -181,9 +188,13 @@ void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i);
...
@@ -181,9 +188,13 @@ void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i);
void
GDAPI
godot_variant_new_int
(
godot_variant
*
r_dest
,
const
int64_t
p_i
);
void
GDAPI
godot_variant_new_int
(
godot_variant
*
r_dest
,
const
int64_t
p_i
);
void
GDAPI
godot_variant_new_real
(
godot_variant
*
r_dest
,
const
double
p_r
);
void
GDAPI
godot_variant_new_real
(
godot_variant
*
r_dest
,
const
double
p_r
);
void
GDAPI
godot_variant_new_string
(
godot_variant
*
r_dest
,
const
godot_string
*
p_s
);
void
GDAPI
godot_variant_new_string
(
godot_variant
*
r_dest
,
const
godot_string
*
p_s
);
void
GDAPI
godot_variant_new_string_name
(
godot_variant
*
r_dest
,
const
godot_string_name
*
p_s
);
void
GDAPI
godot_variant_new_vector2
(
godot_variant
*
r_dest
,
const
godot_vector2
*
p_v2
);
void
GDAPI
godot_variant_new_vector2
(
godot_variant
*
r_dest
,
const
godot_vector2
*
p_v2
);
void
GDAPI
godot_variant_new_vector2i
(
godot_variant
*
r_dest
,
const
godot_vector2i
*
p_v2
);
void
GDAPI
godot_variant_new_rect2
(
godot_variant
*
r_dest
,
const
godot_rect2
*
p_rect2
);
void
GDAPI
godot_variant_new_rect2
(
godot_variant
*
r_dest
,
const
godot_rect2
*
p_rect2
);
void
GDAPI
godot_variant_new_rect2i
(
godot_variant
*
r_dest
,
const
godot_rect2i
*
p_rect2
);
void
GDAPI
godot_variant_new_vector3
(
godot_variant
*
r_dest
,
const
godot_vector3
*
p_v3
);
void
GDAPI
godot_variant_new_vector3
(
godot_variant
*
r_dest
,
const
godot_vector3
*
p_v3
);
void
GDAPI
godot_variant_new_vector3i
(
godot_variant
*
r_dest
,
const
godot_vector3i
*
p_v3
);
void
GDAPI
godot_variant_new_transform2d
(
godot_variant
*
r_dest
,
const
godot_transform2d
*
p_t2d
);
void
GDAPI
godot_variant_new_transform2d
(
godot_variant
*
r_dest
,
const
godot_transform2d
*
p_t2d
);
void
GDAPI
godot_variant_new_plane
(
godot_variant
*
r_dest
,
const
godot_plane
*
p_plane
);
void
GDAPI
godot_variant_new_plane
(
godot_variant
*
r_dest
,
const
godot_plane
*
p_plane
);
void
GDAPI
godot_variant_new_quat
(
godot_variant
*
r_dest
,
const
godot_quat
*
p_quat
);
void
GDAPI
godot_variant_new_quat
(
godot_variant
*
r_dest
,
const
godot_quat
*
p_quat
);
...
@@ -193,12 +204,16 @@ void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transf
...
