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godot
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5c342287
Commit
5c342287
authored
Nov 20, 2018
by
Rémi Verschelde
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doc: Another indentation fixup
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9b461af9
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VisualScriptCustomNode.xml
modules/visual_script/doc_classes/VisualScriptCustomNode.xml
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modules/visual_script/doc_classes/VisualScriptCustomNode.xml
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5c342287
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@@ -125,12 +125,10 @@
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@@ -125,12 +125,10 @@
</argument>
</argument>
<description>
<description>
Execute the custom node's logic, returning the index of the output sequence port to use or a [String] when there is an error.
Execute the custom node's logic, returning the index of the output sequence port to use or a [String] when there is an error.
The [code]inputs[/code] array contains the values of the input ports.
The [code]inputs[/code] array contains the values of the input ports.
[code]outputs[/code] is an array whose indices should be set to the respective outputs.
[code]outputs[/code] is an array whose indices should be set to the respective outputs.
The [code]start_mode[/code] is usually [code]START_MODE_BEGIN_SEQUENCE[/code], unless you have used the STEP_* constants.
The [code]start_mode[/code] is usually [code]START_MODE_BEGIN_SEQUENCE[/code], unless you have used the STEP_* constants.
[code]working_mem[/code] is an array which can be used to persist information between runs of the custom node.
[code]working_mem[/code] is an array which can be used to persist information between runs of the custom node.
When returning, you can mask the returned value with one of the STEP_* constants.
When returning, you can mask the returned value with one of the STEP_* constants.
</description>
</description>
</method>
</method>
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