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community
godot
Commits
4ac78e6a
Commit
4ac78e6a
authored
Jun 04, 2020
by
Rémi Verschelde
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doc: Sync classref with current source
parent
243cb503
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3 changed files
with
22 additions
and
8 deletions
+22
-8
EditorInterface.xml
doc/classes/EditorInterface.xml
+4
-8
Image.xml
doc/classes/Image.xml
+6
-0
Skeleton3D.xml
doc/classes/Skeleton3D.xml
+12
-0
No files found.
doc/classes/EditorInterface.xml
View file @
4ac78e6a
...
...
@@ -182,14 +182,6 @@
Selects the file, with the path provided by [code]file[/code], in the FileSystem dock.
</description>
</method>
<method
name=
"set_distraction_free_mode"
>
<return
type=
"void"
>
</return>
<argument
index=
"0"
name=
"enter"
type=
"bool"
>
</argument>
<description>
</description>
</method>
<method
name=
"set_main_screen_editor"
>
<return
type=
"void"
>
</return>
...
...
@@ -210,6 +202,10 @@
</description>
</method>
</methods>
<members>
<member
name=
"distraction_free_mode"
type=
"bool"
setter=
"set_distraction_free_mode"
getter=
"is_distraction_free_mode_enabled"
>
</member>
</members>
<constants>
</constants>
</class>
doc/classes/Image.xml
View file @
4ac78e6a
...
...
@@ -436,6 +436,12 @@
Saves the image as a PNG file to [code]path[/code].
</description>
</method>
<method
name=
"save_png_to_buffer"
qualifiers=
"const"
>
<return
type=
"PackedByteArray"
>
</return>
<description>
</description>
</method>
<method
name=
"set_pixel"
>
<return
type=
"void"
>
</return>
...
...
doc/classes/Skeleton3D.xml
View file @
4ac78e6a
...
...
@@ -106,6 +106,12 @@
Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
</description>
</method>
<method
name=
"get_bone_process_orders"
>
<return
type=
"PackedInt32Array"
>
</return>
<description>
</description>
</method>
<method
name=
"get_bone_rest"
qualifiers=
"const"
>
<return
type=
"Transform"
>
</return>
...
...
@@ -268,6 +274,12 @@
<member
name=
"animate_physical_bones"
type=
"bool"
setter=
"set_animate_physical_bones"
getter=
"get_animate_physical_bones"
default=
"true"
>
</member>
</members>
<signals>
<signal
name=
"pose_updated"
>
<description>
</description>
</signal>
</signals>
<constants>
<constant
name=
"NOTIFICATION_UPDATE_SKELETON"
value=
"50"
>
</constant>
...
...
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