@@ -193,12 +204,16 @@ void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transf
void
GDAPI
godot_variant_new_color
(
godot_variant
*
r_dest
,
const
godot_color
*
p_color
);
void
GDAPI
godot_variant_new_color
(
godot_variant
*
r_dest
,
const
godot_color
*
p_color
);
void
GDAPI
godot_variant_new_node_path
(
godot_variant
*
r_dest
,
const
godot_node_path
*
p_np
);
void
GDAPI
godot_variant_new_node_path
(
godot_variant
*
r_dest
,
const
godot_node_path
*
p_np
);
void
GDAPI
godot_variant_new_rid
(
godot_variant
*
r_dest
,
const
godot_rid
*
p_rid
);
void
GDAPI
godot_variant_new_rid
(
godot_variant
*
r_dest
,
const
godot_rid
*
p_rid
);
void
GDAPI
godot_variant_new_callable
(
godot_variant
*
r_dest
,
const
godot_callable
*
p_callable
);
void
GDAPI
godot_variant_new_signal
(
godot_variant
*
r_dest
,
const
godot_signal
*
p_signal
);
void
GDAPI
godot_variant_new_object
(
godot_variant
*
r_dest
,
const
godot_object
*
p_obj
);
void
GDAPI
godot_variant_new_object
(
godot_variant
*
r_dest
,
const
godot_object
*
p_obj
);
void
GDAPI
godot_variant_new_dictionary
(
godot_variant
*
r_dest
,
const
godot_dictionary
*
p_dict
);
void
GDAPI
godot_variant_new_dictionary
(
godot_variant
*
r_dest
,
const
godot_dictionary
*
p_dict
);
void
GDAPI
godot_variant_new_array
(
godot_variant
*
r_dest
,
const
godot_array
*
p_arr
);
void
GDAPI
godot_variant_new_array
(
godot_variant
*
r_dest
,
const
godot_array
*
p_arr
);
void
GDAPI
godot_variant_new_packed_byte_array
(
godot_variant
*
r_dest
,
const
godot_packed_byte_array
*
p_pba
);
void
GDAPI
godot_variant_new_packed_byte_array
(
godot_variant
*
r_dest
,
const
godot_packed_byte_array
*
p_pba
);
void
GDAPI
godot_variant_new_packed_int_array
(
godot_variant
*
r_dest
,
const
godot_packed_int_array
*
p_pia
);
void
GDAPI
godot_variant_new_packed_int32_array
(
godot_variant
*
r_dest
,
const
godot_packed_int32_array
*
p_pia
);
void
GDAPI
godot_variant_new_packed_real_array
(
godot_variant
*
r_dest
,
const
godot_packed_real_array
*
p_pra
);
void
GDAPI
godot_variant_new_packed_int64_array
(
godot_variant
*
r_dest
,
const
godot_packed_int64_array
*
p_pia
);
void
GDAPI
godot_variant_new_packed_float32_array
(
godot_variant
*
r_dest
,
const
godot_packed_float32_array
*
p_pra
);
void
GDAPI
godot_variant_new_packed_float64_array
(
godot_variant
*
r_dest
,
const
godot_packed_float64_array
*
p_pra
);
void
GDAPI
godot_variant_new_packed_string_array
(
godot_variant
*
r_dest
,
const
godot_packed_string_array
*
p_psa
);
void
GDAPI
godot_variant_new_packed_string_array
(
godot_variant
*
r_dest
,
const
godot_packed_string_array
*
p_psa
);
void
GDAPI
godot_variant_new_packed_vector2_array
(
godot_variant
*
r_dest
,
const
godot_packed_vector2_array
*
p_pv2a
);
void
GDAPI
godot_variant_new_packed_vector2_array
(
godot_variant
*
r_dest
,
const
godot_packed_vector2_array
*
p_pv2a
);
void
GDAPI
godot_variant_new_packed_vector3_array
(
godot_variant
*
r_dest
,
const
godot_packed_vector3_array
*
p_pv3a
);
void
GDAPI
godot_variant_new_packed_vector3_array
(
godot_variant
*
r_dest
,
const
godot_packed_vector3_array
*
p_pv3a
);
...
@@ -209,9 +224,13 @@ uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self);
...
@@ -209,9 +224,13 @@ uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self);
int64_t
GDAPI
godot_variant_as_int
(
const
godot_variant
*
p_self
);
int64_t
GDAPI
godot_variant_as_int
(
const
godot_variant
*
p_self
);
double
GDAPI
godot_variant_as_real
(
const
godot_variant
*
p_self
);
double
GDAPI
godot_variant_as_real
(
const
godot_variant
*
p_self
);
godot_string
GDAPI
godot_variant_as_string
(
const
godot_variant
*
p_self
);
godot_string
GDAPI
godot_variant_as_string
(
const
godot_variant
*
p_self
);
godot_string_name
GDAPI
godot_variant_as_string_name
(
const
godot_variant
*
p_self
);
godot_vector2
GDAPI
godot_variant_as_vector2
(
const
godot_variant
*
p_self
);
godot_vector2
GDAPI
godot_variant_as_vector2
(
const
godot_variant
*
p_self
);
godot_vector2i
GDAPI
godot_variant_as_vector2i
(
const
godot_variant
*
p_self
);
godot_rect2
GDAPI
godot_variant_as_rect2
(
const
godot_variant
*
p_self
);
godot_rect2
GDAPI
godot_variant_as_rect2
(
const
godot_variant
*
p_self
);
godot_rect2i
GDAPI
godot_variant_as_rect2i
(
const
godot_variant
*
p_self
);
godot_vector3
GDAPI
godot_variant_as_vector3
(
const
godot_variant
*
p_self
);
godot_vector3
GDAPI
godot_variant_as_vector3
(
const
godot_variant
*
p_self
);
godot_vector3i
GDAPI
godot_variant_as_vector3i
(
const
godot_variant
*
p_self
);
godot_transform2d
GDAPI
godot_variant_as_transform2d
(
const
godot_variant
*
p_self
);
godot_transform2d
GDAPI
godot_variant_as_transform2d
(
const
godot_variant
*
p_self
);
godot_plane
GDAPI
godot_variant_as_plane
(
const
godot_variant
*
p_self
);
godot_plane
GDAPI
godot_variant_as_plane
(
const
godot_variant
*
p_self
);
godot_quat
GDAPI
godot_variant_as_quat
(
const
godot_variant
*
p_self
);
godot_quat
GDAPI
godot_variant_as_quat
(
const
godot_variant
*
p_self
);
...
