using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using PowerUI;

namespace EyeSkills.Disclaimer {

public class Disclaimer : MonoBehaviour {


	public float powerUILengthScale = 1.8f;

	void Awake()
	{
#if UNITY_EDITOR
			GetComponent<PowerUI.Manager>().LengthScale = powerUILengthScale;
#endif
}
void Start() {
PowerUI.UI.document.getById("quit").addEventListener("mousedown", delegate(MouseEvent e) {
	Application.Quit();
});

	}

}

}
