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community
godot
Commits
527ab830
Unverified
Commit
527ab830
authored
Jun 24, 2020
by
Rémi Verschelde
Committed by
GitHub
Jun 24, 2020
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Merge pull request #39793 from Xrayez/class-icon-opt
Optimize class icon loading
parents
9ad5e9e4
4a86e2bb
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1 changed file
with
4 additions
and
9 deletions
+4
-9
editor_node.cpp
editor/editor_node.cpp
+4
-9
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editor/editor_node.cpp
View file @
527ab830
...
...
@@ -3642,17 +3642,12 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p
}
if
(
ScriptServer
::
is_global_class
(
p_class
))
{
String
icon_path
=
EditorNode
::
get_editor_data
().
script_class_get_icon_path
(
p_class
);
Ref
<
ImageTexture
>
icon
=
_load_custom_class_icon
(
icon_path
);
if
(
icon
.
is_valid
())
{
return
icon
;
}
Ref
<
Script
>
script
=
ResourceLoader
::
load
(
ScriptServer
::
get_global_class_path
(
p_class
),
"Script"
);
Ref
<
ImageTexture
>
icon
;
Ref
<
Script
>
script
=
EditorNode
::
get_editor_data
().
script_class_load_script
(
p_class
);
while
(
script
.
is_valid
())
{
String
current_icon_path
;
script
->
get_language
()
->
get_global_class_name
(
script
->
get_path
(),
nullptr
,
&
current_icon_path
);
String
Name
name
=
EditorNode
::
get_editor_data
().
script_class_get_name
(
script
->
get_path
())
;
String
current_icon_path
=
EditorNode
::
get_editor_data
().
script_class_get_icon_path
(
name
);
icon
=
_load_custom_class_icon
(
current_icon_path
);
if
(
icon
.
is_valid
())
{
return
icon
;
...
...
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