@@ -221,12 +240,16 @@ godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
...
@@ -221,12 +240,16 @@ godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
godot_color
GDAPI
godot_variant_as_color
(
const
godot_variant
*
p_self
);
godot_color
GDAPI
godot_variant_as_color
(
const
godot_variant
*
p_self
);
godot_node_path
GDAPI
godot_variant_as_node_path
(
const
godot_variant
*
p_self
);
godot_node_path
GDAPI
godot_variant_as_node_path
(
const
godot_variant
*
p_self
);
godot_rid
GDAPI
godot_variant_as_rid
(
const
godot_variant
*
p_self
);
godot_rid
GDAPI
godot_variant_as_rid
(
const
godot_variant
*
p_self
);
godot_callable
GDAPI
godot_variant_as_callable
(
const
godot_variant
*
p_self
);
godot_signal
GDAPI
godot_variant_as_signal
(
const
godot_variant
*
p_self
);
godot_object
GDAPI
*
godot_variant_as_object
(
const
godot_variant
*
p_self
);
godot_object
GDAPI
*
godot_variant_as_object
(
const
godot_variant
*
p_self
);
godot_dictionary
GDAPI
godot_variant_as_dictionary
(
const
godot_variant
*
p_self
);
godot_dictionary
GDAPI
godot_variant_as_dictionary
(
const
godot_variant
*
p_self
);
godot_array
GDAPI
godot_variant_as_array
(
const
godot_variant
*
p_self
);
godot_array
GDAPI
godot_variant_as_array
(
const
godot_variant
*
p_self
);
godot_packed_byte_array
GDAPI
godot_variant_as_packed_byte_array
(
const
godot_variant
*
p_self
);
godot_packed_byte_array
GDAPI
godot_variant_as_packed_byte_array
(
const
godot_variant
*
p_self
);
godot_packed_int_array
GDAPI
godot_variant_as_packed_int_array
(
const
godot_variant
*
p_self
);
godot_packed_int32_array
GDAPI
godot_variant_as_packed_int32_array
(
const
godot_variant
*
p_self
);
godot_packed_real_array
GDAPI
godot_variant_as_packed_real_array
(
const
godot_variant
*
p_self
);
godot_packed_int64_array
GDAPI
godot_variant_as_packed_int64_array
(
const
godot_variant
*
p_self
);
godot_packed_float32_array
GDAPI
godot_variant_as_packed_float32_array
(
const
godot_variant
*
p_self
);
godot_packed_float64_array
GDAPI
godot_variant_as_packed_float64_array
(
const
godot_variant
*
p_self
);
godot_packed_string_array
GDAPI
godot_variant_as_packed_string_array
(
const
godot_variant
*
p_self
);
godot_packed_string_array
GDAPI
godot_variant_as_packed_string_array
(
const
godot_variant
*
p_self
);
godot_packed_vector2_array
GDAPI
godot_variant_as_packed_vector2_array
(
const
godot_variant
*
p_self
);
godot_packed_vector2_array
GDAPI
godot_variant_as_packed_vector2_array
(
const
godot_variant
*
p_self
);
godot_packed_vector3_array
GDAPI
godot_variant_as_packed_vector3_array
(
const
godot_variant
*
p_self
);
godot_packed_vector3_array
GDAPI
godot_variant_as_packed_vector3_array
(
const
godot_variant
*
p_self
);
...
@@ -239,6 +262,7 @@ godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const god
...
@@ -239,6 +262,7 @@ godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const god
godot_bool
GDAPI
godot_variant_operator_equal
(
const
godot_variant
*
p_self
,
const
godot_variant
*
p_other
);
godot_bool
GDAPI
godot_variant_operator_equal
(
const
godot_variant
*
p_self
,
const
godot_variant
*
p_other
);
godot_bool
GDAPI
godot_variant_operator_less
(
const
godot_variant
*
p_self
,
const
godot_variant
*
p_other
);
godot_bool
GDAPI
godot_variant_operator_less
(
const
godot_variant
*
p_self
,
const
godot_variant
*
p_other
);
uint32_t
GDAPI
godot_variant_hash
(
const
godot_variant
*
p_self
);
godot_bool
GDAPI
godot_variant_hash_compare
(
const
godot_variant
*
p_self
,
const
godot_variant
*
p_other
);
godot_bool
GDAPI
godot_variant_hash_compare
(
const
godot_variant
*
p_self
,
const
godot_variant
*
p_other
);
godot_bool
GDAPI
godot_variant_booleanize
(
const
godot_variant
*
p_self
);
godot_bool
GDAPI
godot_variant_booleanize
(
const
godot_variant
*
p_self
);
...
...
modules/gdnative/include/gdnative/vector2.h
View file @
74eecd1d
...
@@ -46,6 +46,15 @@ typedef struct {
...
@@ -46,6 +46,15 @@ typedef struct {
}
godot_vector2
;
}
godot_vector2
;
#endif
#endif
#define GODOT_VECTOR2I_SIZE 8
#ifndef GODOT_CORE_API_GODOT_VECTOR2I_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_VECTOR2I_TYPE_DEFINED
typedef
struct
{
uint8_t
_dont_touch_that
[
GODOT_VECTOR2I_SIZE
];
}
godot_vector2i
;
#endif
// reduce extern "C" nesting for VS2013
// reduce extern "C" nesting for VS2013
#ifdef __cplusplus
#ifdef __cplusplus
}
}
...
@@ -57,10 +66,14 @@ typedef struct {
...
@@ -57,10 +66,14 @@ typedef struct {
extern
"C"
{
extern
"C"
{
#endif
#endif
// Vector2
void
GDAPI
godot_vector2_new
(
godot_vector2
*
r_dest
,
const
godot_real
p_x
,
const
godot_real
p_y
);
void
GDAPI
godot_vector2_new
(
godot_vector2
*
r_dest
,
const
godot_real
p_x
,
const
godot_real
p_y
);
godot_string
GDAPI
godot_vector2_as_string
(
const
godot_vector2
*
p_self
);
godot_string
GDAPI
godot_vector2_as_string
(
const
godot_vector2
*
p_self
);
godot_vector2i
GDAPI
godot_vector2_as_vector2i
(
const
godot_vector2
*
p_self
);
godot_vector2
GDAPI
godot_vector2_normalized
(
const
godot_vector2
*
p_self
);
godot_vector2
GDAPI
godot_vector2_normalized
(
const
godot_vector2
*
p_self
);
godot_real
GDAPI
godot_vector2_length
(
const
godot_vector2
*
p_self
);
godot_real
GDAPI
godot_vector2_length
(
const
godot_vector2
*
p_self
);
...
@@ -93,6 +106,8 @@ godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self);
...
@@ -93,6 +106,8 @@ godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self);
godot_vector2
GDAPI
godot_vector2_floor
(
const
godot_vector2
*
p_self
);
godot_vector2
GDAPI
godot_vector2_floor
(
const
godot_vector2
*
p_self
);
godot_vector2
GDAPI
godot_vector2_sign
(
const
godot_vector2
*
p_self
);
godot_vector2
GDAPI
godot_vector2_snapped
(
const
godot_vector2
*
p_self
,
const
godot_vector2
*
p_by
);
godot_vector2
GDAPI
godot_vector2_snapped
(
const
godot_vector2
*
p_self
,
const
godot_vector2
*
p_by
);
godot_real
GDAPI
godot_vector2_aspect
(
const
godot_vector2
*
p_self
);
godot_real
GDAPI
godot_vector2_aspect
(
const
godot_vector2
*
p_self
);
...
@@ -135,6 +150,46 @@ godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self);
...
@@ -135,6 +150,46 @@ godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self);
godot_real
GDAPI
godot_vector2_get_y
(
const
godot_vector2
*
p_self
);
godot_real
GDAPI
godot_vector2_get_y
(
const
godot_vector2
*
p_self
);
// Vector2i
void
GDAPI
godot_vector2i_new
(
godot_vector2i
*
r_dest
,
const
godot_int
p_x
,
const
godot_int
p_y
);
godot_string
GDAPI
godot_vector2i_as_string
(
const
godot_vector2i
*
p_self
);
godot_vector2
GDAPI
godot_vector2i_as_vector2
(
const
godot_vector2i
*
p_self
);
godot_real
GDAPI
godot_vector2i_aspect
(
const
godot_vector2i
*
p_self
);
godot_vector2i
GDAPI
godot_vector2i_abs
(
const
godot_vector2i
*
p_self
);
godot_vector2i
GDAPI
godot_vector2i_sign
(
const
godot_vector2i
*
p_self
);
godot_vector2i
GDAPI
godot_vector2i_operator_add
(
const
godot_vector2i
*
p_self
,
const
godot_vector2i
*
p_b
);
godot_vector2i
GDAPI
godot_vector2i_operator_subtract
(
const
godot_vector2i
*
p_self
,
const
godot_vector2i
*
p_b
);
godot_vector2i
GDAPI
godot_vector2i_operator_multiply_vector
(
const
godot_vector2i
*
p_self
,
const
godot_vector2i
*
p_b
);
godot_vector2i
GDAPI
godot_vector2i_operator_multiply_scalar
(
const
godot_vector2i
*
p_self
,
const
godot_int
p_b
);
godot_vector2i
GDAPI
godot_vector2i_operator_divide_vector
(
const
godot_vector2i
*
p_self
,
const
godot_vector2i
*
p_b
);
godot_vector2i
GDAPI
godot_vector2i_operator_divide_scalar
(
const
godot_vector2i
*
p_self
,
const
godot_int
p_b
);
godot_bool
GDAPI
godot_vector2i_operator_equal
(
const
godot_vector2i
*
p_self
,
const
godot_vector2i
*
p_b
);
godot_bool
GDAPI
godot_vector2i_operator_less
(
const
godot_vector2i
*
p_self
,
const
godot_vector2i
*
p_b
);
godot_vector2i
GDAPI
godot_vector2i_operator_neg
(
const
godot_vector2i
*
p_self
);
void
GDAPI
godot_vector2i_set_x
(
godot_vector2i
*
p_self
,
const
godot_int
p_x
);
void
GDAPI
godot_vector2i_set_y
(
godot_vector2i
*
p_self
,
const
godot_int
p_y
);
godot_int
GDAPI
godot_vector2i_get_x
(
const
godot_vector2i
*
p_self
);
godot_int
GDAPI
godot_vector2i_get_y
(
const
godot_vector2i
*
p_self
);
#ifdef __cplusplus
#ifdef __cplusplus
}
}
#endif
#endif
...
...
modules/gdnative/include/gdnative/vector3.h
View file @
74eecd1d
...
@@ -46,6 +46,15 @@ typedef struct {
...
@@ -46,6 +46,15 @@ typedef struct {
}
godot_vector3
;
}
godot_vector3
;
#endif
#endif
#define GODOT_VECTOR3I_SIZE 12
#ifndef GODOT_CORE_API_GODOT_VECTOR3I_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_VECTOR3I_TYPE_DEFINED
typedef
struct
{
uint8_t
_dont_touch_that
[
GODOT_VECTOR3I_SIZE
];
}
godot_vector3i
;
#endif
// reduce extern "C" nesting for VS2013
// reduce extern "C" nesting for VS2013
#ifdef __cplusplus
#ifdef __cplusplus
}
}
...
@@ -64,10 +73,14 @@ typedef enum {
...
@@ -64,10 +73,14 @@ typedef enum {
GODOT_VECTOR3_AXIS_Z
,
GODOT_VECTOR3_AXIS_Z
,
}
godot_vector3_axis
;
}
godot_vector3_axis
;
// Vector3
void
GDAPI
godot_vector3_new
(
godot_vector3
*
r_dest
,
const
godot_real
p_x
,
const
godot_real
p_y
,
const
godot_real
p_z
);
void
GDAPI
godot_vector3_new
(
godot_vector3
*
r_dest
,
const
godot_real
p_x
,
const
godot_real
p_y
,
const
godot_real
p_z
);
godot_string
GDAPI
godot_vector3_as_string
(
const
godot_vector3
*
p_self
);
godot_string
GDAPI
godot_vector3_as_string
(
const
godot_vector3
*
p_self
);
godot_vector3i
GDAPI
godot_vector3_as_vector3i
(
const
godot_vector3
*
p_self
);
godot_int
GDAPI
godot_vector3_min_axis
(
const
godot_vector3
*
p_self
);
godot_int
GDAPI
godot_vector3_min_axis
(
const
godot_vector3
*
p_self
);
godot_int
GDAPI
godot_vector3_max_axis
(
const
godot_vector3
*
p_self
);
godot_int
GDAPI
godot_vector3_max_axis
(
const
godot_vector3
*
p_self
);
...
@@ -102,6 +115,8 @@ godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self);
...
@@ -102,6 +115,8 @@ godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self);
godot_vector3
GDAPI
godot_vector3_abs
(
const
godot_vector3
*
p_self
);
godot_vector3
GDAPI
godot_vector3_abs
(
const
godot_vector3
*
p_self
);
godot_vector3
GDAPI
godot_vector3_sign
(
const
godot_vector3
*
p_self
);
godot_vector3
GDAPI
godot_vector3_floor
(
const
godot_vector3
*
p_self
);
godot_vector3
GDAPI
godot_vector3_floor
(
const
godot_vector3
*
p_self
);
godot_vector3
GDAPI
godot_vector3_ceil
(
const
godot_vector3
*
p_self
);
godot_vector3
GDAPI
godot_vector3_ceil
(
const
godot_vector3
*
p_self
);
...
@@ -142,6 +157,44 @@ void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axi
...
@@ -142,6 +157,44 @@ void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axi
godot_real
GDAPI
godot_vector3_get_axis
(
const
godot_vector3
*
p_self
,
const
godot_vector3_axis
p_axis
);
godot_real
GDAPI
godot_vector3_get_axis
(
const
godot_vector3
*
p_self
,
const
godot_vector3_axis
p_axis
);
// Vector3i
void
GDAPI
godot_vector3i_new
(
godot_vector3i
*
r_dest
,
const
godot_int
p_x
,
const
godot_int
p_y
,
const
godot_int
p_z
);
godot_string
GDAPI
godot_vector3i_as_string
(
const
godot_vector3i
*
p_self
);
godot_vector3
GDAPI
godot_vector3i_as_vector3
(
const
godot_vector3i
*
p_self
);
godot_int
GDAPI
godot_vector3i_min_axis
(
const
godot_vector3i
*
p_self
);
godot_int
GDAPI
godot_vector3i_max_axis
(
const
godot_vector3i
*
p_self
);
godot_vector3i
GDAPI
godot_vector3i_abs
(
const
godot_vector3i
*
p_self
);
godot_vector3i
GDAPI
godot_vector3i_sign
(
const
godot_vector3i
*
p_self
);
godot_vector3i
GDAPI
godot_vector3i_operator_add
(
const
godot_vector3i
*
p_self
,
const
godot_vector3i
*
p_b
);
godot_vector3i
GDAPI
godot_vector3i_operator_subtract
(
const
godot_vector3i
*
p_self
,
const
godot_vector3i
*
p_b
);
godot_vector3i
GDAPI
godot_vector3i_operator_multiply_vector
(
const
godot_vector3i
*
p_self
,
const
godot_vector3i
*
p_b
);
godot_vector3i
GDAPI
godot_vector3i_operator_multiply_scalar
(
const
godot_vector3i
*
p_self
,
const
godot_int
p_b
);
godot_vector3i
GDAPI
godot_vector3i_operator_divide_vector
(
const
godot_vector3i
*
p_self
,
const
godot_vector3i
*
p_b
);
godot_vector3i
GDAPI
godot_vector3i_operator_divide_scalar
(
const
godot_vector3i
*
p_self
,
const
godot_int
p_b
);
godot_bool
GDAPI
godot_vector3i_operator_equal
(
const
godot_vector3i
*
p_self
,
const
godot_vector3i
*
p_b
);
godot_bool
GDAPI
godot_vector3i_operator_less
(
const
godot_vector3i
*
p_self
,
const
godot_vector3i
*
p_b
);
godot_vector3i
GDAPI
godot_vector3i_operator_neg
(
const
godot_vector3i
*
p_self
);
void
GDAPI
godot_vector3i_set_axis
(
godot_vector3i
*
p_self
,
const
godot_vector3_axis
p_axis
,
const
godot_int
p_val
);
godot_int
GDAPI
godot_vector3i_get_axis
(
const
godot_vector3i
*
p_self
,
const
godot_vector3_axis
p_axis
);
#ifdef __cplusplus
#ifdef __cplusplus
}
}
#endif
#endif
...
...
modules/gdnative/include/nativescript/godot_nativescript.h
View file @
74eecd1d
...
@@ -172,17 +172,17 @@ typedef struct {
...
@@ -172,17 +172,17 @@ typedef struct {
godot_string
hint_string
;
godot_string
hint_string
;
godot_property_usage_flags
usage
;
godot_property_usage_flags
usage
;
godot_variant
default_value
;
godot_variant
default_value
;
}
godot_signal_argument
;
}
godot_
nativescript_
signal_argument
;
typedef
struct
{
typedef
struct
{
godot_string
name
;
godot_string
name
;
int
num_args
;
int
num_args
;
godot_signal_argument
*
args
;
godot_
nativescript_
signal_argument
*
args
;
int
num_default_args
;
int
num_default_args
;
godot_variant
*
default_args
;
godot_variant
*
default_args
;
}
godot_signal
;
}
godot_
nativescript_
signal
;
void
GDAPI
godot_nativescript_register_signal
(
void
*
p_gdnative_handle
,
const
char
*
p_name
,
const
godot_signal
*
p_signal
);
void
GDAPI
godot_nativescript_register_signal
(
void
*
p_gdnative_handle
,
const
char
*
p_name
,
const
godot_
nativescript_
signal
*
p_signal
);
void
GDAPI
*
godot_nativescript_get_userdata
(
godot_object
*
p_instance
);
void
GDAPI
*
godot_nativescript_get_userdata
(
godot_object
*
p_instance
);
...
...
modules/gdnative/nativescript/godot_nativescript.cpp
View file @
74eecd1d
...
@@ -159,7 +159,7 @@ void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const c
...
@@ -159,7 +159,7 @@ void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const c
E
->
get
().
properties
.
insert
(
p_path
,
property
);
E
->
get
().
properties
.
insert
(
p_path
,
property
);
}
}
void
GDAPI
godot_nativescript_register_signal
(
void
*
p_gdnative_handle
,
const
char
*
p_name
,
const
godot_signal
*
p_signal
)
{
void
GDAPI
godot_nativescript_register_signal
(
void
*
p_gdnative_handle
,
const
char
*
p_name
,
const
godot_
nativescript_
signal
*
p_signal
)
{
String
*
s
=
(
String
*
)
p_gdnative_handle
;
String
*
s
=
(
String
*
)
p_gdnative_handle
;
Map
<
StringName
,
NativeScriptDesc
>::
Element
*
E
=
NSL
->
library_classes
[
*
s
].
find
(
p_name
);
Map
<
StringName
,
NativeScriptDesc
>::
Element
*
E
=
NSL
->
library_classes
[
*
s
].
find
(
p_name
);
...
@@ -171,7 +171,7 @@ void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const cha
...
@@ -171,7 +171,7 @@ void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const cha
for
(
int
i
=
0
;
i
<
p_signal
->
num_args
;
i
++
)
{
for
(
int
i
=
0
;
i
<
p_signal
->
num_args
;
i
++
)
{
PropertyInfo
info
;
PropertyInfo
info
;
godot_signal_argument
arg
=
p_signal
->
args
[
i
];
godot_
nativescript_
signal_argument
arg
=
p_signal
->
args
[
i
];
info
.
hint
=
(
PropertyHint
)
arg
.
hint
;
info
.
hint
=
(
PropertyHint
)
arg
.
hint
;
info
.
hint_string
=
*
(
String
*
)
&
arg
.
hint_string
;
info
.
hint_string
=
*
(
String
*
)
&
arg
.
hint_string
;
...
@@ -184,7 +184,7 @@ void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const cha
...
@@ -184,7 +184,7 @@ void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const cha
for
(
int
i
=
0
;
i
<
p_signal
->
num_default_args
;
i
++
)
{
for
(
int
i
=
0
;
i
<
p_signal
->
num_default_args
;
i
++
)
{
Variant
*
v
;
Variant
*
v
;
godot_signal_argument
attrib
=
p_signal
->
args
[
i
];
godot_
nativescript_
signal_argument
attrib
=
p_signal
->
args
[
i
];
v
=
(
Variant
*
)
&
attrib
.
default_value
;
v
=
(
Variant
*
)
&
attrib
.
default_value
;
...
...
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